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Internship Graphics Engineer Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX

$138.80K - $171.50K/yr

... graphics engineering (or a strong portfolio of complex personal rendering projects ... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138.80K - $171.50K/yr

... graphics engineering (or a strong portfolio of complex personal rendering projects ... internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan ...

Codeworks, an LRS company, is seeking a Jr. Software Engineer Internship opportunity. This role ... CUDA ) Strong analytical and problem-solving skills Interest in general-purpose graphics processing ...

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Internship Graphics Engineer information

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How much do internship graphics engineer jobs pay per hour?

As of May 29, 2026, the average hourly pay for internship graphics engineer in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Graphics Engineer, and why are they important?

To thrive as an Internship Graphics Engineer, you need a solid understanding of computer graphics fundamentals, programming languages like C++ or Python, and a relevant coursework background in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with shader programming and version control systems, is typically required. Strong problem-solving skills, attention to detail, and effective communication help interns stand out in collaborative development environments. These skills are crucial for contributing to graphics projects, efficiently debugging issues, and supporting team objectives in a technically demanding field.

What kinds of projects and technologies can an Internship Graphics Engineer expect to work with during their internship?

As an Internship Graphics Engineer, you will typically work on projects involving real-time rendering, shader programming, or optimization of graphics pipelines. You may collaborate with senior engineers to implement visual effects, debug rendering issues, or prototype new graphical features using APIs like OpenGL, DirectX, or Vulkan. Interns often have the chance to contribute to both team projects and individual tasks, gaining exposure to industry-standard tools and workflows. This hands-on experience is invaluable for building technical skills and understanding the collaborative nature of graphics engineering teams.

What does an Internship Graphics Engineer do?

An Internship Graphics Engineer assists in the design, development, and optimization of graphics software and technologies. They often work on tasks such as coding shaders, debugging graphical issues, improving rendering performance, and collaborating with other engineers and artists to enhance visual quality in applications or games. Interns gain hands-on experience with graphics APIs like DirectX, OpenGL, or Vulkan, and learn to solve real-world problems in computer graphics. The role is ideal for students or recent graduates interested in pursuing a career in graphics programming or game development.
What cities are hiring for Internship Graphics Engineer jobs? Cities with the most Internship Graphics Engineer job openings:
What are the most commonly searched types of Graphics Engineer jobs? The most popular types of Graphics Engineer jobs are:
What states have the most Internship Graphics Engineer jobs? States with the most job openings for Internship Graphics Engineer jobs include:
Graphics Engineer (Retro Studios)

Graphics Engineer (Retro Studios)

Nintendo

Austin, TX

$138.80K - $171.50K/yr

Other

Posted 9 hours ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

94th of 183 rated software companies


Job description

 

RETRO STUDIOS: 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. 

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. 

DESCRIPTION OF DUTIES:  

  • Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
  • Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
  • Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
  • Assist senior engineers in the development and maintenance of larger core engine systems.
  • Document and gather technical requirements from content teams to ensure graphics features meet production needs.
  • Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
  • Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality. 

 *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. 

SUMMARY OF REQUIREMENTS:  

  • Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
  • Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
  • Experience with image processing techniques and statistical analysis for visual data.
  • Solid background in object-oriented design (OOD) and modern software engineering methodologies.
  • Professional or significant academic experience inC++.
  • Understanding of low-level systems, includingmemory allocators, file systems, and CPU/GPU synchronization.
  • 2-4 yearsof experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships). 

Bonus: 

  • Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). 

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.