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Internship 3D Hard Surface Modeling Jobs (NOW HIRING)

3D Modeler

Orlando, FL · On-site

$69K - $125K/yr

Primary Responsibilities Build high-quality, optimized hard-surface 3D models according to project specifications Collaborate with other 3D modelers and multi-disciplinary teams to refine assets for ...

3D Modeler

Winter Garden, FL · On-site

$69K - $125K/yr

Primary Responsibilities • Build high-quality, optimized hard-surface 3D models according to project specifications • Collaborate with other 3D modelers and multi-disciplinary teams to refine ...

Primary Responsibilities • Build high-quality, optimized hard-surface 3D models according to project specifications • Collaborate with other 3D modelers and multi-disciplinary teams to refine ...

Primary Responsibilities • Build high-quality, optimized hard-surface 3D models according to project specifications • Collaborate with other 3D modelers and multi-disciplinary teams to refine ...

3D Modeler

Kissimmee, FL · On-site

$69K - $125K/yr

Primary Responsibilities • Build high-quality, optimized hard-surface 3D models according to project specifications • Collaborate with other 3D modelers and multi-disciplinary teams to refine ...

Primary Responsibilities • Build high-quality, optimized hard-surface 3D models according to project specifications • Collaborate with other 3D modelers and multi-disciplinary teams to refine ...

3D Modeler

Orlando, FL

$57K - $104K/yr

Primary Responsibilities • Build high-quality, optimized hard-surface 3D models according to project specifications • Collaborate with other 3D modelers and multi-disciplinary teams to refine ...

Primary Responsibilities • Build high-quality, optimized hard-surface 3D models according to project specifications • Collaborate with other 3D modelers and multi-disciplinary teams to refine ...

3D Modeler

Orlando, FL

$69K - $125K/yr

Primary Responsibilities • Build high-quality, optimized hard-surface 3D models according to project specifications • Collaborate with other 3D modelers and multi-disciplinary teams to refine ...

3D Modeler

Orlando, FL · On-site

$69K - $125K/yr

Primary Responsibilities • Build high-quality, optimized hard-surface 3D models according to project specifications • Collaborate with other 3D modelers and multi-disciplinary teams to refine ...

3D Designer

Egg Harbor Township, NJ · On-site

$75K - $85K/yr

Expertise in 3D sculpting and modeling using both organic and hard-surface techniques * Ability to interpret 2D designs and produce finished 3D models for print and manufacturing, including file ...

Create and develop 3D surface models (Class A / freeform) and mechanical parts, with Rhino3D as the preferred CAD tool * Ensure high-quality surface continuity (G0, G1, G2), precise curvature control ...

3D Designer

Egg Harbor Township, NJ · On-site

$75K - $85K/yr

... modeling using both organic and hard-surface techniques Ability to interpret 2D designs and produce finished 3D models for print and manufacturing, including file preparation for 3D printing.

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Experience with organic and hard surface modeling with clean, optimized topology and UVs.

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Internship 3D Hard Surface Modeling information

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How much do internship 3d hard surface modeling jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for internship 3d hard surface modeling in the United States is $19.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $20.91 per hour, depending on experience, location, and employer.

What is the difference between Internship 3D Hard Surface Modeling vs 3D Hard Surface Artist?

AspectInternship 3D Hard Surface Modeling3D Hard Surface Artist
CredentialsTypically students or entry-level with basic 3D skillsProfessional portfolio, possibly certifications in 3D software
Work EnvironmentInternship programs, training-focusedDesign studios, gaming, film, or product visualization companies
Industry UsageUsed for training and skill developmentFull-time employment or freelance work in 3D modeling
Search IntentLearning opportunities, entry-level rolesProfessional job opportunities, portfolio building

In summary, Internship 3D Hard Surface Modeling is an entry-level position focused on training and skill development, while a 3D Hard Surface Artist is a professional role requiring a strong portfolio and experience in the industry.

What is an Internship in 3D Hard Surface Modeling?

An Internship in 3D Hard Surface Modeling is a temporary position where students or recent graduates gain hands-on experience creating digital models of non-organic objects, such as vehicles, machinery, and architectural elements, using specialized 3D software. Interns typically work under the supervision of experienced artists to develop their skills, contribute to real projects, and learn industry workflows. This type of internship is common in industries like video games, film, animation, and product design, providing valuable exposure and networking opportunities for aspiring 3D artists.

What types of projects and software can I expect to work with during a 3D Hard Surface Modeling internship?

As a 3D Hard Surface Modeling intern, you'll typically work on projects involving the creation of mechanical objects, vehicles, weapons, or architectural elements for games, animation, or product visualization. Most internships expect familiarity with industry-standard software such as Autodesk Maya, Blender, or 3ds Max, and sometimes ZBrush for detailing. You'll likely collaborate with other artists and departments, learning pipeline workflows and receiving feedback from senior modelers to improve your skills. This environment offers valuable hands-on experience and insight into professional asset creation and teamwork.

What are the key skills and qualifications needed to thrive as an Internship 3D Hard Surface Modeling artist, and why are they important?

To thrive as an Internship 3D Hard Surface Modeling artist, you need a solid understanding of 3D modeling fundamentals, design principles, and proficiency in relevant software, often demonstrated through a portfolio or coursework in game art or industrial design. Familiarity with tools such as Autodesk Maya, Blender, ZBrush, and possibly experience with game engines like Unreal Engine or Unity is typically required. Attention to detail, creativity, and effective communication are soft skills that set interns apart in team environments. These skills and qualities are essential for creating high-quality 3D assets and efficiently collaborating with other artists and developers in a production pipeline.
More about Internship 3D Hard Surface Modeling jobs
What cities are hiring for Internship 3D Hard Surface Modeling jobs? Cities with the most Internship 3D Hard Surface Modeling job openings:
What are the most commonly searched types of 3D Hard Surface Modeling jobs? The most popular types of 3D Hard Surface Modeling jobs are:
What states have the most Internship 3D Hard Surface Modeling jobs? States with the most job openings for Internship 3D Hard Surface Modeling jobs include:
What job categories do people searching Internship 3D Hard Surface Modeling jobs look for? The top searched job categories for Internship 3D Hard Surface Modeling jobs are:
Infographic showing various Internship 3D Hard Surface Modeling job openings in the United States as of June 2026, with employment types broken down into 2% As Needed, 75% Full Time, 5% Part Time, 1% Temporary, 16% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $40,174 per year, or $19.3 per hour.
Adjunct Faculty - Digital Art & Design (Multiple Specialties)

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

New York Institute of Technology

Manhattan, NY • On-site

$99 - $108/hr

Other

Posted 21 days ago


Job description

Overview
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
Responsibilities
The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties:
Open Positions & Responsibilities:
UX Researcher (NYC Campus Only)
Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred.
Animation & Virtual Production (NYC & LI Campuses)
Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR.
Design Historian (Online Asynchronous)
Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice.
Motion Graphics (LI Campus Only)
Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs.
Maya: Hard Surface Modeling (NYC Campus Only)
Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya.
Product Growth Design (NYC Campus Only)
Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks.
Visual Identity & Brand Systems (NYC & LI Campuses)
Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.
General Duties
• Collaborate with department chairs and coordinators on course progress.
• Support a positive, inclusive, and engaging learning environment.
• Adhere to university policies and academic integrity guidelines.
Qualifications
Qualifications (By Role):
UX Researcher- Master's or Bachelor's + 5 years' experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred.
Animation & Virtual Production - Master's or Bachelor's + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required.
Design Historian - Master's+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required.
Motion Graphics - Bachelor's (Master's preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial.
Maya - Hard Surface Modeling - Bachelor's (Master's preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred.
Product Growth Design - Bachelor's (Master's preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable.
Visual Identity - Bachelor's (Master's preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus.
To Apply Submit a cover letter and CV for consideration.
Other Information
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Adjunct Faculty offered hourly rate is contingent on applicable rank.
Minimum Salary
USD $99.00/Hr.
Maximum Salary
USD $108.00/Hr.