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Temporary 3D Hard Surface Modeling Jobs (NOW HIRING)

$70 - $110/hr

Confident SubD modeling in Max / Maya; * Knowledge of CAD modeling; * Sculpt of the hard surface assers in Zbrush; * Confident level of skill in creating low-poly models and retopology, understanding ...

3D Designer

New York, NY · On-site

$95K - $107K/yr

Social Description IcyBox is looking for a 3D Designer to bring our products and unboxing moments ... Build high-quality hard-surface models (watches, boxes, packaging, product details); organic ...

Job duties include, but not limited to, 3D Hard Surface Modeling, 3D model optimization, Texture creation, UV Mapping, Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge.

$109 - $228/hr

Working alongside Hard Surface Art Leads, and reporting to the Hard Surface Cosmetics Lead, the ... Their skills will include; a keen artistic eye for 'clean' 3D modeling, documenting existing ...

Hard Surface Outsource Lead

Cary, NC · On-site

$14.75 - $19.50/hr

... 3D modeling for both hard and soft surfaces. The ideal candidate would be a talented 3D artist who is able to communicate equally effectively, both with outsource partners and internal teams, to ...

Performing hard and soft surface modeling within ZBrush. Requirements: * Applicant must have experience with product development and design, 3D modeling, and design thinking. * Experience with ZBrush ...

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Temporary 3D Hard Surface Modeling information

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$39.5K

$78.5K

$124.5K

How much do temporary 3d hard surface modeling jobs pay per year?

As of Sep 6, 2026, the average yearly pay for temporary 3d hard surface modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is a temporary 3D hard surface modeler?

Temporary 3D Hard Surface Modeling jobs involve creating digital models of objects with rigid, non-organic surfaces, such as vehicles, machinery, weapons, or architectural elements, for a set project duration. These roles are often found in industries like video games, film, or product design, where artists work on a contract or freelance basis to complete specific tasks. The work requires a strong understanding of modeling software (like Blender, Maya, or 3ds Max) and the ability to follow technical and artistic guidelines. Temporary positions allow companies to scale their teams for particular projects without committing to long-term employment.

What skills and qualifications are needed to thrive as a temporary 3D hard surface modeler?

To thrive as a Temporary 3D Hard Surface Modeler, you need strong proficiency in 3D modeling, texturing, and an understanding of form and detail, typically supported by a portfolio and experience with industry-standard practices. Familiarity with technical tools like Autodesk Maya, 3ds Max, Blender, and related rendering engines, as well as knowledge of file pipelines and possibly certification in these tools, is often required. Attention to detail, time management, and the ability to take feedback and collaborate effectively are key soft skills for this role. These competencies ensure high-quality, accurate models are delivered on schedule, meeting project specifications in fast-paced production environments.

What are common challenges faced by temporary 3D hard surface modelers, and how can they be addressed?

Temporary 3D Hard Surface Modelers often face challenges such as adapting quickly to new pipelines, meeting tight project deadlines, and ensuring their models align with established art direction. Because contracts are short-term, it's essential to communicate clearly with team members and ask questions early to understand project requirements. Familiarizing yourself with the studio's preferred tools and workflows before starting can help streamline your integration into the team and boost productivity.
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Infographic showing various Temporary 3D Hard Surface Modeling job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, 16% Part Time, 3% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio

On-site

$70 - $110/hr

Other

Posted 4 days ago


Job description

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style.

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com

  • Locations: Armenia; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine
  • Cooperation: Remote

Next great challenge is coming:

We are looking for highly qualified artists with the skills to create hard surface assets for AAA games.

The ideal candidate is able to complete all stages of model creation - from blockout to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction and materials.

If you recognize yourself in this description, you are a team player, focused on results and development - Room 8 Studio is looking forward to you!

Superpowers
you have are
  • Confident SubD modeling in Max / Maya;
  • Knowledge of CAD modeling;
  • Sculpt of the hard surface assers in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
  • Texturing in Substance Painter;
  • Basic knowledge of Substance Designer;
  • Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret / improve the concept idea;
You’re a rockstar
if you have
  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;
  • English at Intermediate level and above.
As a part of Room 8
studio, you will
  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.
  • Competitive financial reward (yes, we are fair enough);
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.
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