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Intern 3D Hard Surface Modeling Jobs (NOW HIRING)

$70 - $110/hr

Confident SubD modeling in Max / Maya; * Knowledge of CAD modeling; * Sculpt of the hard surface assers in Zbrush; * Confident level of skill in creating low-poly models and retopology, understanding ...

3D Designer

New York, NY · On-site

$95K - $107K/yr

Social Description IcyBox is looking for a 3D Designer to bring our products and unboxing moments ... Build high-quality hard-surface models (watches, boxes, packaging, product details); organic ...

Job duties include, but not limited to, 3D Hard Surface Modeling, 3D model optimization, Texture creation, UV Mapping, Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge.

$109 - $228/hr

Working alongside Hard Surface Art Leads, and reporting to the Hard Surface Cosmetics Lead, the ... Their skills will include; a keen artistic eye for 'clean' 3D modeling, documenting existing ...

Hard Surface Outsource Lead

Cary, NC · On-site

$14.75 - $19.50/hr

... 3D modeling for both hard and soft surfaces. The ideal candidate would be a talented 3D artist who is able to communicate equally effectively, both with outsource partners and internal teams, to ...

Performing hard and soft surface modeling within ZBrush. Requirements: * Applicant must have experience with product development and design, 3D modeling, and design thinking. * Experience with ZBrush ...

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Intern 3D Hard Surface Modeling information

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How much do intern 3d hard surface modeling jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for intern 3d hard surface modeling in the United States is $19.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $20.91 per hour, depending on experience, location, and employer.

What does an intern 3D hard surface modeling do?

An Intern 3D Hard Surface Modeling assists in creating digital models of non-organic objects such as vehicles, machinery, weapons, or architectural elements for use in video games, movies, or product visualization. They typically use 3D software like Blender, Maya, or 3ds Max to build detailed, precise models based on concept art or technical specifications. The internship allows individuals to gain hands-on experience, collaborate with senior artists, and learn professional workflows while contributing to real projects.

What does a typical project workflow look like for an intern 3D hard surface modeling, and how do they collaborate with other team members?

As an Intern 3D Hard Surface Modeler, you'll typically start by reviewing concept art and project briefs provided by senior artists or art directors. Your daily tasks may include creating detailed 3D models of objects like vehicles, machinery, or architectural elements using software such as Maya or Blender. You'll collaborate closely with texture artists, animators, and sometimes engineers to ensure your models not only meet visual standards but also integrate smoothly into the broader project. Regular feedback sessions and team meetings are common, helping you learn industry best practices and refine your work. This collaborative environment provides valuable exposure to the full production pipeline and offers opportunities to expand your skill set.

What are the key skills and qualifications needed to thrive as an intern 3d hard surface modeling, and why are they important?

To thrive as an Intern 3D Hard Surface Modeling, you need a solid understanding of 3D modeling principles, attention to detail, and familiarity with industry-standard modeling techniques, often supported by coursework or a portfolio. Proficiency in software tools such as Autodesk Maya, Blender, or 3ds Max, and knowledge of texturing and rendering systems, is typically required. Strong problem-solving skills, creativity, and effective communication help you collaborate with team members and refine your work based on feedback. These skills and qualities are crucial for producing high-quality 3D assets that meet project specifications and contribute to the visual success of games, films, or product designs.

What is the difference between Intern 3D Hard Surface Modeling vs Intern 3D Character Modeling?

AspectIntern 3D Hard Surface ModelingIntern 3D Character Modeling
Skills RequiredHard surface modeling, precision, technical knowledgeOrganic modeling, anatomy, character design
Work EnvironmentProduct design, automotive, machinery, industrialsVideo games, animation, film, character creation
Tools UsedAutodesk Maya, 3ds Max, Blender, ZBrush (for details)

Intern 3D Hard Surface Modeling focuses on creating precise, technical models of objects like vehicles and machinery, emphasizing accuracy and mechanical details. In contrast, Intern 3D Character Modeling centers on organic forms, anatomy, and expressive features for characters. Both roles require foundational 3D skills and software knowledge but serve different industries and artistic goals.

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What cities are hiring for Intern 3D Hard Surface Modeling jobs?

Cities with the most Intern 3D Hard Surface Modeling job openings:

What are the most commonly searched types of 3D Hard Surface Modeling jobs?

The most popular types of 3D Hard Surface Modeling jobs are:

What states have the most Intern 3D Hard Surface Modeling jobs?

States with the most job openings for Intern 3D Hard Surface Modeling jobs include:

Infographic showing various Intern 3D Hard Surface Modeling job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, 16% Part Time, 3% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $40,174 per year, or $19.3 per hour.

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio

On-site

$70 - $110/hr

Other

Posted 4 days ago


Job description

Realistic 3D Hard Surface Artist, Middle/Senior

Room 8 Studio is Room 8 Group's Art team, delivering world-leading art solutions for game developers and publishers. Our capabilities span concept art, characters and environments, UI and UX, 2D and 3D, and everything in between. Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With experience on franchises like Call of Duty, Overwatch, Diablo, and dozens more, our artwork is known for its quality, whatever the visual style.

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, the company provides creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. More at the room8group.com

  • Locations: Armenia; Bulgaria; Croatia; Czech Republic; Estonia; Georgia; Latvia; Lithuania; Moldova; Poland; Portugal; Romania; Serbia; Slovakia; Slovenia; Turkey; Ukraine
  • Cooperation: Remote

Next great challenge is coming:

We are looking for highly qualified artists with the skills to create hard surface assets for AAA games.

The ideal candidate is able to complete all stages of model creation - from blockout to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction and materials.

If you recognize yourself in this description, you are a team player, focused on results and development - Room 8 Studio is looking forward to you!

Superpowers
you have are
  • Confident SubD modeling in Max / Maya;
  • Knowledge of CAD modeling;
  • Sculpt of the hard surface assers in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
  • Texturing in Substance Painter;
  • Basic knowledge of Substance Designer;
  • Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard etc);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret / improve the concept idea;
You’re a rockstar
if you have
  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;
  • English at Intermediate level and above.
As a part of Room 8
studio, you will
  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.
  • Competitive financial reward (yes, we are fair enough);
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.
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