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Intern 3D Hard Surface Modeling Jobs (NOW HIRING)

... modeling Rigging hard surface models Rigging soft surface models 2D/ 3D FX skills Game Engine o Importing assets to game engine o Material setup o Lighting o Scene dressing o Prefab basics o ...

Graphics Technician

Rapid City, SD

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Job duties include, but not limited to, 3D Hard Surface Modeling, 3D model optimization, Texture creation, UV Mapping, Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge.

Performing hard and soft surface modeling within ZBrush. Requirements: * Applicant must have experience with product development and design, 3D modeling, and design thinking. * Experience with ZBrush ...

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Intern 3D Hard Surface Modeling information

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$11

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How much do intern 3d hard surface modeling jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for intern 3d hard surface modeling in the United States is $19.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $20.91 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an intern 3d hard surface modeling, and why are they important?

To thrive as an Intern 3D Hard Surface Modeling, you need a solid understanding of 3D modeling principles, attention to detail, and familiarity with industry-standard modeling techniques, often supported by coursework or a portfolio. Proficiency in software tools such as Autodesk Maya, Blender, or 3ds Max, and knowledge of texturing and rendering systems, is typically required. Strong problem-solving skills, creativity, and effective communication help you collaborate with team members and refine your work based on feedback. These skills and qualities are crucial for producing high-quality 3D assets that meet project specifications and contribute to the visual success of games, films, or product designs.

What is the difference between Intern 3D Hard Surface Modeling vs Intern 3D Character Modeling?

AspectIntern 3D Hard Surface ModelingIntern 3D Character Modeling
Skills RequiredHard surface modeling, precision, technical knowledgeOrganic modeling, anatomy, character design
Work EnvironmentProduct design, automotive, machinery, industrialsVideo games, animation, film, character creation
Tools UsedAutodesk Maya, 3ds Max, Blender, ZBrush (for details)

Intern 3D Hard Surface Modeling focuses on creating precise, technical models of objects like vehicles and machinery, emphasizing accuracy and mechanical details. In contrast, Intern 3D Character Modeling centers on organic forms, anatomy, and expressive features for characters. Both roles require foundational 3D skills and software knowledge but serve different industries and artistic goals.

What does an intern 3D hard surface modeling do?

An Intern 3D Hard Surface Modeling assists in creating digital models of non-organic objects such as vehicles, machinery, weapons, or architectural elements for use in video games, movies, or product visualization. They typically use 3D software like Blender, Maya, or 3ds Max to build detailed, precise models based on concept art or technical specifications. The internship allows individuals to gain hands-on experience, collaborate with senior artists, and learn professional workflows while contributing to real projects.

What does a typical project workflow look like for an intern 3D hard surface modeling, and how do they collaborate with other team members?

As an Intern 3D Hard Surface Modeler, you'll typically start by reviewing concept art and project briefs provided by senior artists or art directors. Your daily tasks may include creating detailed 3D models of objects like vehicles, machinery, or architectural elements using software such as Maya or Blender. You'll collaborate closely with texture artists, animators, and sometimes engineers to ensure your models not only meet visual standards but also integrate smoothly into the broader project. Regular feedback sessions and team meetings are common, helping you learn industry best practices and refine your work. This collaborative environment provides valuable exposure to the full production pipeline and offers opportunities to expand your skill set.
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Infographic showing various Intern 3D Hard Surface Modeling job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, 16% Part Time, 3% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $40,174 per year, or $19.3 per hour.

3D Video Production Artist

CTI

Memphis, TN

Full-time

Posted 9 days ago


Job description

PURPOSE OF POSITION: This position is part of a development team creating both high-level interactive courseware and case study videos; responsible for the conception, design, and development of 3D visuals and videos for final delivery of computer-based training courseware. This position will be responsible for creating 3d animations as well as previz and post-production tasks such as animatics and video editing. Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d production pipeline.

QUALIFICATIONS: Education: Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills) Training and Experience: 3+ years' experience working as a 3D Animator or Multimedia/ Technical Artist Proficiency in industry standard 3D software for animation and modeling Proficiency in video editing software Experience in game engine(s) Experience in animatic creation Experience in 3D video production pipeline Required Software: Autodesk Maya or 3DsMax Adobe Creative Suite o Premier o Photoshop Unity (non-coding) Other Preferred Software: Substance Painter Unreal Engine/ Meta Human Source Control Systems (Plastic, Perforce) Cascadure General Skills: Oral, written, and visual communication skills Handle multiple tasks, be flexible with assignments, and meet deadlines Collaborates well and can work with little to no supervision Follow organization and naming conventions for file and project structures Ability to troubleshoot technical issues, creatively problem-solve Ability to research new ways of working to keep our team innovative and working smarter, not harder Other Preferred Skills: 3D soft surface/ character modeling Rigging hard surface models Rigging soft surface models 2D/ 3D FX skills Game Engine o Importing assets to game engine o Material setup o Lighting o Scene dressing o Prefab basics o Rendering image sequences in game engine Portfolio: Must submit link to portfolio/ demo reel. Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture maps). Rigging and game engine rendering a plus.

DUTIES AND RESPONSIBILITIES: Skills: PreViz Skills o Storyboarding Ability to understand/ interpret script storyboards Create story visuals for case study scenarios using 3d/ 2d mediums Plan shots with animation needs and storytelling efficiency in mind Strong eye for compositions that emphasize story points and keep 3d camera limitations in mind o 3D layout Prep 3d scenes by set dressing and environment generation for animation projects Prep 3d cameras to match storyboard visuals for final rendering o Animatics Combine and arrange storyboard visuals with audio tracks Strong sense of story flow, timing, and pacing 3D Animation o Animate 3d props, aircraft, characters, and 3d cameras o Animate with natural posing/gestures and the key principles of animation o Facial animation and lip syncing Postproduction Skills o Non-linear video compositing and editing to create animatics and videos o Organize, combine, cut, and arrange footage, image sequences, and audio o Strong eyes/ ears to spot animation errors, color correct, and fix audio o Strong sense of timing and pacing for story flow 3D hard surface modeling o Create general props and technically accurate aircraft using reference o Clean, organize, and prep assets for game engine use o Create materials as needed, including texture maps and UV unwrapping SUPERVISORY/MANAGEMENT RESPONSIBILITY: None