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Intern 3D Hard Surface Modeling Jobs in Quebec (NOW HIRING)

... intern will support the programmers. Responsibilities * Develop or update programs for 3-, 4-, and ... Read and interpret technical drawings and 3D models, and review part samples. * Support operators ...

... intern will support the programmers. Responsibilities * Develop or update programs for 3-, 4-, and ... Read and interpret technical drawings and 3D models, and review part samples. * Support operators ...

... the intern will support the programmers. Responsibilities Develop or update programs for 3-, 4-, ... Read and interpret technical drawings and 3D models, and review part samples. Support operators ...

Secondary need for hard surface object animation - vehicles, props, and other supporting objects ... An understanding of Rigging and Modeling * Ability to perform multiple tasks, set priorities and ...

Secondary need for hard surface object animation - vehicles, props, and other supporting objects ... An understanding of Rigging and Modeling * Ability to perform multiple tasks, set priorities and ...

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Intern 3D Hard Surface Modeling information

What does an intern 3D hard surface modeling do?

An Intern 3D Hard Surface Modeling assists in creating digital models of non-organic objects such as vehicles, machinery, weapons, or architectural elements for use in video games, movies, or product visualization. They typically use 3D software like Blender, Maya, or 3ds Max to build detailed, precise models based on concept art or technical specifications. The internship allows individuals to gain hands-on experience, collaborate with senior artists, and learn professional workflows while contributing to real projects.

What does a typical project workflow look like for an intern 3D hard surface modeling, and how do they collaborate with other team members?

As an Intern 3D Hard Surface Modeler, you'll typically start by reviewing concept art and project briefs provided by senior artists or art directors. Your daily tasks may include creating detailed 3D models of objects like vehicles, machinery, or architectural elements using software such as Maya or Blender. You'll collaborate closely with texture artists, animators, and sometimes engineers to ensure your models not only meet visual standards but also integrate smoothly into the broader project. Regular feedback sessions and team meetings are common, helping you learn industry best practices and refine your work. This collaborative environment provides valuable exposure to the full production pipeline and offers opportunities to expand your skill set.

What are the key skills and qualifications needed to thrive as an intern 3d hard surface modeling, and why are they important?

To thrive as an Intern 3D Hard Surface Modeling, you need a solid understanding of 3D modeling principles, attention to detail, and familiarity with industry-standard modeling techniques, often supported by coursework or a portfolio. Proficiency in software tools such as Autodesk Maya, Blender, or 3ds Max, and knowledge of texturing and rendering systems, is typically required. Strong problem-solving skills, creativity, and effective communication help you collaborate with team members and refine your work based on feedback. These skills and qualities are crucial for producing high-quality 3D assets that meet project specifications and contribute to the visual success of games, films, or product designs.

What is the difference between Intern 3D Hard Surface Modeling vs Intern 3D Character Modeling?

AspectIntern 3D Hard Surface ModelingIntern 3D Character Modeling
Skills RequiredHard surface modeling, precision, technical knowledgeOrganic modeling, anatomy, character design
Work EnvironmentProduct design, automotive, machinery, industrialsVideo games, animation, film, character creation
Tools UsedAutodesk Maya, 3ds Max, Blender, ZBrush (for details)

Intern 3D Hard Surface Modeling focuses on creating precise, technical models of objects like vehicles and machinery, emphasizing accuracy and mechanical details. In contrast, Intern 3D Character Modeling centers on organic forms, anatomy, and expressive features for characters. Both roles require foundational 3D skills and software knowledge but serve different industries and artistic goals.

What are popular job titles related to Intern 3D Hard Surface Modeling jobs in Quebec?

For Intern 3D Hard Surface Modeling jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Intern 3D Hard Surface Modeling jobs in Quebec look for?

The top searched job categories for Intern 3D Hard Surface Modeling jobs in Quebec are:

What cities in Quebec are hiring for Intern 3D Hard Surface Modeling jobs?

Cities in Quebec with the most Intern 3D Hard Surface Modeling job openings:

Infographic showing various Intern 3D Hard Surface Modeling job openings in Quebec as of August 2026, with employment types broken down into 82% Full Time, 14% Part Time, 3% Contract, and 1% Nights. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution.

Senior 3D Character Artist - Unannounced project | Artiste de personnage 3D seniore - Projet non ...

Behaviour Interactive

Montreal, QC

Full-time

Re-posted yesterday


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

We are looking for a Senior Character Artist to help us build a AAA, sci-fi, FPS project in Unreal Engine with a high realism bar. In this position, you'll play a key role in defining the visual identity of our characters, bringing amazing concept designs to life. If you love creating sci-fi humans this job is for you.
 
In this role you will :
  • Model and texture realistic, sci-fi characters, which seamlessly blend organic and hard surface elements from concept through final in-engine asset.
  • Build clean topology suited for rigging complex joints and moving parts.
  • Set up and groom hair in Unreal Engine 5 for characters.
  • Partner with animation and tech animation teams throughout production to ensure characters move realistically.
  • Work with concept artist to turn character ideations into production-feasible 3D assets.
  • Shape the character art pipeline, tools, and standards as well as mentor junior and intermediate artists.
What we're looking for:
  • Minimum of 6 years of character art experience in video game industry.
  • A portfolio showing realistic characters, which seamlessly integrate hard surface elements is a requirement.
  • Proven experience setting up hair in Unreal Engine 5.
  • Expert in Blender or Maya, ZBrush, Substance Painter, and hard-surface modeling techniques.
  • Track record of close collaboration with animation and tech animation on rigging-friendly construction.
  • Experience with MetaHuman is a strong plus.
  • Experience with weapon modeling/texturing or FPS production background is a plus.
Dans ce role tu devras :
  • Modeliser et texturer des personnages realistes de science-fiction, en integrant harmonieusement des elements organiques et hard surface, du concept initial jusqu'a l'asset final integre au moteur de jeu ;  
  • Creer une topologie propre et optimisee pour le rigging de joints complexes et de pieces mobiles ; 
  • Mettre en place et realiser le grooming des cheveux pour les personnages dans Unreal Engine 5 ; 
  • Collaborer etroitement avec les equipes d'animation et d'animation technique tout au long de la production afin de garantir des mouvements de personnages realistes ; 
  • Travailler avec les artistes conceptuels pour transformer les concepts de personnages en assets 3D realisables en production ; 
  • Contribuer a l'evolution du pipeline, des outils et des standards de creation des personnages, tout en accompagnant et en mentorant les artistes juniors et intermediaires. 
Ce que nous recherchons:
  • Au moins 6 ans d'experience en creation de personnages dans l'industrie du jeu video ; 
  • Un portfolio demontrant la realisation de personnages realistes integrant harmonieusement des elements hard surface est requis ; 
  • Une experience averee dans la creation et la configuration de cheveux dans Unreal Engine 5. 
  • Une maitrise experte de Blender ou Maya, ZBrush, Substance Painter, ainsi que des techniques de modelisation hard surface ; 
  • Une experience demontree de collaboration etroite avec les equipes d'animation et d'animation technique afin de creer des personnages adaptes au rigging ; 
  • Une experience avec MetaHuman constitue un atout important ; 
  • Une experience en modelisation et texturation d'armes, ou une experience de production sur des jeux FPS, est un atout. 
Sous la supervision de la Lead de l'equipe artistique, tu collaboreras etroitement avec les leads et les directeurtrices artistiques pour donner vie a l'univers iconique et horrifique du jeu. Tu participeras a la creation de personnages marquants, ainsi qu'a la realisation d'environnements et d'accessoires. On cherche quelqu'un avec une vraie vision artistique, un il affute pour le detail et une passion pour l'horreur. Si tu es creatifve, ouverte d'esprit et que tu t'epanouis dans un environnement dynamique et collaboratif, ce poste est fait pour toi.

Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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