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Intern 3D Hard Surface Modeling Jobs in Quebec (NOW HIRING)

Secondary need for hard surface object animation - vehicles, props, and other supporting objects ... An understanding of Rigging and Modeling * Ability to perform multiple tasks, set priorities and ...

Facilitate the transfer of assets from different departments (modeling, surfacing, animation, FX ... Good understanding of 3D and real-time production pipelines. * Ability to work effectively with ...

Getting it right is genuinely hard: our product spans a large surface area, and AWS, Azure, and ... Go deep on the product's data model and on how AWS, Azure, and Google Cloud each format billing ...

... model mechanical parts (e.g.: recreational vehicle bodies, high-precision tooling) for our ... We work hard, but we also have a lot of fun together (sports, parties, themed events, etc.). A ...

Faro Creaform Engineering needs you and your creativity to design, develop and model mechanical ... What does a typical project in your new team look like? * 2D and 3D design and drafting using ...

Faro Creaform Engineering needs you and your creativity to design, develop, and model mechanical ... We work hard, but we have a lot of fun! We have fun playing sports, organizing themed parties and ...

... SQL to surface fraud patterns, evaluate model performance, and inform strategy adjustments ... is a hard requirement). * Based in or willing to relocate to the Greater Toronto Area for the ...

... SQL to surface fraud patterns, evaluate model performance, and inform strategy adjustments ... is a hard requirement). * Based in or willing to relocate to the Greater Toronto Area for the ...

Real depth with LLMs rather than surface familiarity; how these models actually behave (context ... You want problems that are truly hard and measurable, where the scoreboard is real and visible ...

Real depth with LLMs rather than surface familiarity; how these models actually behave (context ... You want problems that are truly hard and measurable, where the scoreboard is real and visible ...

Showing results 21-35

Intern 3D Hard Surface Modeling information

What does an intern 3D hard surface modeling do?

An Intern 3D Hard Surface Modeling assists in creating digital models of non-organic objects such as vehicles, machinery, weapons, or architectural elements for use in video games, movies, or product visualization. They typically use 3D software like Blender, Maya, or 3ds Max to build detailed, precise models based on concept art or technical specifications. The internship allows individuals to gain hands-on experience, collaborate with senior artists, and learn professional workflows while contributing to real projects.

What does a typical project workflow look like for an intern 3D hard surface modeling, and how do they collaborate with other team members?

As an Intern 3D Hard Surface Modeler, you'll typically start by reviewing concept art and project briefs provided by senior artists or art directors. Your daily tasks may include creating detailed 3D models of objects like vehicles, machinery, or architectural elements using software such as Maya or Blender. You'll collaborate closely with texture artists, animators, and sometimes engineers to ensure your models not only meet visual standards but also integrate smoothly into the broader project. Regular feedback sessions and team meetings are common, helping you learn industry best practices and refine your work. This collaborative environment provides valuable exposure to the full production pipeline and offers opportunities to expand your skill set.

What are the key skills and qualifications needed to thrive as an intern 3d hard surface modeling, and why are they important?

To thrive as an Intern 3D Hard Surface Modeling, you need a solid understanding of 3D modeling principles, attention to detail, and familiarity with industry-standard modeling techniques, often supported by coursework or a portfolio. Proficiency in software tools such as Autodesk Maya, Blender, or 3ds Max, and knowledge of texturing and rendering systems, is typically required. Strong problem-solving skills, creativity, and effective communication help you collaborate with team members and refine your work based on feedback. These skills and qualities are crucial for producing high-quality 3D assets that meet project specifications and contribute to the visual success of games, films, or product designs.

What is the difference between Intern 3D Hard Surface Modeling vs Intern 3D Character Modeling?

AspectIntern 3D Hard Surface ModelingIntern 3D Character Modeling
Skills RequiredHard surface modeling, precision, technical knowledgeOrganic modeling, anatomy, character design
Work EnvironmentProduct design, automotive, machinery, industrialsVideo games, animation, film, character creation
Tools UsedAutodesk Maya, 3ds Max, Blender, ZBrush (for details)

Intern 3D Hard Surface Modeling focuses on creating precise, technical models of objects like vehicles and machinery, emphasizing accuracy and mechanical details. In contrast, Intern 3D Character Modeling centers on organic forms, anatomy, and expressive features for characters. Both roles require foundational 3D skills and software knowledge but serve different industries and artistic goals.

What are popular job titles related to Intern 3D Hard Surface Modeling jobs in Quebec?

For Intern 3D Hard Surface Modeling jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Intern 3D Hard Surface Modeling jobs in Quebec look for?

The top searched job categories for Intern 3D Hard Surface Modeling jobs in Quebec are:

What cities in Quebec are hiring for Intern 3D Hard Surface Modeling jobs?

Cities in Quebec with the most Intern 3D Hard Surface Modeling job openings:

Infographic showing various Intern 3D Hard Surface Modeling job openings in Quebec as of August 2026, with employment types broken down into 64% Full Time, 23% Part Time, 12% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution.

$45 - $65/hr

Full-time

Re-posted 17 days ago


Job description

Animateur

Lieu : Quebec (hybride)


Responsabilites du poste

  • Creer des animations de haute qualite, visuellement epoustouflantes et hyperrealistes pour des projets de series et de longs metrages.
  • Concevoir les performances des personnages a partir de zero (ex nihilo), en travaillant en etroite collaboration avec le superviseur CG et le superviseur des effets visuels, afin de concretiser la vision du client.
  • Combiner le matchmove/la rotoscopie des mouvements des personnages avec des prises de relais realistes pour les actions impossibles a capturer en direct sur le plateau.
  • Fournir tout besoin secondaire d'animation d'objets a surface dure (vehicules, accessoires et autres objets de soutien), soit en tant que performance finale, soit pour assister et faciliter la simulation d'effets speciaux.
  • Communiquer de maniere proactive les meilleures approches que vous pouvez envisager, pour relever les defis techniques et artistiques.
  • Collaborez avec vos collegues des equipes d'animation et d'images de synthese, en partageant votre expertise et votre esprit critique, afin de garantir les meilleurs resultats possibles pour le projet.
  • Respecter et atteindre les quotas d'animation selon le calendrier prevu.
  • Maintenir et assurer une communication efficace, avec la production de la serie, concernant votre
    planification du programme de travail
    et vos echeances.

Qualifications et competences indispensables

  • Au moins 3 ans d'experience en animation au sein d'un studio d'effets speciaux
  • Avoir une formation en animation traditionnelle ou en arts plastiques
  • Excellente comprehension de la mecanique du corps, du jeu d'acteur et des techniques de narration
  • Excellente maitrise de Maya
  • Experience prealable avec la plateforme Linux
  • Posseder une connaissance du rigging et de la modelisation
  • Capacite a mener plusieurs taches de front, a etablir des priorites et a resoudre des problemes
  • Disposer d'un esprit de collaboration
  • Etre ouvert et receptif aux directives et avoir la capacite a s'adapter au changement
  • Etre autonome, motive et avoir de bonnes aptitudes a la communication et excellent esprit d'equipe
  • Atouts : Connaissance du scripting avec Mel ou Python, experience avec Houdini


En raison des exigences de financement, les candidat.e.s doivent resider au Quebec et etre legalement autorise.e.s a travailler au Canada.

Nous remercions tou.te.s les candidat.e.s pour leur interet envers Zero VFX; toutefois, seules les personnes selectionnees pour une entrevue seront contactees. Il faut etre legalement autorise.e a travailler au Canada tel que specifie et, le cas echeant, posseder un permis de travail valide permettant de repondre aux exigences du poste.
Dans le cadre de notre engagement envers un processus de recrutement equitable et reflechi, nous n'utilisons pas l'intelligence artificielle a aucune etape de notre processus d'embauche.

Zero VFX souscrit au principe de l'equite en matiere d'emploi et s'engage a offrir des opportunites d'emploi conformement a la Charte des droits et libertes de la personne du Quebec. Des accommodements pour les candidat.e.s ayant des handicaps ou des besoins medicaux particuliers sont disponibles sur demande tout au long du processus de recrutement, conformement aux lois et reglements applicables.

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Animator
Location:Quebec (Hybrid)
Job Responsibilities

  • Create high quality, visually stunning, hyper realistic animation on episodic and feature film projects.
  • Author character performances from scratch, working closely with the CG Supervisor and VFX Supervisor to achieve the client's vision.
  • Blend matchmoved/rotomation of character motion with realistic takeovers for actions that were impossible to capture live on set.
  • Secondary need for hard surface object animation - vehicles, props, and other supporting objects, either as final performance or to assist with driving FX simulation.
  • Proactively communicate the best approaches you can envision to technical and artistic challenges.
  • Collaborate with your peers in the animation and CG team, sharing your expertise and critical thinking to ensure the best possible results for the project.
  • Deliver animation quotas according to schedule.
  • Maintain effective communication with show Production regarding your schedule and deadlines.

Qualifications and Essential Skills

  • Minimum 3 years of Animation experience in a VFX studio
  • Traditional animation or artistic background
  • Excellent understanding of body mechanics, acting, storytelling techniques
  • Excellent knowledge of Maya
  • Previous experience with Linux platform
  • An understanding of Rigging and Modeling
  • Ability to perform multiple tasks, set priorities and solve problems
  • Collaborative by nature
  • Open to direction and able to embrace change
  • Self-driven, good communicator, and a great team player
  • Nice to have: Knowledge of scripting with Mel or Python, experience with Houdini

Due to funding requirements, candidates must reside in Quebec and be legally eligible to work in Canada.

We thank all applicants for their interest inZero VFX, however only those candidates selected for interviews will be contacted.
As part of our commitment to a fair and thoughtful hiring process, we do not use AI at any stage of our hiring process.

Must be legally entitled to work in Canada as specified and, where applicable, must have a valid work permit that allows the candidate to fulfill the requirements of the role.

Zero VFX is an Equal Opportunity Employer and is committed to providing employment in accordance with the Quebec Charter of Human Rights and Freedoms. Accommodations for candidates with disabilities or medical needs are available upon request during the recruitment process, in accordance with applicable laws and regulations.