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Intern Motion Capture Artist Jobs (NOW HIRING)

Laboratory Technician

Northampton, MA · On-site

$47K - $64K/yr

... plates, motion capture systems, surface electromyography) Participant Coordination: Manage ... liberal arts. A faculty of outstanding scholars interact with students in small classes, as ...

Leverage experience from the film and game industries to optimize motion capture and keyframe ... Bachelor's degree or above in Animation, Film, Directing, Digital Media Arts, or related ...

Working with artists and engineers to identify problems and provide innovative solutions ... Familiarity with Unreal In‑Camera FX, virtual production, motion capture highly encouraged. About ...

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers ... We love the art and technology of motion capture and have a lot of fun, all while having a true ...

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers ... We love the art and technology of motion capture and have a lot of fun, all while having a true ...

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Intern Motion Capture Artist information

What does an intern motion capture artist do?

An Intern Motion Capture Artist assists in the process of recording and translating the movements of actors or objects into digital data for use in film, video games, or animation. They may help set up motion capture equipment, place markers on performers, and process captured data using specialized software. Interns often support the team by organizing files, troubleshooting technical issues, and learning the workflow of motion capture production. This role provides hands-on experience with industry-standard tools and introduces interns to the collaborative environment of digital content creation.

What types of projects and responsibilities can an intern motion capture artist expect during their internship?

As an Intern Motion Capture Artist, you can expect to support the capture and processing of motion data for animation projects, often working under the guidance of senior artists or technical directors. Your daily tasks may include assisting with setting up motion capture equipment, calibrating cameras and suits, preparing the capture stage, and helping actors with markers. You'll also likely be involved in cleaning up and organizing captured data, and may have opportunities to learn basic animation or retargeting techniques. Collaboration with animators, software engineers, and production teams is common, offering valuable exposure to the end-to-end workflow of motion capture in game or film studios.

What are the key skills and qualifications needed to thrive as an intern motion capture artist, and why are they important?

To thrive as an Intern Motion Capture Artist, you need a strong understanding of animation principles, human movement, and some experience with digital art or animation, often supported by coursework in animation, game design, or a related field. Familiarity with motion capture software like Vicon, OptiTrack, or Autodesk MotionBuilder, as well as basic knowledge of 3D modeling tools, is typically expected. Attention to detail, teamwork, and clear communication are important soft skills for collaborating with actors and animators during capture sessions. These skills ensure accurate data collection and integration into animation pipelines, resulting in high-quality, realistic character movements.

What is the difference between Intern Motion Capture Artist vs Intern 3D Modeler?

AspectIntern Motion Capture ArtistIntern 3D Modeler
Required SkillsKnowledge of motion capture systems, animation software, understanding of human movementProficiency in 3D modeling software, artistic skills, understanding of topology
Work EnvironmentMotion capture studios, post-production facilitiesDesign studios, animation departments
Industry UsageVideo games, film, animationVideo games, film, product visualization

While both roles involve digital content creation, an Intern Motion Capture Artist focuses on capturing and processing human movement data, whereas an Intern 3D Modeler specializes in creating 3D assets. The roles often overlap in animation projects but differ in technical skills and daily tasks.

What cities are hiring for Intern Motion Capture Artist jobs?

Cities with the most Intern Motion Capture Artist job openings:

What are the most commonly searched types of Motion Capture Artist jobs?

The most popular types of Motion Capture Artist jobs are:

What states have the most Intern Motion Capture Artist jobs?

States with the most job openings for Intern Motion Capture Artist jobs include:

Autonomy Software Engineering Internship, World Modeling

Persona AI

Houston, TX • On-site

Full-time

Posted 19 days ago


Job description

Job Title: Autonomy Software Engineering Intern, World Modeling
Department: Robotics Software Engineering
Employment Type: Internship, Fall 2026
FLSA: Exempt
Location: Houston, TX - Onsite
Persona AI is developing and commercializing rugged, multi-purpose humanoid robots that perform real work. Persona's founding team has a decades-long history in humanoid robotics, bionics, and product development delivering robust hardware that has touched the stars, worked miles below the surface of the ocean, and even roamed Disney Parks. Our mission is focused squarely on shipping beautiful, reliable products at massive scale, while building a customer-focused team to achieve these aims.
We're looking for an Autonomy Software Engineering Intern to help build the world modeling layer of our autonomy stack. You will work hands-on with NVIDIA Cosmos3, curating real-world industrial video data from our customer facilities and fine-tuning models to give our humanoid robots a grounded understanding of the environments they operate in.
This is a paid summer internship based in Houston, TX. You will report to the Behavior Coordination Lead and work directly with the autonomy team alongside our machine learning, perception, and simulation engineers.
Your Role
  • Design and implement autonomy and behavior coordination algorithms for an industrial humanoid platform
  • Work with manipulation, locomotion, and perception engineers to integrate robot skills into autonomous robot behaviors
  • Implement data curation pipelines that enable our robots to understand a variety of real-world industrial tasks.
  • Develop synthetic data generation pipelines for post-training of humanoid world models
  • Design and implement pipelines for autonomous behavior evaluation, benchmarking, and regression testing
  • Turn raw industrial video footage (shipyards, steel fabrication, welding cells) into structured, high-quality training data.
  • Design and evaluate reasoning benchmarks that measure how well a fine-tuned world model grounds language queries in real shipyard and fabrication-plant scenes.
We're Looking For
  • Currently pursuing a BS, MS, or PhD in Robotics, Computer Science, Machine Learning, Electrical Engineering, or a related field; recent graduates are also welcome.
  • Hands-on experience training, fine-tuning, or evaluating modern deep learning models in PyTorch.
  • Strong Python skills; comfortable writing data processing scripts, training loops, and evaluation harnesses.
  • Working familiarity with at least one vision-language model, large language model, or video understanding model.
  • Practical experience building data pipelines: ingestion, filtering, labeling workflows, deduplication, train/val/test splits.
  • Comfortable working in Linux environments with Git, containers (Docker), and cloud GPU infrastructure.
  • Self-directed and able to make steady progress on an open-ended research problem with weekly check-ins rather than daily direction.
Preferred or Bonus Qualifications
  • Direct experience with NVIDIA Cosmos or comparable world foundation models.
  • Exposure to NVIDIA Isaac Sim, Omniverse, or OpenUSD for synthetic data generation and scene variability.
  • Familiarity with humanoid or mobile-manipulator robotics, ROS/ROS 2, and the broader autonomy stack.
  • Experience with motion capture data, egocentric video capture, or first-person dataset construction.
  • Exposure to behavior trees, task and motion planning, or LLM-driven planning architectures.
  • Familiarity with NVIDIA Isaac Lab, NIM microservices, or the Hugging Face training ecosystem.
  • Prior internship, research, or open-source work on physical AI, embodied reasoning, or robot learning.
Why join Persona AI?
  • You'll work on technology that's redefining the possibilities of robotics and human interaction.
  • Work alongside passionate teammates who value diversity, creativity, and continuous learning.
  • Enjoy full access to advanced prototyping tools, labs, and the freedom to experiment and innovate.
  • We offer competitive intern compensation, a flexible work environment, and meaningful technical mentorship.

Persona AI embraces diversity and equal opportunity in a serious way. We are committed to building a team that represents a variety of backgrounds, perspectives, and skills. The more inclusive we are, the better our work will be.