1

Indie Game Artist Jobs (NOW HIRING)

This requires a rare mix of artistic instincts, low-level API knowledge, and the systems ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Line Cook

Miami, FL · On-site

$14.50 - $18.25/hr

... game room which can be converted into a private room, interior bar with lounge spaces, a fitness ... Indie Walls (an art curator of new and upcoming local artists) and an exterior façade which will ...

Line Cook

Miami, FL · On-site

$14.50 - $18.25/hr

... game room which can be converted into a private room, interior bar with lounge spaces, a fitness ... Indie Walls (an art curator of new and upcoming local artists) and an exterior façade which will ...

Line Cook

Miami, FL · On-site

$14.50 - $18.25/hr

... game room which can be converted into a private room, interior bar with lounge spaces, a fitness ... Indie Walls (an art curator of new and upcoming local artists) and an exterior façade which will ...

Sous Chef

Miami, FL

$47K - $64K/yr

... game room which can be converted into a private room, interior bar with lounge spaces, a fitness ... Indie Walls (an art curator of new and upcoming local artists) and an exterior façade which will ...

Sous Chef

Miami, FL · On-site

$46K - $62K/yr

... game room which can be converted into a private room, interior bar with lounge spaces, a fitness ... Indie Walls (an art curator of new and upcoming local artists) and an exterior façade which will ...

Sous Chef

Miami, FL · On-site

$46K - $62K/yr

... game room which can be converted into a private room, interior bar with lounge spaces, a fitness ... Indie Walls (an art curator of new and upcoming local artists) and an exterior façade which will ...

Sous Chef

Miami, FL · On-site

$46K - $62K/yr

... game room which can be converted into a private room, interior bar with lounge spaces, a fitness ... Indie Walls (an art curator of new and upcoming local artists) and an exterior façade which will ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... Credits on major feature films or high-profile episodic VFX (think tentpole-scale, not just indie ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... Credits on major feature films or high-profile episodic VFX (think tentpole-scale, not just indie ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... Credits on major feature films or high-profile episodic VFX (think tentpole-scale, not just indie ...

Our mission is grounded in empowering artists while ensuring the responsible and commercially safe ... Credits on major feature films or high-profile episodic VFX (think tentpole-scale, not just indie ...

Showing results 41-60

Indie Game Artist information

See salary details

$37K

$123.1K

$196K

How much do indie game artist jobs pay per year?

As of Sep 5, 2026, the average yearly pay for indie game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does an indie game artist do?

An Indie Game Artist creates visual assets for independent video games, including characters, environments, UI, and animations. They often work in smaller teams or solo, handling multiple artistic responsibilities. Unlike artists in larger studios, they may need to adapt to different art styles and tools while collaborating closely with developers. Their work ensures the game has a cohesive and engaging visual identity.

What types of projects and responsibilities can an indie game artist expect on a typical indie development team?

As an Indie Game Artist, you may be responsible for a wide variety of tasks, including designing character sprites, creating backgrounds, developing UI elements, and sometimes even animating or implementing assets directly into the game engine. Because indie teams are usually small, artists often collaborate closely with designers and programmers, contributing ideas and feedback across multiple aspects of the game. This hands-on approach provides the opportunity to shape the overall visual style and have a direct impact on the game's identity. While it can be challenging to juggle multiple responsibilities and switch between different artistic tasks, it also offers a unique chance to develop a broad skill set and take ownership of your creative work.

What are the key skills and qualifications needed to thrive in the indie game artist position, and why are they important?

To excel as an Indie Game Artist, you need strong skills in digital illustration, 2D/3D asset creation, and a solid understanding of visual storytelling and game art fundamentals. Familiarity with industry-standard tools like Adobe Creative Suite, Blender, or Unity, along with a strong portfolio, is critical. Creativity, adaptability, and effective communication are essential soft skills, as indie teams are often small and highly collaborative. These skills are vital because Indie Game Artists typically wear multiple hats, contributing to diverse aspects of game development while ensuring visual quality and consistency.

How can I get into the gaming industry as an indie game artist?

Indie game artists can enter the gaming industry by building a strong portfolio showcasing their art skills, learning relevant tools like Photoshop or Blender, and creating small projects or prototypes to demonstrate their abilities. Networking within online communities, participating in game jams, and sharing work on platforms like ArtStation or Behance can also help gain visibility and opportunities.

How much do indie game artists get paid?

Indie game artists' salaries vary widely based on experience, project scope, and revenue, but they typically earn between $20,000 and $70,000 annually. Many work freelance or on a project basis, and income can increase with a strong portfolio, specialized skills, and successful game releases.

How much do indie game artists make?

Indie game artists typically earn between $20,000 and $70,000 annually, depending on experience, project scope, and success. Many work freelance or on a contract basis, often supplementing income through multiple projects or other related roles such as character design or environment art.

What cities are hiring for Indie Game Artist jobs?

Cities with the most Indie Game Artist job openings:

What are the most commonly searched types of Indie Game Artist jobs?

The most popular types of Indie Game Artist jobs are:

What states have the most Indie Game Artist jobs?

States with the most job openings for Indie Game Artist jobs include:

Infographic showing various Indie Game Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site

Studio Wildcard

Seattle, WA • On-site, Remote

Contractor

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 10 days ago


Job description

We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us buildARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.


We're looking for an exceptionally talented Technical Animator who lives and breathes Unreal Engine Animation Blueprints and Control Rig. You will own high-impact animation systems that bring creatures, characters, and gameplay to life. This is a systems-focused technical animation role: deep expertise in visual programming (AnimBPs + Control Rig) is the core requirement. Comfort with programming logic is essential, but day-to-day C++ work is not the focus.


Responsibilities:

  • Design, write, and implement animation systems, using Unreal Engine Animation Blueprints and Control Rigs
  • Create sophisticated Control Rig solutions (procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, active ragdoll blending, etc.)
  • Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures
  • Work closely with cross-functional teams to improve current solutions and create new ones
  • Create documentation and provide pipeline improvements
  • Optimize animation systems for performance, LODs, and large-scale creature ecosystems


Requirements:

  • Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title.
  • Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems).
  • Strong self-motivation and willingness to participate in many areas of game development
  • Experience using Unreal Engine 5


Pluses:

  • C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)
  • Experience with character/creature rigging and skinning in Maya, or Control Rig
  • Degree in computer science or a related field
  • Experience with Rigging and Animation
  • Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers)
  • Tool Programming, MEL, PyMel Python
  • Houdini experience


Required Application Materials:

  • Resume
  • Cover Letter which should include
    • Why you are interested in working for Studio Wildcard
    • What games you are currently playing
  • Portfolio or examples demonstrating Animation Blueprint and/or Control Rig work


About Studio Wildcard

Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.


Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.


Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.


Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options