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Graphics Software Engineer Jobs in Missouri (NOW HIRING)

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Graphics Software Engineer information

See Missouri salary details

$129.9K

$152K

$163.7K

How much do graphics software engineer jobs pay per year?

As of Aug 25, 2026, the average yearly pay for graphics software engineer in Missouri is $152,016.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,300.00 and $162,300.00 per year, depending on experience, location, and employer.

What is a graphics software engineer?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the typical daily responsibilities of a graphics software engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What are the key skills and qualifications needed to thrive in the graphics software engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are popular job titles related to Graphics Software Engineer jobs in Missouri?

For Graphics Software Engineer jobs in Missouri, the most frequently searched job titles are:

What are popular job titles related to Graphics Software Engineer jobs in MO?

For Graphics Software Engineer jobs in MO, the most frequently searched job titles are:

Infographic showing various Graphics Software Engineer job openings in Missouri as of August 2026, with employment types broken down into 1% As Needed, 84% Full Time, 10% Part Time, and 5% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $152,016 per year, or $73.1 per hour.

Software Engineer, Neural Graphics Developer Tools

California, MO • On-site

$140 - $230/hr

Other

Posted 7 days ago


Job description

  • Create new technical designs and implement features while working in an agile environment.
  • Improve existing tools for NVIDIA GPUs, enabling developers to quickly identify and resolve rendering and performance issues.
  • Create innovative new tools that bridge AI & graphics in next generation workflows.
  • Collaborate closely with internal and external partners, including teams within NVIDIA such as the Compiler, Driver, Research, and GPU Architecture teams.
  • Drive technology discussions and provide feedback on system architecture.
  • Accurately estimate and prioritize tasks in order to create realistic delivery schedules.
  • Write fast, effective, maintainable, reliable and well-documented object-oriented code.
  • Document requirements and designs, and review documents with key partners.
  • Meet with the QA Department to develop test plans for new features.
Requirements
  • BS/MS in Computer Science, Computer Engineering, or equivalent experience.
  • 5+ years of relevant work experience in software development
  • Real passion for 3D graphics, AI, and low-level programming with 5+ years of relevant industry experience.
  • Excellent C/C++ programming skills.
  • Ability to provide accurate estimates to ensure delivery of software on time.
  • Knowledge of 3D Graphics Algorithms and GPU Architectures, with proficiency in at least one 3D Graphics API such as Direct3D, OpenGL, or Vulkan.
  • Demonstrated experience with AI and deep learning techniques, including familiarity with neural network architectures, CUDA, and frameworks such as TensorFlow or PyTorch.
  • Deep understanding of computer architecture concepts such as virtual memory, caches, registers, threads, and heterogeneous computing.
  • Excellent written and verbal communication skills.
Core Competencies

Proficient in C/C++ programming and 3D graphics algorithms, with a strong background in AI and deep learning techniques. Experienced in agile development, system architecture discussions, and collaboration with cross-functional teams to deliver innovative tools for NVIDIA GPUs.

Highest-signal resume keywords
  • C/C++ Programming
  • 3D Graphics Algorithms
  • AI and Deep Learning Techniques
  • GPU Architecture Knowledge
  • Agile Development
ATS Optimization KeywordsHard Skills
  • Object-Oriented Programming
  • 3D Graphics API (Direct3D, OpenGL, Vulkan)
  • CUDA
  • TensorFlow
  • PyTorch
  • Computer Architecture Concepts
  • Performance Optimization
  • Rendering Techniques
  • Task Estimation
  • Documentation Skills
Soft Skills
  • Excellent Communication Skills
  • Collaboration
  • Feedback Provision
Certifications & Qualifications
  • BS/MS in Computer Science
  • Computer Engineering
Industry Keywords
  • NVIDIA GPUs
  • Agile Environment
  • Neural Network Architectures
  • Heterogeneous Computing
  • Virtual Memory
  • Caches
  • Registers
  • Threads
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