Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
Senior Graphics Programmer, Mobile (iOS/Android) PlayStation Studios / San Diego Studio Why PlayStation? Why San Diego Studio? Come join San Diego Studio in bringing MLB The Show to mobile platforms.
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Graphic Programmer information
See California salary details
$109.1K - $113.2K
5% of jobs
$113.2K - $117.3K
5% of jobs
$117.3K - $121.4K
10% of jobs
$123.3K is the 25th percentile. Wages below this are outliers.
$121.4K - $125.6K
11% of jobs
$125.6K - $129.7K
11% of jobs
The median wage is $132.7K / yr.
$129.7K - $133.8K
12% of jobs
$133.8K - $137.9K
11% of jobs
$137.9K - $142.1K
11% of jobs
$142.3K is the 75th percentile. Wages above this are outliers.
$142.1K - $146.2K
11% of jobs
$146.2K - $150.3K
10% of jobs
$150.3K - $154.5K
5% of jobs
$109.1K
$133.2K
$154.5K
How much do graphic programmer jobs pay per year?
How does a Graphic Programmer typically collaborate with artists and designers during a game's development cycle?
What is the difference between Graphic Programmer vs Shader Developer?
| Aspect | Graphic Programmer | Shader Developer |
|---|---|---|
| Required Credentials | Bachelor's in Computer Science, Graphics, or related field; knowledge of graphics APIs | Similar educational background; specialized knowledge of shader languages |
| Work Environment | Game studios, visual effects companies, simulation firms | Game studios, graphics software companies, real-time rendering projects |
| Employer & Industry Usage | Used broadly across industries involving graphics programming | Primarily in graphics and game development sectors |
| Common Search & Comparison Intent | Understanding roles in graphics development | Focusing on shader-specific tasks within graphics programming |
Both Graphic Programmers and Shader Developers work in graphics-intensive environments, often requiring similar educational backgrounds and skills. While Graphic Programmers handle overall graphics systems and engine integration, Shader Developers focus specifically on creating and optimizing shaders for rendering effects. The roles are closely related, with Shader Developers often being a specialized subset within the broader scope of Graphic Programming.
What are the key skills and qualifications needed to thrive as a Graphic Programmer, and why are they important?
What are graphic programmers?

Other
Posted 19 days ago
Job description
PlayStation Studios / San Diego Studio
Why PlayStation? Why San Diego Studio?Come join San Diego Studio in bringing MLB The Show to mobile platforms. Our focus is on delivering innovative, high-quality gaming experiences, and we are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android.
In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities.
You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform-specific capabilities across Apple and Android ecosystems.
The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in shipping high-quality graphics features on constrained mobile hardware.
Responsibilities:Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)
Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations
Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware
Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities
Work with platform-specific graphics APIs and technologies such as Metal and Vulkan
Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams
Debug graphics issues across different chipsets and vendors
Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation
Bachelor's degree in Computer Science, Mathematics, or a related technical field
5+ years of experience programming in C++ with a focus on performance-critical applications
Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan
Proficiency in GPU shader programming and optimization for mobile platforms
Strong foundational math skills, especially linear algebra, geometry, and trigonometry
Hands-on experience with graphics profiling and debugging tools for mobile development
Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions
Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation
Experience shipping one or more mobile games or interactive applications on iOS and/or Android
Familiarity with platform-specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers
Experience optimizing rendering systems for a variety of mobile GPU architectures
Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post-processing
Familiarity with scripting languages such as Python is a plus
Experience working on cross-platform rendering systems is highly desirable
Passion for sports games and delivering visually compelling real-time experiences on mobile devices
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About PlayStation
Sourced by ZipRecruiter
Industry
Manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
San Mateo, CA, US
Year founded
1994