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Game Works Jobs (NOW HIRING)

Game Designer

Miami, FL ยท On-site

$80 - $100/hr

About this role You'd be figuring out what the game actually is -- the loops, the systems, how progression works, what keeps people coming back. You'd write the specs that programmers build from and ...

Associate Game Developer

Everett, WA ยท On-site +1

$60K/yr

The Associate Game Developer works closely with the Development Director and Development Manager to ensure game rules reflect the core pillars of Atomic Mass Games. The Associate Game Developer ...

Math Analyst I

Lakewood, NJ ยท On-site

$34.16/hr

Working closely with the Engineering team, the Math Analyst devotes their time to finding solutions and fixing mistakes to ensure that each game works properly. This position is an entry-level ...

... works. Beat The Bomb Brooklyn has become one of the highest rated experiences in all of New York ... A Game Runner will help in creating a one-of-a-kind experience for both Beat The Bomb's customers ...

The Game Worker works at district athletic events. Duties include selling tickets, taking tickets, assisting at the press box, scorekeeping, timing of events, announcing, and other duties as assigned ...

Game Runner

Brooklyn, NY ยท On-site

$17.50 - $20/hr

... works. Beat The Bomb Brooklyn has become one of the highest rated experiences in all of New York ... A Game Runner will help in creating a one-of-a-kind experience for both Beat The Bomb's customers ...

Prepares and tests gaming machines * Maintains a sense of urgency in responding to calls for ... Works closely with Vendor Technicians * Adheres to MICS/TICS, Company and Departmental Expectations

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Game Works information

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How much do game works jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for game works in the United States is $19.84, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $21.88 per hour, depending on experience, location, and employer.

What is a Game Works job?

Game Works jobs typically refer to positions within the video game industry or at entertainment centers called GameWorks, which offer arcade gaming, food, and events. In the context of the video game industry, roles may include game designers, developers, artists, testers, and project managers, focusing on creating and maintaining video games. If referring to the GameWorks entertainment venue, jobs can include arcade attendants, technicians, event coordinators, and food service staff, all aimed at providing a fun and safe environment for customers. These jobs require a passion for gaming, customer service skills, and, depending on the role, technical or creative expertise.

What are some common challenges faced by professionals working in game development studios like Game Works?

Professionals in game development studios often encounter challenges such as tight project deadlines, rapidly changing technology, and the need for strong collaboration across multidisciplinary teams. Balancing creativity with technical constraints can be demanding, especially when adapting to shifting project requirements or feedback. Additionally, effective communication and time management are crucial, as developers, artists, designers, and producers must work closely to deliver a cohesive final product within set timelines.

What are the key skills and qualifications needed to thrive as a game developer, and why are they important?

To thrive as a Game Developer, you need strong programming skills, knowledge of game design principles, and typically a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, and proficiency in languages such as C# or C++, are essential, along with experience using version control systems. Creativity, problem-solving abilities, and effective teamwork are important soft skills that help in bringing engaging games to life. These skills and qualities are crucial for producing technically sound, innovative, and enjoyable gaming experiences in a competitive industry.

What is the difference between Game Works vs Game Tester?

AspectGame WorksGame Tester
Required CredentialsHigh school diploma or equivalent; some roles may require gaming or technical certificationsHigh school diploma; basic understanding of gaming
Work EnvironmentGame development studios, testing labs, or remoteTesting labs, game companies, or remote
Industry UsageInvolved in game development, quality assurance, and feedbackPrimarily focused on testing and identifying bugs
Common Search/ComparisonOften compared for roles in game quality assurance

Game Works typically refers to roles involved in game development and quality assurance, including testing, feedback, and development support. Game Testers specifically focus on playing games to identify bugs and issues. While both roles require familiarity with gaming, Game Works positions may involve broader responsibilities in the game creation process, whereas Game Testers concentrate on testing and bug reporting.

More about Game Works jobs

What cities are hiring for Game Works jobs?

Cities with the most Game Works job openings:

What states have the most Game Works jobs?

States with the most job openings for Game Works jobs include:

Infographic showing various Game Works job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 17% Part Time, and 4% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $41,264 per year, or $19.8 per hour.

Game Designer

Frameshiftstudios

Miami, FL โ€ข On-site

$80 - $100/hr

Other

Posted 6 days ago


Job description

FrameShift is a Roblox game studio based in Miami. We started in 2024 with a simple goal: make games on Roblox that are actually worth playing. We're a small team โ€” which means the people we bring in have a real say in what we build and how we build it.

About this role

You'd be figuring out what the game actually is โ€” the loops, the systems, how progression works, what keeps people coming back. You'd write the specs that programmers build from and stay involved until it ships right.

You Will
  • Define and document core gameplay loops, progression systems, and economy structures
  • Write design specifications that engineers can build from without needing constant hand-holding
  • Collaborate with Engineering and Art to validate that implemented features match design intent
  • Iterate on mechanics based on playtesting feedback and live game data
  • Maintain a central design reference document for the current game in development
You Have
  • Experience designing systems for live or shipped games
  • Can write a clear design doc that programmers can actually use
  • Some feel for economy design, progression, or both
  • Comfortable working in Notion, Linear, or comparable project management tools
  • Roblox experience is a plus โ€” you should at least understand the platform
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