2

Game Tools Programmer Remote Jobs (NOW HIRING)

Lead Tools Programmer

Boston, MA ยท On-site +1

$168.20K - $257K/yr

At least 5+ years of professional experience as a programmer within the games industry. * At least ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Tools Programmer

Boston, MA ยท On-site +1

$118.80K - $217.80K/yr

Extensive experience with Unreal Engine or similar AAA game engines. * Proficiency in UI/UX design ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Tools Engineer

Los Angeles, CA ยท On-site +1

$112.60K - $154.60K/yr

Our client is looking for a Tools Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and ...

And are you excited to build the systems and tools to help others create a rich, innovative game ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Senior Engine Programmer

Los Angeles, CA ยท Remote

$164.50K - $222.50K/yr

Senior Engine Programmer Remote US & Canada only We're looking for an exceptional Senior Engine Programmer to join our live team to help craft the most advanced social game on earth. As an Engine ...

Senior Engine Programmer

$164.50K - $222.50K/yr

Senior Engine Programmer Remote US & Canada only We're looking for an exceptional Senior Engine Programmer to join our live team to help craft the most advanced social game on earth. As an Engine ...

SAP ABAP Developer/Programmer - Remote

$63 - $85.25/hr

... Programmer - Remote Location: Remote Duration: 6 Months with possibility of extension Only W2 ... Use tools like the ABAP Debugger, SAP Gateway logs, and error analysis transactions (e.g., ST22) to ...

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while ... Will consider remote applicants who are willing to travel for work-related events and work a PST ...

Senior Tools & Build Engineer, Games

OR ยท On-site +1

$280K - $400K/yr

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while ... Will consider remote applicants who are willing to travel for work-related events and work a PST ...

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while ... Will consider remote applicants who are willing to travel for work-related events and work a PST ...

Senior Tools & Build Engineer, Games

OR ยท On-site +1

$280K - $400K/yr

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while ... Works effectively remote or on-site, managing time and priorities across shared projects. REQUIRED ...

next page

Showing results 1-20

Game Tools Programmer Remote information

See salary details

$11K

$92.6K

$173.5K

How much do game tools programmer remote jobs pay per year?

As of Jun 1, 2026, the average yearly pay for game tools programmer remote in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Tools Programmer Remote, and why are they important?

To thrive as a Game Tools Programmer Remote, you need a strong background in computer science, proficiency in programming languages like C++ or Python, and experience with game development workflows. Familiarity with industry-standard engines (such as Unity or Unreal Engine), source control systems, and relevant APIs or scripting tools is typically required. Excellent problem-solving, communication, and self-management skills are vital for collaborating effectively in a remote team environment. These skills ensure efficient tool development, smooth production pipelines, and successful remote collaboration within the game development process.

How does a remote Game Tools Programmer typically collaborate with artists, designers, and other developers on project workflows?

As a remote Game Tools Programmer, you'll frequently collaborate with multidisciplinary teams, including artists, designers, and other developers, to design and refine internal tools that streamline game development workflows. Communication is usually facilitated through video calls, project management platforms, and real-time messaging to ensure everyone stays aligned on tool requirements and feedback. You may also participate in regular sprint meetings or code reviews to integrate new ideas and resolve technical challenges. This collaborative environment not only helps you understand diverse needs but also enables you to have a direct impact on the efficiency and creativity of the overall game development process.

What does a Game Tools Programmer do, especially in a remote role?

A Game Tools Programmer is responsible for creating and maintaining software tools that help game developers design, build, and optimize video games. These tools can include level editors, asset importers, debugging utilities, and workflow automation scripts. In a remote role, Game Tools Programmers collaborate with designers, artists, and other programmers using online communication tools to ensure their tools meet the team's needs. Their work streamlines the development process and increases the efficiency of game production.
More about Game Tools Programmer Remote jobs
What cities are hiring for Game Tools Programmer Remote jobs? Cities with the most Game Tools Programmer Remote job openings:
What are the most commonly searched types of Game Tools Programmer jobs? The most popular types of Game Tools Programmer jobs are:
What states have the most Game Tools Programmer Remote jobs? States with the most job openings for Game Tools Programmer Remote jobs include:
What job categories do people searching Game Tools Programmer Remote jobs look for? The top searched job categories for Game Tools Programmer Remote jobs are:
Infographic showing various Game Tools Programmer Remote job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, 5% Full Time, 68% Part Time, 6% Temporary, 19% Contract, and 1% Nights. Highlights an 35% Physical, and 65% Remote job distribution, with an average salary of $92,636 per year, or $44.5 per hour.

Lead Tools Programmer

CD PROJEKT RED

Boston, MA โ€ข On-site, Remote

$168.20K - $257K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 13 hours ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out ourย YouTube channelย where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Lead Tools Programmer to join our development efforts on Cyberpunk 2, the next mainline Cyberpunk 2077 game. The Lead Tools Programmer will build and lead a cross-disciplinary team to create, update, and maintain tools that boost the efficiency and effectiveness of content creators and developers. This includes essential tooling for pipeline management, build automation, art and animation, all requiring continuous documentation.

Daily Responsibilitiesย 

  • Lead the design, implementation, and maintenance of in-house tools and systems to improve workflows across all disciplines.
  • Develop custom editor tools, content pipelines, and asset management systems that integrate seamlessly with Unreal Engine 5.
  • Collaborate with other departments to proactively identify bottlenecks, pain points, and opportunities for optimization.
  • Integrate and improve existing tools used across projects and the organization.
  • Work with production and recruiting teams to hire, onboard, and scope the tools engineering team.Distill tool support requests into meaningful, actionable work while effectively delegating to the team, ensuring deliverables are processed on time.
  • Propose tools or technologies that could enhance the ability to deliver great systems support.
  • Provide direct management and mentorship to your reports, fostering their professional growth and career ambitions. This includes 1:1s, performance management, hiring, and promotions.
  • Work closely with designers, artists, and other developers to understand their needs and ensure that your team is aligned across disciplines to deliver on the expectations.
  • Ensure the tooling pipeline is running efficiently across the board.
  • Write high-quality code that is optimized, bug-free, and aligned with project goals.
Qualifications
  • At least 5+ years of professional experience as a programmer within the games industry.
  • At least 2 years of experience in a leadership role.
  • Deep proficiency in C++ programming.
  • Extensive experience with Unreal Engine or similar AAA game engines.
  • Proficiency in UI/UX design, specifically with Slate, Editor Utility Widgets, or comparable frameworks.
  • Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
  • A customer oriented work ethic.

Nice to have:
(please note these skills are not required for to apply for the position)

    • Prior experience on a released AAA title.
    • Experience with a scripting language or system, such as Blueprint, Python, MEL.
    • Experience with Digital Content Creation software.
    • Experience with C#.
    • Experience with Build system software such as Jenkins, Horde.
    Additional Information

    The application window for this position will close by 10/30/2026.

    This job can be hybrid/in-office or fully remote.
    Remote roles in the US are only available to candidates that reside in the following states:ย 
    California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin.

    Health & Well-Being

    • Company-paid medical healthcare (dental, vision, and mental).
    • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
    • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
    • 401K with employer matching.
    • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
    • Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain.
    • RED Parents Network - support for working parents.
    • Flexible working hours.

    Perks & Professional Growth

    • Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
    • A welcome pack filled with goodies - to help you feel right at home once you join the team.

    Life in the Office

    • Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet.
    • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.
    • No dress-code - we like to keep it casual.

    This position is a new role.

    Estimated pay range for this position:ย $168,200 -ย $257,000 USD annually.ย 

    At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers areย dependent on job-related factors like experience, qualifications, and location.

    If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please clickย hereย to report them anonymously.