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Game Tools Programmer Remote Jobs (NOW HIRING)

Game Designer

$154K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... You can partner with engineers to build custom tools that accelerate your workflow. * 5+ years game ...

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... animators, and developers. * Responsibilities include creating and reviewing game concepts ...

However, we're always open to expanding our list of remote-eligible states for the right candidate ... Deploy infrastructure-as-code for cloud resources using tools like Terraform, CloudFormation, Azure ...

Senior Game Build Engineer

OR · On-site +1

$125K - $150K/yr

However, we're always open to expanding our list of remote-eligible states for the right candidate ... Deploy infrastructure-as-code for cloud resources using tools like Terraform, CloudFormation, Azure ...

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Game Tools Programmer Remote information

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$11K

$92.6K

$173.5K

How much do game tools programmer remote jobs pay per year?

As of Jul 14, 2026, the average yearly pay for game tools programmer remote in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What does a Game Tools Programmer do, especially in a remote role?

A Game Tools Programmer is responsible for creating and maintaining software tools that help game developers design, build, and optimize video games. These tools can include level editors, asset importers, debugging utilities, and workflow automation scripts. In a remote role, Game Tools Programmers collaborate with designers, artists, and other programmers using online communication tools to ensure their tools meet the team's needs. Their work streamlines the development process and increases the efficiency of game production.

How does a remote Game Tools Programmer typically collaborate with artists, designers, and other developers on project workflows?

As a remote Game Tools Programmer, you'll frequently collaborate with multidisciplinary teams, including artists, designers, and other developers, to design and refine internal tools that streamline game development workflows. Communication is usually facilitated through video calls, project management platforms, and real-time messaging to ensure everyone stays aligned on tool requirements and feedback. You may also participate in regular sprint meetings or code reviews to integrate new ideas and resolve technical challenges. This collaborative environment not only helps you understand diverse needs but also enables you to have a direct impact on the efficiency and creativity of the overall game development process.

What are the key skills and qualifications needed to thrive as a Game Tools Programmer Remote, and why are they important?

To thrive as a Game Tools Programmer Remote, you need a strong background in computer science, proficiency in programming languages like C++ or Python, and experience with game development workflows. Familiarity with industry-standard engines (such as Unity or Unreal Engine), source control systems, and relevant APIs or scripting tools is typically required. Excellent problem-solving, communication, and self-management skills are vital for collaborating effectively in a remote team environment. These skills ensure efficient tool development, smooth production pipelines, and successful remote collaboration within the game development process.
More about Game Tools Programmer Remote jobs
What cities are hiring for Game Tools Programmer Remote jobs? Cities with the most Game Tools Programmer Remote job openings:
What are the most commonly searched types of Game Tools Programmer jobs? The most popular types of Game Tools Programmer jobs are:
What states have the most Game Tools Programmer Remote jobs? States with the most job openings for Game Tools Programmer Remote jobs include:
Infographic showing various Game Tools Programmer Remote job openings in the United States as of July 2026, with employment types broken down into 83% Full Time, and 17% Part Time. Highlights an 100% Remote job distribution, with an average salary of $92,636 per year, or $44.5 per hour.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 23 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.