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Game Tools Programmer Remote Jobs in Colorado (NOW HIRING)

Senior Engineer - Studio Sirens

Loveland, CO ยท On-site +1

$105K - $135K/yr

Implement and maintain gameplay systems, tools, pipelines, and technical features across Unreal ... Operate as a full-stack engineer: contribute to gameplay code, tools, build/CI improvements, and ...

Senior Java Software Engineer

Denver, CO ยท Remote

$130K - $152K/yr

... Tools ๏ปฟ Why Apply? * Fully remote U.S.-based position * Competitive salary and bonus opportunity * Modern cloud-native technology stack * Opportunity to influence architecture and engineering ...

iOS Engineer -Remote

Fort Collins, CO ยท Remote

$166K - $191K/yr

We are seeking a talented iOS Engineer to join us in building Poe, an innovative platform that ... Create tools and infrastructure to enable rapid development of the Poe mobile experience

iOS Engineer -Remote

Aurora, CO ยท Remote

$166K - $191K/yr

We are seeking a talented iOS Engineer to join us in building Poe, an innovative platform that ... Create tools and infrastructure to enable rapid development of the Poe mobile experience

iOS Engineer -Remote

Colorado Springs, CO ยท Remote

$166K - $191K/yr

We are seeking a talented iOS Engineer to join us in building Poe, an innovative platform that ... Create tools and infrastructure to enable rapid development of the Poe mobile experience

iOS Engineer -Remote

Denver, CO ยท Remote

$166K - $191K/yr

We are seeking a talented iOS Engineer to join us in building Poe, an innovative platform that ... Create tools and infrastructure to enable rapid development of the Poe mobile experience

iOS Engineer -Remote

Greeley, CO ยท Remote

$166K - $191K/yr

We are seeking a talented iOS Engineer to join us in building Poe, an innovative platform that ... Create tools and infrastructure to enable rapid development of the Poe mobile experience

iOS Engineer -Remote

Thornton, CO ยท Remote

$166K - $191K/yr

We are seeking a talented iOS Engineer to join us in building Poe, an innovative platform that ... Create tools and infrastructure to enable rapid development of the Poe mobile experience

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Game Tools Programmer Remote information

What does a Game Tools Programmer do, especially in a remote role?

A Game Tools Programmer is responsible for creating and maintaining software tools that help game developers design, build, and optimize video games. These tools can include level editors, asset importers, debugging utilities, and workflow automation scripts. In a remote role, Game Tools Programmers collaborate with designers, artists, and other programmers using online communication tools to ensure their tools meet the team's needs. Their work streamlines the development process and increases the efficiency of game production.

How does a remote Game Tools Programmer typically collaborate with artists, designers, and other developers on project workflows?

As a remote Game Tools Programmer, you'll frequently collaborate with multidisciplinary teams, including artists, designers, and other developers, to design and refine internal tools that streamline game development workflows. Communication is usually facilitated through video calls, project management platforms, and real-time messaging to ensure everyone stays aligned on tool requirements and feedback. You may also participate in regular sprint meetings or code reviews to integrate new ideas and resolve technical challenges. This collaborative environment not only helps you understand diverse needs but also enables you to have a direct impact on the efficiency and creativity of the overall game development process.

What are the key skills and qualifications needed to thrive as a Game Tools Programmer Remote, and why are they important?

To thrive as a Game Tools Programmer Remote, you need a strong background in computer science, proficiency in programming languages like C++ or Python, and experience with game development workflows. Familiarity with industry-standard engines (such as Unity or Unreal Engine), source control systems, and relevant APIs or scripting tools is typically required. Excellent problem-solving, communication, and self-management skills are vital for collaborating effectively in a remote team environment. These skills ensure efficient tool development, smooth production pipelines, and successful remote collaboration within the game development process.
What are the most commonly searched types of Game Tools Programmer jobs in Colorado? The most popular types of Game Tools Programmer jobs in Colorado are:
What are popular job titles related to Game Tools Programmer Remote jobs in Colorado? For Game Tools Programmer Remote jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Game Tools Programmer Remote jobs in Colorado look for? The top searched job categories for Game Tools Programmer Remote jobs in Colorado are:
What cities in Colorado are hiring for Game Tools Programmer Remote jobs? Cities in Colorado with the most Game Tools Programmer Remote job openings:
Senior Engineer - Studio Sirens

Senior Engineer - Studio Sirens

Snail Games USA

Loveland, CO โ€ข On-site, Remote

$105K - $135K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


Job description

About Studio Sirens
Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the Role
We're seeking a hands-on Senior Engineer with strong Unreal Engine expertise and a full-stack technical skillset. The ideal candidate has meaningful experience in console development and/or porting (Xbox, PlayStation, Switch) and is comfortable owning features end-to-end. Near-term work includes supporting console porting, performance optimization, platform compliance, and tooling improvements for both internal and co-development projects. Long-term, you will help build and ship new titles while working closely with the studio's Technical Director and engineering team.

Job Type: Full-Time
Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite).ย 

Responsibilities
  • Implement and maintain gameplay systems, tools, pipelines, and technical features across Unreal Engine projects.

  • Own console development workflows including optimization, platform-specific features, certification prep, and debugging across Xbox, PlayStation, Switch, and PC.

  • Support porting initiatives by profiling performance, addressing platform constraints, and ensuring compliance with TRCs/XRs.

  • Operate as a full-stack engineer: contribute to gameplay code, tools, build/CI improvements, and runtime systems as needed.

  • Collaborate with the Technical Director on architecture decisions, performance budgets, and risk assessment.

  • Work closely with design, art, and production to estimate tasks, scope technical needs, and maintain alignment across disciplines.

  • Conduct code reviews, uphold engineering standards, and contribute to improving workflows and pipelines.

Minimum Requirements

  • 5+ years professional software development experience (games preferred).

  • Strong Unreal Engine experience (UE4 or UE5), including Blueprints and C++.

  • Demonstrated experience with console development and/or porting projects.

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Ability to work full-stack across gameplay, tools, build systems, and runtime features.

  • Clear communication skills and the ability to work effectively in a small, fast-moving team.

Nice to Have
  • Experience with Ark ASA or Atlas Modkit environments.

  • Multiplayer networking, matchmaking, backend services, or online systems experience.

  • Prior experience with console certification, compliance, or first-party submission processes.

  • Familiarity with CI/CD pipelines, automated testing, crash/metrics systems, or dev-ops tooling.

  • Experience shipping titles on multiple platforms or working on porting houses/co-dev teams.

Salary Range:

$105,000 - $135,000 Annually

Why Join the Studio Sirens Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.