Game Tools & Modding Engineer Role Type: Contractor Location: Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine ...
Game Tools & Modding Engineer Role Type: Contractor Location: Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine ...
Tools Programmer (Jira automation and admin)
Rockville, MD · On-site
$80K - $175K/yr
Bethesda Game Studios strives to offer its employees a well-balanced home and work life by ... Salary Range TOOLS PROGRAMMER - The typical base pay range for this position at the start of ...
Tools Programmer (Jira automation and admin)
Rockville, MD · On-site
$80K - $175K/yr
Bethesda Game Studios strives to offer its employees a well-balanced home and work life by ... Salary Range TOOLS PROGRAMMER - The typical base pay range for this position at the start of ...
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... As a Web Tools Programmer, you will have total project ownership, including the development and ...
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... As a Web Tools Programmer, you will have total project ownership, including the development and ...
Web Tools Programmer
Santa Monica, CA · Hybrid
$141K - $176K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... As a Web Tools Programmer, you will have total project ownership, including the development and ...
Web Tools Programmer
Santa Monica, CA · Hybrid
$141K - $176K/yr
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention ... As a Web Tools Programmer, you will have total project ownership, including the development and ...
Whether it's building award-winning games or crafting engine technology that enables others to make ... Our team of engineering experts are always innovating to improve the tools and technology that ...
Whether it's building award-winning games or crafting engine technology that enables others to make ... Our team of engineering experts are always innovating to improve the tools and technology that ...
Senior Tools Engineer
Los Angeles, CA · On-site
$112K - $154K/yr
Our client is looking for a Tools Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and ...
Senior Tools Engineer
Los Angeles, CA · On-site
$112K - $154K/yr
Our client is looking for a Tools Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and ...
Senior Tools Engineer
Los Angeles, CA · On-site +1
$112K - $154K/yr
Our client is looking for a Tools Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and ...
Senior Tools Engineer
Los Angeles, CA · On-site +1
$112K - $154K/yr
Our client is looking for a Tools Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and ...
ZeniMax Media is the parent company of Bethesda Game Studios, known for developing iconic games like Starfield and The Elder Scrolls. They are seeking a Tools Programmer to manage and enhance the ...
ZeniMax Media is the parent company of Bethesda Game Studios, known for developing iconic games like Starfield and The Elder Scrolls. They are seeking a Tools Programmer to manage and enhance the ...
Game Systems Programmer
Laurel, MD · On-site
You'll join a multidisciplinary team creating game-engine-based tools for scenario execution ... As a Game Systems Programmer... * Your primary responsibility will be to design, develop, test, and ...
Game Systems Programmer
Laurel, MD · On-site
You'll join a multidisciplinary team creating game-engine-based tools for scenario execution ... As a Game Systems Programmer... * Your primary responsibility will be to design, develop, test, and ...
Game Systems Programmer
Laurel, MD · On-site
You'll join a multidisciplinary team creating game-engine-based tools for scenario execution ... As a Game Systems Programmer... * Your primary responsibility will be to design, develop, test, and ...
Game Systems Programmer
Laurel, MD · On-site
You'll join a multidisciplinary team creating game-engine-based tools for scenario execution ... As a Game Systems Programmer... * Your primary responsibility will be to design, develop, test, and ...
ZeniMax Media is the parent company of Bethesda Game Studios, known for developing iconic games like Starfield and The Elder Scrolls. They are seeking a Tools Programmer to manage and enhance the ...
ZeniMax Media is the parent company of Bethesda Game Studios, known for developing iconic games like Starfield and The Elder Scrolls. They are seeking a Tools Programmer to manage and enhance the ...
Senior Game Systems Programmer
Laurel, MD · On-site
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... Have experience building tools, asset pipelines, debugging utilities, automated tests, build ...
Senior Game Systems Programmer
Laurel, MD · On-site
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... Have experience building tools, asset pipelines, debugging utilities, automated tests, build ...
Senior Game Systems Programmer
Laurel, MD · On-site
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... Have experience building tools, asset pipelines, debugging utilities, automated tests, build ...
Senior Game Systems Programmer
Laurel, MD · On-site
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... Have experience building tools, asset pipelines, debugging utilities, automated tests, build ...
You'll join a multidisciplinary team creating game-engine-based tools for scenario execution ... As a Game Systems Programmer... * Your primary responsibility will be to design, develop, test, and ...
You'll join a multidisciplinary team creating game-engine-based tools for scenario execution ... As a Game Systems Programmer... * Your primary responsibility will be to design, develop, test, and ...
And are you excited to build the systems and tools to help others create a rich, innovative game? As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the ...
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... Have experience building tools, asset pipelines, debugging utilities, automated tests, build ...
We are seeking a senior game systems programmer to help us advance interactive 3D training and ... Have experience building tools, asset pipelines, debugging utilities, automated tests, build ...
Senior Gameplay Engineer - Gameplay Tools
Cheyenne, WY · On-site +1
$160K - $240K/yr
And are you excited to build the systems and tools to help others create a rich, innovative game? As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the ...
Senior Gameplay Engineer - Gameplay Tools
Cheyenne, WY · On-site +1
$160K - $240K/yr
And are you excited to build the systems and tools to help others create a rich, innovative game? As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the ...
Senior Gameplay Engineer - Gameplay Tools
$160K - $240K/yr
And are you excited to build the systems and tools to help others create a rich, innovative game? As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the ...
Senior Gameplay Engineer - Gameplay Tools
$160K - $240K/yr
And are you excited to build the systems and tools to help others create a rich, innovative game? As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the ...
... searching for Jr-Mid Programmers to join a talented team in creating amazing games ... tools Networking and security
... searching for Jr-Mid Programmers to join a talented team in creating amazing games ... tools Networking and security
Front-End Engineer (Anime)
San Francisco, CA · On-site
The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...
Quick apply
Front-End Engineer (Anime)
San Francisco, CA · On-site
The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...
Game Tools Programmer information
See salary details
$20.5K is the 25th percentile. Wages below this are outliers.
$11K - $25.8K
39% of jobs
$25.8K - $40.5K
6% of jobs
$40.5K - $55.3K
3% of jobs
$55.3K - $70.1K
0% of jobs
$70.1K - $84.9K
0% of jobs
$84.9K - $99.6K
0% of jobs
$99.6K - $114.4K
0% of jobs
$114.4K - $129.2K
0% of jobs
The median wage is $130.2K / yr.
$129.2K - $144K
30% of jobs
$144K - $158.7K
11% of jobs
$158.7K - $173.5K
11% of jobs
$11K
$92.6K
$173.5K
How much do game tools programmer jobs pay per year?
What does a Game Tools Programmer do?
A Game Tools Programmer develops software tools that streamline the game development process, improving efficiency for artists, designers, and developers. These tools can include level editors, asset pipelines, debugging utilities, and performance analyzers. Their goal is to enhance productivity by automating repetitive tasks and optimizing workflows. They often work closely with different teams to understand their needs and create custom solutions.
What are the key skills and qualifications needed to thrive in the Game Tools Programmer position, and why are they important?
A Game Tools Programmer needs strong proficiency in programming languages such as C++, C#, or Python, and experience with software engineering principles, ideally supported by a degree in computer science or a related field. Familiarity with version control systems (e.g., Git), integrated development environments (IDEs), and game engines like Unity or Unreal Engine is often required. Excellent problem-solving abilities, collaboration skills, and the ability to communicate technical concepts to non-programmers help professionals stand out. These skills ensure that tools are efficient, user-friendly, and effectively support the broader game development team.
What are typical daily responsibilities for a Game Tools Programmer?
As a Game Tools Programmer, your daily tasks typically involve designing, developing, and maintaining software tools that streamline game development workflows. You may work closely with artists, designers, and other programmers to gather requirements and ensure the tools you create meet their specific needs. Responsibilities often include debugging and updating existing tools, integrating new features, and creating thorough documentation. Collaboration and frequent communication with cross-disciplinary teams are common, ensuring tools are intuitive and contribute effectively to the project's progress.
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Contractor
Posted 7 days ago
Job description
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
- Design, develop, and maintain engine-level systems and game development tools using C++.
- Build and enhance game modding tools, editor extensions, and development pipelines.
- Extend engine capabilities to improve workflows for developers, artists, and designers.
- Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
- Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
- Work with HLSL/GLSL shaders and modern rendering techniques.
- Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
- Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
- Debug complex rendering, graphics, and cross-platform compatibility issues.
- Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
- Write clean, maintainable, and well-documented C++ code following engineering best practices.
- Participate in code reviews, architecture discussions, and technical decision-making.
- 3-6 years of experience in game development, graphics programming, or real-time rendering.
- Strong proficiency in C++.
- Hands-on experience with one or more graphics APIs:
- DirectX 11/12
- Vulkan
- OpenGL
- Metal
- Solid understanding of:
- Rendering pipelines
- Shader programming (HLSL/GLSL)
- 3D mathematics
- Real-time graphics concepts
- Experience with Unreal Engine or a similar game engine.
- Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
- Strong debugging, analytical, and problem-solving skills.
- Ability to work independently in a distributed or remote team environment.
- Experience with engine customization and low-level systems programming.
- Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
- Experience developing cross-platform applications or working within performance-constrained environments.
- Exposure to game development tooling, editor extensions, asset pipelines, or automation.
- Background in multiplayer systems or large-scale game architectures.
- C++
- Game Development
- Graphics Programming
- DirectX / Vulkan / OpenGL
- Rendering Pipeline
- Unreal Engine
- Shader Programming (HLSL/GLSL)
- Engine Development
- Performance Optimization
- RenderDoc
- PIX
- Nsight
- Game Tools Development
- Modding Tools