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Game Tools Programmer Jobs (NOW HIRING)

Build developer tools, workflows, and visualizations that support platform capabilities under ... Gameplay development experience, especially with a published portfolio. Nice to Have: * Performance ...

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

Build developer tools, workflows, and visualizations that support platform capabilities under ... Gameplay development experience, especially with a published portfolio. Nice to Have: * Performance ...

Build custom tools and gameplay systems that provide extensive flexibility and scripting capabilities. * Work closely with developers, artists, and researchers to convert requirements into efficient ...

... game engine tooling Knowledge of domain specific language (DSL), spatial data formats, SQLite ... APIs Experience building developer-facing or content creator tools Strong cross-functional ...

Partner closely with audio and engineering teams to develop intuitive tools and mechanics that ... Passion for games and music experiences, with a broad understanding of player motivations and how ...

New

Job Title: Game Developer - Casino Gaming Location: Boca Raton, FL or Las Vegas, NV (Onsite ... tools or prototypes. Responsibilities * Design and implement casino game features and gameplay ...

Job Title: Game Developer - Casino Gaming Location: Boca Raton, FL or Las Vegas, NV (Onsite ... tools or prototypes. Responsibilities * Design and implement casino game features and gameplay ...

Game Mathematician II

Reno, NV · On-site

$70K - $116K/yr

... Developers, Technical Artists, Test Engineers, and 3rd party contractors to bring games from ... party tools, platforms, and hardware coordination Help manage contractor access, licenses, and ...

Game Mathematician II

Reno, NV · On-site

$70K - $131K/yr

... tools and models to validate game logic and underlying data Collaborate with art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine ...

... tools and models to validate game logic and underlying data Collaborate with art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine ...

Mobile Game Developer

Austin, TX · On-site

$25 - $30/hr

... Game Developer for a temporary-to-hire opportunity. In this role, you will help bring a fully ... tools. * Write clean, maintainable, and well-documented code. * Test, debug, and optimize gameplay ...

Mobile Game Developer

Austin, TX · Remote

$25 - $30/hr

... Game Developer for a temporary-to-hire opportunity. In this role, you will help bring a fully ... tools. * Write clean, maintainable, and well-documented code. * Test, debug, and optimize gameplay ...

Demonstrated knowledge of SVN and GIT version control tools. * Demonstrated ability to make key ... game design, audio engineering, and quality assurance. We work in a hybrid model to ensure ...

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Game Tools Programmer information

See salary details

$11K

$92.6K

$173.5K

How much do game tools programmer jobs pay per year?

As of Jun 19, 2026, the average yearly pay for game tools programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What does a Game Tools Programmer do?

A Game Tools Programmer develops software tools that streamline the game development process, improving efficiency for artists, designers, and developers. These tools can include level editors, asset pipelines, debugging utilities, and performance analyzers. Their goal is to enhance productivity by automating repetitive tasks and optimizing workflows. They often work closely with different teams to understand their needs and create custom solutions.

What are the key skills and qualifications needed to thrive in the Game Tools Programmer position, and why are they important?

A Game Tools Programmer needs strong proficiency in programming languages such as C++, C#, or Python, and experience with software engineering principles, ideally supported by a degree in computer science or a related field. Familiarity with version control systems (e.g., Git), integrated development environments (IDEs), and game engines like Unity or Unreal Engine is often required. Excellent problem-solving abilities, collaboration skills, and the ability to communicate technical concepts to non-programmers help professionals stand out. These skills ensure that tools are efficient, user-friendly, and effectively support the broader game development team.

What are typical daily responsibilities for a Game Tools Programmer?

As a Game Tools Programmer, your daily tasks typically involve designing, developing, and maintaining software tools that streamline game development workflows. You may work closely with artists, designers, and other programmers to gather requirements and ensure the tools you create meet their specific needs. Responsibilities often include debugging and updating existing tools, integrating new features, and creating thorough documentation. Collaboration and frequent communication with cross-disciplinary teams are common, ensuring tools are intuitive and contribute effectively to the project's progress.

More about Game Tools Programmer jobs
What cities are hiring for Game Tools Programmer jobs? Cities with the most Game Tools Programmer job openings:
What are the most commonly searched types of Game Tools Programmer jobs? The most popular types of Game Tools Programmer jobs are:
What states have the most Game Tools Programmer jobs? States with the most job openings for Game Tools Programmer jobs include:
Infographic showing various Game Tools Programmer job openings in the United States as of June 2026, with employment types broken down into 2% Internship, 4% As Needed, 46% Full Time, 15% Part Time, 28% Contract, and 5% Nights. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $92,636 per year, or $44.5 per hour.
Principal Graphics Developer Tools Engineer

Principal Graphics Developer Tools Engineer

Nvidia

Seattle, WA

$159K - $196K/yr

Full-time

Posted 2 days ago


Job description

The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the future of graphics development. This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create and lead new strategic initiatives, partnering closely with NVIDIA Research, GPU Architecture, Driver, SDK, and Developer Technology teams to evaluate emerging technologies, prototype new ideas, and deliver solutions that improve how developers build, debug, profile, and optimize graphics applications. This is a hands-on technical leadership role emphasizing vision, execution, influence, and collaboration. Success in this role comes from technical excellence and the ability to align teams around ambitious ideas.

What You'll Be Doing:

  • Define and implement the technical vision and strategy for next-generation developer tools, workflows, and technologies that improve developer productivity.

  • Design and prototype new tools that can evolve into production-ready software.

  • Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.

  • Drive technical initiatives across multiple organizations through collaboration and technical leadership.

  • Mentor engineers and help establish engineering excellence within the larger Developer Tools organization.

  • Engage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points.

  • Represent NVIDIA at industry events, technical conferences, and developer engagements.

  • Influence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained.

What We Need To See:

  • BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).

  • 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.

  • Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.

  • Strong C++ software engineering skills and experience building large-scale software systems.

  • Demonstrated technical leadership driving complex projects across multiple teams.

  • Experience designing software architectures and influencing technical direction beyond a single codebase.

  • Strong communication skills with the ability to collaborate across engineering, research, product, and external developer communities.

  • Proven ability to thrive in ambiguous environments and transform ideas into shipped products.

Ways To Stand Out From The Crowd:

  • Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging.

  • Experience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12.

  • Experience developing profilers, debuggers, validation tools, or SDKs.

  • Experience applying machine learning or generative AI techniques to software development workflows.

  • Contributions to game engines, graphics middleware, graphics SDKs, or open-source graphics projects.

NVIDIA is widely considered to be one of the technology world's most desirable employers with some of the most forward-thinking and hardworking people in the world working here. If you're highly technical and enthusiastic about 3D Graphics, we want to hear from you! For two decades, we have pioneered visual computing, the art and science of computer graphics. With our invention of the GPU - the engine of modern visual computing - the field has expanded to encompass video games, movie production, product design, medical diagnosis and scientific research. Today, we stand at the beginning of the next era, the AI computing era, ignited by a new computing model, GPU deep learning.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD - 431,250 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 20, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993