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Game Tools Programmer Jobs (NOW HIRING)

Senior Unreal Tools Engineer

Renton, WA ยท On-site

$144K - $216K/yr

From our genre-defining games like Magic: The Gathering ยฎ and Dungeons & Dragons ยฎ to our growing ... tools to assist our game developers to speed up the development cycle and deliver the highest ...

Senior Unreal Tools Engineer

Renton, WA ยท On-site

$144K - $216K/yr

From our genre-defining games like Magic: The Gathering ยฎ and Dungeons & Dragons ยฎ to our growing ... tools to assist our game developers to speed up the development cycle and deliver the highest ...

Gameplay Programmer

Miami, FL ยท On-site

$123K - $136K/yr

... with -- tools, progression, combat, whatever the current game needs. We work in Luau on Roblox ... Conduct peer code reviews and maintain engineering standards You Have * Solid Luau experience and ...

Use browser developer tools to track FPS, memory, CPU/GPU usage, and draw calls. * Prioritize and ... Game Code Building & Delivery * Utilize Webpack for efficient bundling, minification, and ...

We're constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES ... We're always improving on the tools and technology that empower content developers worldwide. What ...

Principal Graphics Developer Tools Engineer

Durham, NC ยท On-site

$135K - $167K/yr

The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the ... Engage with external developers, game studios, engine teams, and strategic partners to understand ...

... tools and models to validate game logic and underlying data Collaborate with art, audio, engineering, and design teams to align math with player experience Play-test games in development and refine ...

Principal Graphics Developer Tools Engineer

Seattle, WA ยท On-site

$159K - $196K/yr

The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the ... Engage with external developers, game studios, engine teams, and strategic partners to understand ...

Principal Graphics Developer Tools Engineer

Durham, NC ยท On-site

$135K - $167K/yr

The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the ... Engage with external developers, game studios, engine teams, and strategic partners to understand ...

Showing results 41-60

Game Tools Programmer information

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$11K

$92.6K

$173.5K

How much do game tools programmer jobs pay per year?

As of Sep 11, 2026, the average yearly pay for game tools programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What does a game tools programmer do?

A Game Tools Programmer develops software tools that streamline the game development process, improving efficiency for artists, designers, and developers. These tools can include level editors, asset pipelines, debugging utilities, and performance analyzers. Their goal is to enhance productivity by automating repetitive tasks and optimizing workflows. They often work closely with different teams to understand their needs and create custom solutions.

What are typical daily responsibilities for a game tools programmer?

As a Game Tools Programmer, your daily tasks typically involve designing, developing, and maintaining software tools that streamline game development workflows. You may work closely with artists, designers, and other programmers to gather requirements and ensure the tools you create meet their specific needs. Responsibilities often include debugging and updating existing tools, integrating new features, and creating thorough documentation. Collaboration and frequent communication with cross-disciplinary teams are common, ensuring tools are intuitive and contribute effectively to the project's progress.

What are the key skills and qualifications needed to thrive as a game tools programmer?

A Game Tools Programmer needs strong proficiency in programming languages such as C++, C#, or Python, and experience with software engineering principles, ideally supported by a degree in computer science or a related field. Familiarity with version control systems (e.g., Git), integrated development environments (IDEs), and game engines like Unity or Unreal Engine is often required. Excellent problem-solving abilities, collaboration skills, and the ability to communicate technical concepts to non-programmers help professionals stand out. These skills ensure that tools are efficient, user-friendly, and effectively support the broader game development team.

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Cities with the most Game Tools Programmer job openings:

What are the most commonly searched types of Game Tools Programmer jobs?

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Infographic showing various Game Tools Programmer job openings in the United States as of September 2026, with employment types broken down into 6% Internship, 68% Full Time, 13% Part Time, and 13% Contract. Highlights an 87% In-person, and 13% Remote job distribution, with an average salary of $92,636 per year, or $44.5 per hour.

Lead Character Tools Engineer

Cheyenne, WY โ€ข On-site, Remote

Sony Interactive Entertainment (SIE)
Software Developmentย โ€ขย 1 - 5K employees

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 11 days ago


Key responsibilities

  • Collaborate with internal team members and studio stakeholders to prototype and develop tools for character creation, rigging, animation, and game engine integration.

  • Set up and maintain project-specific environments and automation opportunities to support character technology workflows.

  • Write, maintain, and customize internal tools and workflows, and build and maintain technical documentation.


Job description

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

Why PlayStation?

PlayStationisn'tjust the Best Place to Play -it'salso the Best Place to Work. Today,we'rerecognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4,PlayStationVR,PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiaryof Sony Corporation.

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation.Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making.

Candidateexpected to prototype,create, and collaborate to deploy andmaintaintechnicaltools andpractices from experience on traditional game development and run-time workflows with internal teamsandseek new opportunities for bringing increased usage of AI and ML to make those processes more efficient.

Thisinternalteam of artists, engineers, and technical artistspartnerwith engineering teams, studio stakeholders,research engineers,and other Central Technologygroupstoprovidecohesionand standardization across PSS activities.

This position requiresa demonstratableunderstanding ofgame development pipelines, extensive experience with Autodesk Maya software, and strongprogramming skills.Familiarity withleveragingagentic workflows to accelerate code creation and testing.

Responsibilities:

  • Collaborate withinternal teammembersand studio stakeholderstoprototype and hardencreate toolsconsideringcontemporarydevelopmentworkflows,data management,artcreation,animation, and game engine integration
  • Setting up andmaintainingproject specific environments and automationopportunities
  • Learning and supporting varying client working environments, assets, and tools
  • Writing,maintaining, and customizing internal tools and workflows
  • Building andmaintainingtechnical documentation
  • Willingness to attend andparticipatein PlayStation internal demonstrations and conferences, travelrequired
  • Ability to work in a collaborative team environment as well as self-driven experimentation and research

Core Experience:

  • Experienceas technical artist or engineer to develop and deploy tools to support charactercreation, rigging, simulation, oranimation pipelinesin a run-time environment
  • 10+ years in agame development studio orpreviousexperiencecreating artist-facing tools ontechnical art or engineeringteam ina production environment
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience
  • Extensive experience in working with game editors and excellent working knowledge of technical specificationsof workflow from DCC tocomplexreal-time environments
  • Capable of writing and debuggingC++
  • Excellent knowledge of Maya with general knowledge of Maya rigging
  • Developing ormaintainingproject pipeline tools and system environments
  • Excellent troubleshooting skills and the ability to creatively solve problems
  • ExperienceleveragingAgentic AI models
  • Strong understanding of deformationand mesh processing
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation,deformationand simulation usage in character animation pipelines
  • Decent sense of humor

Extended Experience:

  • Strong Python programming skills and experience withPyQt/Pyside
  • Motionbuilder, Maya, Houdini,experience
  • Experience with HLSL,MaterialX
  • Experience with other programming languages, especially C++.
  • Experience withPerforce, Git, Confluence
  • Exposure to photogrammetry, motion capture/performance capture

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Clickhere to learn more.

The estimated base pay range for this role is listed below.
$143,700-$215,500 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.