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Game Tools Programmer Remote Jobs in Oregon (NOW HIRING)

Lead Character Tools Engineer

OR ยท On-site +1

$102K - $134K/yr

Developing and distributing tools and optimizing for making the best characters in games more ... This internal team of artists, engineers, and technical artists partner with engineering teams ...

Game Designer

$154K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

RESPONSIBILITIES Build and maintain production-quality gameplay systems, workflows, and tools in C ... C++ programming skills Experience with Unreal Engine 5 and its rendering framework Experience ...

Use AI tools heavily in your daily work to boost your own output and keep the player experience ... Excellent written and spoken English Department Game Design Locations Remote Remote status Fully ...

Game Systems Engineer

Eugene, OR ยท On-site +1

$92K - $110K/yr

... tools. * Work autonomously in a large or unfamiliar codebase, keep Jira tickets, statuses, and ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Game Systems Engineer

Eugene, OR ยท On-site +1

$92K - $110K/yr

... tools. * Work autonomously in a large or unfamiliar codebase, keep Jira tickets, statuses, and ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

... tools. * Work autonomously in a large or unfamiliar codebase, keep Jira tickets, statuses, and ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

You'll set the bar for engineering excellence, drive integration with Netflix's platform ... Continuously refine development processes, tools, and pipelines for optimal efficiency and ...

Senior Gameplay Animator (CONTRACT)

OR ยท On-site +1

$105K - $120K/yr

Collaborate with Designers and Programmers to implement animations in engine using expert skills in ... game engine tools. * Work with the Animation team to guarantee cohesive execution of the ...

Senior Software Engineer, Developer Tools for Cloud

OR ยท On-site +1

$54.50 - $72/hr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... As part of the growing Developer Tools team, you will work on tools like Nsight Operator, Nsight ...

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... With a remote team of product experts, we're tapping into American talent to drive the next ...

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Game Tools Programmer Remote information

What does a game tools programmer do, especially in a remote role?

A Game Tools Programmer is responsible for creating and maintaining software tools that help game developers design, build, and optimize video games. These tools can include level editors, asset importers, debugging utilities, and workflow automation scripts. In a remote role, Game Tools Programmers collaborate with designers, artists, and other programmers using online communication tools to ensure their tools meet the team's needs. Their work streamlines the development process and increases the efficiency of game production.

How does a remote game tools programmer typically collaborate with artists, designers, and other developers on project workflows?

As a remote Game Tools Programmer, you'll frequently collaborate with multidisciplinary teams, including artists, designers, and other developers, to design and refine internal tools that streamline game development workflows. Communication is usually facilitated through video calls, project management platforms, and real-time messaging to ensure everyone stays aligned on tool requirements and feedback. You may also participate in regular sprint meetings or code reviews to integrate new ideas and resolve technical challenges. This collaborative environment not only helps you understand diverse needs but also enables you to have a direct impact on the efficiency and creativity of the overall game development process.

What are the key skills and qualifications needed to thrive as a game tools programmer remote, and why are they important?

To thrive as a Game Tools Programmer Remote, you need a strong background in computer science, proficiency in programming languages like C++ or Python, and experience with game development workflows. Familiarity with industry-standard engines (such as Unity or Unreal Engine), source control systems, and relevant APIs or scripting tools is typically required. Excellent problem-solving, communication, and self-management skills are vital for collaborating effectively in a remote team environment. These skills ensure efficient tool development, smooth production pipelines, and successful remote collaboration within the game development process.

What are popular job titles related to Game Tools Programmer Remote jobs in Oregon?

For Game Tools Programmer Remote jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Game Tools Programmer Remote jobs in Oregon look for?

The top searched job categories for Game Tools Programmer Remote jobs in Oregon are:

What cities in Oregon are hiring for Game Tools Programmer Remote jobs?

Cities in Oregon with the most Game Tools Programmer Remote job openings:

Lead Character Tools Engineer

OR โ€ข On-site, Remote

PlayStation Global
Manufacturingย โ€ขย 1 - 5K employees

$102K - $134K/yr

Full-time

Posted 11 days ago


Key responsibilities

  • Prototype, create, and collaborate to deploy and maintain technical tools related to character creation, rigging, and animation.

  • Write, maintain, and customize internal tools and workflows to support character technology pipelines.

  • Collaborate with internal teams and stakeholders to optimize development workflows, data management, and integration with game engines.


Job description

Why PlayStation?ย ย ย 

PlayStationย isn'tย just the Best Place to Play -ย it'sย also the Best Place to Work. Today,ย we'reย recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4,ย PlayStationVR,ย PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.ย ย ย ย ย 

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.ย ย ย 

The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiaryย of Sony Corporation.ย ย 

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation.ย ย Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making.ย 

Candidateย expected to prototype,ย create, and collaborate to deploy andย maintainย technicalย tools andย practices from experience on traditional game development and run-time workflows with internal teamsย andย seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient.ย 

Thisย internalย team of artists, engineers, and technical artistsย partnerย with engineering teams, studio stakeholders,ย research engineers,ย and other Central Technologyย groupsย toย provideย cohesionย and standardization across PSS activities.ย 

This position requiresย a demonstratableย understanding ofย game development pipelines, extensive experience with Autodesk Maya software, and strongย programming skills.ย ย Familiarity withย leveragingย agentic workflows to accelerate code creation and testing.ย 

Responsibilities:ย ย ย 

  • Collaborate withย internal teamย membersย and studio stakeholdersย toย prototype and hardenย create toolsย consideringย contemporaryย developmentย workflows,ย data management,ย artย creation,ย animation, and game engine integrationย 
  • Setting up andย maintainingย project specific environments and automationย opportunitiesย 
  • Learning and supporting varying client working environments, assets, and toolsย 
  • Writing,ย maintaining, and customizing internal tools and workflowsย 
  • Building andย maintainingย technical documentationย ย 
  • Willingness to attend andย participateย in PlayStation internal demonstrations and conferences, travelย requiredย 
  • Ability to work in a collaborative team environment as well as self-driven experimentation and researchย 

Core Experience:ย ย 

  • Experienceย as technical artist or engineer to develop and deploy tools to support characterย creation, rigging, simulation, orย animation pipelinesย in a run-time environmentย 
  • 10+ years in aย game development studio orย previousย experienceย creating artist-facing tools onย technical art or engineeringย team inย a production environmentย 
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experienceย 
  • Extensive experience in working with game editors and excellent working knowledge of technical specificationsย of workflow from DCC toย complexย real-time environmentsย 
  • Capable of writing and debuggingย C++ย ย 
  • Excellent knowledge of Maya with general knowledge of Maya riggingย 
  • Developing orย maintainingย project pipeline tools and system environmentsย 
  • Excellent troubleshooting skills and the ability to creatively solve problemsย 
  • Experienceย leveragingย Agentic AI modelsย 
  • Strong understanding of deformationย and mesh processingย 
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation,ย deformationย and simulation usage in character animation pipelinesย 
  • Decent sense of humorย 

Extended Experience:ย ย ย 

  • Strong Python programming skills and experience withย PyQt/Pysideย 
  • Motionbuilder, Maya, Houdini,ย experienceย 
  • Experience with HLSL,ย MaterialXย 
  • Experience with other programming languages, especially C++.ย 
  • Experience withย Perforce, Git, Confluenceย 
  • Exposure to photogrammetry, motion capture/performance captureย