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Game Tools Programmer Remote Jobs in Oregon (NOW HIRING)

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while ... Works effectively remote or on-site, managing time and priorities across shared projects. REQUIRED ...

Online Game Services Engineer, C#/.NET

OR · On-site +1

$90K - $120K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Familiarity with infrastructure-as-code tools like Terraform, Pulumi, or AWS CDK. * Experience with ...

Senior Game Build Engineer

OR · On-site +1

$125K - $150K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Deploy infrastructure-as-code for cloud resources using tools like Terraform, CloudFormation, Azure ...

Data, Targeting & Optimization Collaborate with Data Science & Engineering and Games Title Product ... remote OK Generally, our compensation structure consists solely of an annual salary; we do not have ...

Senior Game Producer - Party & Puzzle Games

OR · On-site +1

$170K - $250K/yr

This role is remote and will require frequent interaction with both Pacific and Eastern European ... Strong understanding of game development - Design, Programming, Art, Audio, Localization, QA, ...

Senior DevOps Engineer

OR · On-site +1

$125K - $150K/yr

... tools for a large-scale game development project. Our ideal candidate is a self-motivated and ... However, we also support fully remote work for candidates living across New York State or one of ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

Develop using audio middleware and/or internal tools. Then work with designers and engineers to ... game audio tools such as FMOD, Wwise, etc Proficiency in utilizing industry-standard DAWs like Pro ...

IMA Tools Senior Software Engineer

Salem, OR · Remote

$123K - $162K/yr

In Avionic Tools, the Senior Software Engineer is the technology focal point and a leader who ... Yes #LI-Remote - This is a remote position GE Aerospace is an Equal Opportunity Employer.

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal ... Architect and maintain art pipelines, tools, and automation that keep content optimized by default ...

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Game Tools Programmer Remote information

What does a Game Tools Programmer do, especially in a remote role?

A Game Tools Programmer is responsible for creating and maintaining software tools that help game developers design, build, and optimize video games. These tools can include level editors, asset importers, debugging utilities, and workflow automation scripts. In a remote role, Game Tools Programmers collaborate with designers, artists, and other programmers using online communication tools to ensure their tools meet the team's needs. Their work streamlines the development process and increases the efficiency of game production.

How does a remote Game Tools Programmer typically collaborate with artists, designers, and other developers on project workflows?

As a remote Game Tools Programmer, you'll frequently collaborate with multidisciplinary teams, including artists, designers, and other developers, to design and refine internal tools that streamline game development workflows. Communication is usually facilitated through video calls, project management platforms, and real-time messaging to ensure everyone stays aligned on tool requirements and feedback. You may also participate in regular sprint meetings or code reviews to integrate new ideas and resolve technical challenges. This collaborative environment not only helps you understand diverse needs but also enables you to have a direct impact on the efficiency and creativity of the overall game development process.

What are the key skills and qualifications needed to thrive as a Game Tools Programmer Remote, and why are they important?

To thrive as a Game Tools Programmer Remote, you need a strong background in computer science, proficiency in programming languages like C++ or Python, and experience with game development workflows. Familiarity with industry-standard engines (such as Unity or Unreal Engine), source control systems, and relevant APIs or scripting tools is typically required. Excellent problem-solving, communication, and self-management skills are vital for collaborating effectively in a remote team environment. These skills ensure efficient tool development, smooth production pipelines, and successful remote collaboration within the game development process.
What are the most commonly searched types of Game Tools Programmer jobs in Oregon? The most popular types of Game Tools Programmer jobs in Oregon are:
What job categories do people searching Game Tools Programmer Remote jobs in Oregon look for? The top searched job categories for Game Tools Programmer Remote jobs in Oregon are:
What cities in Oregon are hiring for Game Tools Programmer Remote jobs? Cities in Oregon with the most Game Tools Programmer Remote job openings:
Senior Tools & Build Engineer, Games

Senior Tools & Build Engineer, Games

Netflix

OR • On-site, Remote

$280K - $400K/yr

Other

Medical, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

57th of 65 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology.

Come be a part of what's next. We're seeking a highly-skilled Senior Tools & Build Engineer to join an in-house development team building an innovative Unreal Engine title. In this role, you will own and evolve our core tools and build ecosystem-with a particular focus on Tools and Unreal editor extensions - as well as our Horde, Unreal Game Sync (UGS), and Cloud DDC infrastructure.

You will take end-to-end ownership of designing, implementing, and maintaining tools and pipelines that power how our developers build, sync, cook, and ship the game. THE TEAM We're a small, scrappy team with big ambitions and an obsession to deliver memorable, innovative gameplay combined with beloved IPs, served seamlessly within the Netflix streaming ecosystem. We're looking for new teammates who care deeply about the experiences they create and the people they make them with, who are biased towards action, and are energized by the learning that comes with bold experimentation at an agile pace.

As part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration. RESPONSIBILITIES Build & CI/CD Owner: Configure, maintain, and scale our Horde build farm and CI/CD pipelines for Unreal (editor, client, server, tools). Ensure fast, reliable, and reproducible builds across platforms.

Integrate automated tests and validation steps to catch issues early and keep the mainline healthy. UGS & Workflow Champion: Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while surfacing UGS information clearly inside your C# tools and editor UIs. Improve developer workflows with preflight checks, changelist health indicators, and frictionless sync/build flows.

Cloud DDC Steward: Maintain Cloud DDC infrastructure. Optimize configuration, caching policies, and monitoring to minimize cook/compile times and maximize iteration speed. Build dashboards and diagnostics that make DDC behavior visible and understandable to the team.

Tools Architect & Implementer: Design, build, and maintain Standalone Tools and Unreal editor extensions (Slate/UMG) that streamline everyday workflows THE IDEAL CANDIDATE Has 5+ years of progressively complex, related experience as a Tools Engineer, Build Engineer, or similar role in the games industry, ideally on Unreal projects. Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: Unreal build and cook pipeline (UBT/UAT, cooking, packaging, deployment). Editor extensibility with Slate and UMG (custom panels, tools, workflows).

Integrating editor/engine features with external tools and services. Has strong C# development experience, including: Building and maintaining desktop tools (e.g., WPF). Designing intuitive, performant UIs for technical workflows

Architecting maintainable, testable tools that can evolve with project needs. Has hands-on production experience setting up and maintaining: Horde build infrastructure (agents, queues, orchestration, scaling). Unreal Game Sync (UGS) (streams, project definitions, build integration).

Cloud DDC (configuration, deployment, tuning, monitoring). Is comfortable with Perforce at scale: depot layout, streams, branching strategies, workspace management, and basic server-side administration. Has solid scripting/programming skills beyond C# (e.g., Python, PowerShell, Bash), especially for automation and pipeline glue

Understands CI/CD practices and has experience with systems like Jenkins, TeamCity, GitHub Actions, or Azure DevOps for Unreal-based projects. Thrives as part of a cross-functional multidisciplinary team, communicating clearly with both technical and non-technical partners. Works effectively remote or on-site, managing time and priorities across shared projects.

REQUIRED APPLICATION MATERIALS Resume LOCATION Los Angeles preferred Will consider remote applicants who are willing to travel for work-related events and work a PST-oriented dev team schedule. Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options.

To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $280,000.00 - $400,000.00. This compensation range will vary based on location

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off.

Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here. Netflix is a unique culture and environment.

Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Job is open for no less than 7 days and will be removed when the position is filled.


What Netflix employees say

Pay

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997