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Game Programmer Jobs in Kentucky (NOW HIRING)

$140 - $200/hr

As our Lead Game Engineer, you will... Manage, mentor, and grow a team of game engineers: set goals, run 1:1s, give feedback, and support career development. Plan, recruit, and interview technical ...

$90 - $130/hr

Phase Two -- Mobile Game: A native iOS and Android experience where players confront monsters in ... Work closely with AR engineers to design around real-world tracking, mobile hardware, performance ...

$90 - $130/hr

Engineering Game Aerospace is a growing business that designs, manufactures, and sells composite airplanes. Our hand-crafted airplanes are delivered and flown around the world. For more information ...

New

Arcade Game Tech Location: Malibu Jack's Ashland, KY Position Type: Part Time Company Overview: Welcome to Five Star Parks & Attractions, where work is fun, growth is real, and every day makes an ...

Arcade Game Tech Location: Malibu Jack's Ashland, KY Position Type: Part Time Company Overview: Welcome to Five Star Parks & Attractions, where work is fun, growth is real, and every day makes an ...

Arcade Game Tech Location: Malibu Jack's Ashland, KY Position Type: Part Time Company Overview: Welcome to Five Star Parks & Attractions, where work is fun, growth is real, and every day makes an ...

Video Game Design Tutor

Lexington, KY · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

$85 - $125/hr

For more information about the GameBird and our company, visit our website game.aero.An **Aerospace** **Design Engineer II**is responsible for designing general aviation components and systems and ...

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

$90 - $150/hr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're searching for innovators who consider themselves dynamic, collaborative, and thrive in a fast-paced ...

New

$108 - $123/hr

PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 ...

$120 - $170/hr

R322654## Gaming:Welcome to the world of land-based gaming. At Light & Wonder, it's all about the ... Developer of products built with sufficient quality and efficiency to meet business goals* Follow ...

$200 - $261/hr

Offerwall by Unity is a leading mobile advertising and monetization platform that empowers game developers to maximize revenue and engage users through rewarded experiences. For over a decade, we've ...

$125 - $180/hr

Building and optimizing software for PC GPU gaming, gaming console, or handheld portable gaming ... GPU programming to design and optimize software to leverage Graphics Processing Units for high ...

$110 - $115/hr

Software engineering on Unity Games, existing and new. * Identify areas in code and technology stack for improvements and enhancements. * Participate in Agile Ceremonies for standups, sprint planning ...

$196 - $245/hr

Discord plays a uniquely important role in the future of gaming, and we are focused on making it ... If you're the kind of Software Engineer who lights up when talking about distributed systems, cares ...

$224 - $357/hr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... We are looking for a passionate member to join our Engineering Team in GeForce NOW as a Senior ...

New

Senior People Partner Jam City stands as a leading mobile games developer, crafting beloved casual puzzle and story-driven titles enjoyed by millions. Our portfolio includes fan-favorite, award ...

$272 - $306/hr

Discord plays a uniquely important role in the future of gaming, and we are focused on making it ... Build and lead an exceptional team of highly-engaged ML engineers by hiring, coaching, and ...

New

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Game Programmer information

See Kentucky salary details

$9.6K

$80.5K

$150.7K

How much do game programmer jobs pay per year?

As of Aug 26, 2026, the average yearly pay for game programmer in Kentucky is $80,457.00, according to ZipRecruiter salary data. Most workers in this role earn between $20,800.00 and $126,400.00 per year, depending on experience, location, and employer.

What is a game programmer?

Game Programmers are software engineers who specialize in writing code for video games. They work closely with designers, artists, and other team members to turn game concepts into playable experiences by developing game mechanics, graphics, artificial intelligence, and user interfaces. Game Programmers use programming languages such as C++, C#, or Python and may focus on specific areas like gameplay, graphics, physics, or networking. Their work ensures that games run smoothly and are engaging for players.

What does a game programmer do?

Game programmers develop video game concepts into functioning programs. A career as a game programmer involves paying close attention to details, analyzing lines of code, and troubleshooting to find solutions. As a game programmer, you use coding languages, such as C++ and Java, to build an interactive gaming experience. There are different kinds of game programmers who have specialized skills to produce a specific purpose in the game, but they all work together to create the final product. For example, some game programmers focus on the 2D and 3D graphics for the game, while others generate user interfaces to make the game fun and easy to use.

What are the key skills and qualifications needed to thrive as a game programmer?

To thrive as a Game Programmer, you need strong programming skills in languages like C++ or C#, a solid understanding of computer science principles, and often a degree in computer science or a related field. Familiarity with game engines (such as Unity or Unreal Engine), version control systems, and debugging tools is typically required. Creative problem-solving, teamwork, and effective communication help you collaborate with designers and artists to bring game concepts to life. These skills ensure efficient development, smooth gameplay experiences, and successful project delivery within the dynamic gaming industry.

What are some common challenges game programmers face when working on large-scale projects?

Game programmers working on large-scale projects often encounter challenges such as optimizing performance for different hardware platforms, managing complex codebases, and ensuring smooth collaboration with designers and artists. Balancing feature implementation with bug fixing and meeting tight deadlines are also common hurdles. Effective communication with other departments and staying up-to-date with evolving game engines and development tools are essential for overcoming these challenges and delivering a high-quality product.

What is the difference between Game Programmer vs Game Designer?

AspectGame ProgrammerGame Designer
Primary RoleWriting code to develop game mechanics, features, and systemsCreating game concepts, storylines, and gameplay experiences
Required SkillsProgramming languages (C++, C#), software development, problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentTypically in a development team, coding in studios or remoteDesign studios, collaborative teams, often in creative settings
Common UsageUsed in technical development phasesUsed in conceptual and planning phases

While both roles are essential in game development, game programmers focus on coding and technical implementation, whereas game designers concentrate on creating engaging gameplay and story elements. Understanding these differences helps clarify career paths and collaboration in the industry.

Is a game programmer a good career?

A game programmer develops software for video games, often requiring skills in programming languages like C++ and knowledge of game engines such as Unity or Unreal. The field offers opportunities for creativity and technical growth, with job prospects influenced by industry demand and experience levels. It can be a rewarding career for those passionate about gaming and technology.

What are the most commonly searched types of Game Programmer jobs in Kentucky?

The most popular types of Game Programmer jobs in Kentucky are:

What are popular job titles related to Game Programmer jobs in Kentucky?

For Game Programmer jobs in Kentucky, the most frequently searched job titles are:

What job categories do people searching Game Programmer jobs in Kentucky look for?

The top searched job categories for Game Programmer jobs in Kentucky are:

What are popular job titles related to Game Programmer jobs in KY?

For Game Programmer jobs in KY, the most frequently searched job titles are:

Infographic showing various Game Programmer job openings in Kentucky as of August 2026, with employment types broken down into 65% Full Time, 19% Part Time, 7% Temporary, and 9% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $80,457 per year, or $38.7 per hour.
Gardens
Construction • 11 - 50 employees

$140 - $200/hr

Other

Life, Retirement

Posted 7 days ago


Job description

At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create. We're creating magical, shared experiences that bring players together, and we know those experiences come from teams that are curious, resilient, ambitious, and deeply committed to one another.

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you enjoy solving difficult problems with kind, talented teammates and want to help build worlds where friendships flourish, we'd love to meet you.

As our Lead Game Engineer, you will...

Manage, mentor, and grow a team of game engineers: set goals, run 1:1s, give feedback, and support career development.

Plan, recruit, and interview technical roles within the Gameplay Engineering team.

Own team processes: planning, code review standards, on-call/bug triage, and how work gets scoped and estimated.

Create a healthy, high-trust engineering culture at a small-studio scale.

Hands-on Development

Review pull requests and unblock engineers on hard technical problems.

Debug and resolve complex cross-system issues, especially around multiplayer sync, performance, and stability.

Prototype or build out gameplay systems directly when the team needs an extra pair of hands.

Cross-functional Collaboration

Partner closely with game design, art, and production to scope features and keep engineering aligned with the creative vision.

Partner with the Technical Director to create a realistic technical roadmap.

Communicate engineering status, risks, and trade-offs clearly to studio leadership.

What You'll Bring

6+ years of professional game development experience, with shipped title(s) built in Unreal Engine.

2+ years of experience directly managing or leading engineers (formal management, tech lead, or team lead experience).

Strong C++ skills and deep familiarity with Blueprint workflows.

Hands-on experience with online multiplayer systems, including replication, client-server architecture, netcode, and the performance/debugging challenges that come with them.

Solid grasp of software architecture and design patterns, and the judgment to know when to apply them versus keep things simple.

Experience working cross-functionally with design, art, and production in a real production environment.

Comfortable operating with high ownership in a lean team where you wear multiple hats.

Strong communication skills: able to explain technical trade-offs to non-engineers and rally a small team around a plan.

Nice to Have

Experience shipping a live-service or online multiplayer game post-launch (patching, live ops, backend services).

Experience at an independent or mid-size studio.

Experience with performance profiling and optimization.

The Team

Reports to the Technical Director.

Leads the Gameplay Engineering team.

Partners closely with the Backend Lead, Technical Director, Production, Design, Art, QA, and the broader engineering organization

How We Work

We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. They're practical behaviors, not slogans, and they're part of how we hire, give feedback, and support one another every day.

We're looking for teammates who are excited to:

Stay curious and ask thoughtful questions.

Adapt when plans change.

Exercise good judgment rather than chase perfection.

Care for the success of the whole team, not just their own work.

Pursue ambitious goals while remaining humble enough to keep learning.

Commit fully to the shared adventure we're building together.

You’ll Thrive Here If...

You enjoy asking questions before jumping to conclusions.

You adapt comfortably when priorities evolve.

You balance ambition with pragmatism.

You communicate thoughtfully and seek feedback.

You care about helping your teammates succeed.

You embrace uncertainty as part of creating something new.

Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. Applicants must also be willing to work within North American time zones (EST-PST).

Our Interview Process

(all interviews are 1 hour video calls on Google Meet unless otherwise noted)

Step 1: People Operations Introduction

Step 3: Panel Interview (3 - 1 Hour Sections)

Step 5: Offer

Life at Gardens

Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur's Gate 3, and more.

We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together.

We believe the best ideas come from teams with diverse experiences, perspectives, backgrounds, and ways of thinking. Every Gardener helps shape not only what we build, but how we build it.

Each of us arrives by a different path, bringing unique experiences, perspectives, and ways of seeing the world. That range is part of what makes our games and our studio better than any one of us could build alone.

Competitive salaries and pay transparency

Stock options

Life insurance, short-term and long-term disability, and additional benefits

401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada)

Paid parental leave

A fully distributed remote studio across North American time zones

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Physical Requirements: This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.

Encouragement: We believe that diverse perspectives make our team stronger and our games better. If you're excited about this role but don't meet every single qualification, we encourage you to apply anyway.

Research consistently shows that talented people, particularly women, people of color, and those from historically underrepresented communities are less likely to apply unless they meet every listed requirement. We care far more about curiosity, growth, and a willingness to learn than checking every box.

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