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Gameplay Developer Jobs in Kentucky (NOW HIRING)

$140 - $200/hr

  • Life

  • Retirement

Plan, recruit, and interview technical roles within the Gameplay Engineering team. Own team processes: planning, code review standards, on-call/bug triage, and how work gets scoped and estimated.

New

$196 - $221/hr

Discord plays a uniquely important role in the future of gaming, and we are focused on making it ... To learn more about Discord Engineering, take a look at our engineering blog! What you'll be doing

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$120 - $170/hr

R322654## Gaming:Welcome to the world of land-based gaming. At Light & Wonder, it's all about the ... Developer of products built with sufficient quality and efficiency to meet business goals* Follow ...

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$120 - $180/hr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Play the long game -- plant seeds in developer communities today that turn into adoption months or years down the line Close the loop with product * Channel developer feedback, friction points, and ...

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$108 - $123/hr

  • Medical

  • Dental

  • PTO

PeopleFun is a Dallas-based game studio founded and led by game industry veterans, where game developers thrive on collaboration, creativity, teamwork, and fun. Our games are played by over 25 ...

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Video Game Design Tutor

Lexington, KY · Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

$152 - $288/hr

Have you ever dreamed of helping bring video games to life by creating tools that empower developers to integrate innovative new graphics techniques? Do you want to work with a fast, agile, and ...

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$85 - $125/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

For more information about the GameBird and our company, visit our website game.aero.An **Aerospace** **Design Engineer II**is responsible for designing general aviation components and systems and ...

New

$100 - $140/hr

  • Medical

  • Dental

  • Retirement

  • PTO

Identify and implement programming patterns and establish standards * Participate in code reviews ... video game systems. Our culture is a casual atmosphere, yet we get the job done. Also, some ...

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$200 - $261/hr

  • Medical

  • Life

  • Retirement

  • PTO

Offerwall by Unity is a leading mobile advertising and monetization platform that empowers game developers to maximize revenue and engage users through rewarded experiences. For over a decade, we've ...

New

$125 - $180/hr

Building and optimizing software for PC GPU gaming, gaming console, or handheld portable gaming ... GPU programming to design and optimize software to leverage Graphics Processing Units for high ...

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$110 - $115/hr

  • Medical

  • PTO

Software engineering on Unity Games, existing and new. * Identify areas in code and technology stack for improvements and enhancements. * Participate in Agile Ceremonies for standups, sprint planning ...

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$196 - $245/hr

Discord plays a uniquely important role in the future of gaming, and we are focused on making it ... If you're the kind of Software Engineer who lights up when talking about distributed systems, cares ...

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Software Developer III

Edmonton, KY · On-site

  • Medical

  • Dental

  • PTO

Our new office includes an innovative vibe, stand-up desks for all staff, foosball games, an active ... The Opportunity The Software Developer III is a senior-level contributor responsible for designing ...

Software Developer I

Edmonton, KY · On-site

  • Medical

  • Dental

  • PTO

Our new office includes an innovative vibe, stand-up desks for all staff, foosball games, an active ... The Opportunity In this role, the Developer will be responsible for signing, developing, testing ...

Senior People Partner (Northern)

Eastern, KY · On-site

$163K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Senior People Partner Jam City stands as a leading mobile games developer, crafting beloved casual puzzle and story-driven titles enjoyed by millions. Our portfolio includes fan-favorite, award ...

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Software Developer I

Edmonton, KY · On-site

  • Medical

  • Dental

  • PTO

Our new office includes an innovative vibe, stand-up desks for all staff, foosball games, an active ... NET Software developer (2+ years) to work with the existing development team to expand the ...

$153 - $230/hr

  • Medical

  • Life

  • Retirement

  • PTO

... bringing games to TV and mobile form factors. To reach every screen, we will be leveraging a ... The team's goals include delivering stable platform support, realizing developer workflows for ...

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$125 - $150/hr

  • PTO

Powered by game-changing technology like runtime AI and prebuilt, mission-critical integrations, Celigo is redefining how businesses connect their world. The Professional Services Senior Developer is ...

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Showing results 1-20

Gameplay Developer information

What is the difference between Gameplay Developer vs Game Designer?

AspectGameplay DeveloperGame Designer
Primary FocusImplementing gameplay mechanics, coding, scriptingConceptualizing game features, designing user experience
Required SkillsProgramming, scripting, technical problem-solvingCreativity, storytelling, game mechanics design
Work EnvironmentGame development teams, programming studiosDesign studios, creative teams, collaborative environments
Common ToolsUnity, Unreal Engine, C++, scripting languagesDesign software, storyboarding tools, game design documentation

While both roles are essential in game development, a Gameplay Developer focuses on coding and implementing gameplay features, whereas a Game Designer concentrates on creating game concepts and mechanics. Understanding these differences helps clarify career paths and collaboration within game development teams.

What jobs can a gameplay developer do?

A gameplay developer can work on designing, programming, and implementing game mechanics, features, and systems for video games. They often collaborate with artists, designers, and testers, and may specialize in areas such as AI, physics, or user interface development using tools like Unity or Unreal Engine.

What are popular job titles related to Gameplay Developer jobs in Kentucky?

For Gameplay Developer jobs in Kentucky, the most frequently searched job titles are:

What job categories do people searching Gameplay Developer jobs in Kentucky look for?

The top searched job categories for Gameplay Developer jobs in Kentucky are:

Infographic showing various Gameplay Developer job openings in Kentucky as of August 2026, with employment types broken down into 80% Full Time, 6% Part Time, and 14% Contract. Highlights an 83% Physical, 5% Hybrid, and 12% Remote job distribution.

$140 - $200/hr

Other

Life, Retirement

Posted yesterday

New


Job description

At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create. We're creating magical, shared experiences that bring players together, and we know those experiences come from teams that are curious, resilient, ambitious, and deeply committed to one another.

We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you enjoy solving difficult problems with kind, talented teammates and want to help build worlds where friendships flourish, we'd love to meet you.

As our Lead Game Engineer, you will...

Manage, mentor, and grow a team of game engineers: set goals, run 1:1s, give feedback, and support career development.

Plan, recruit, and interview technical roles within the Gameplay Engineering team.

Own team processes: planning, code review standards, on-call/bug triage, and how work gets scoped and estimated.

Create a healthy, high-trust engineering culture at a small-studio scale.

Hands-on Development

Review pull requests and unblock engineers on hard technical problems.

Debug and resolve complex cross-system issues, especially around multiplayer sync, performance, and stability.

Prototype or build out gameplay systems directly when the team needs an extra pair of hands.

Cross-functional Collaboration

Partner closely with game design, art, and production to scope features and keep engineering aligned with the creative vision.

Partner with the Technical Director to create a realistic technical roadmap.

Communicate engineering status, risks, and trade-offs clearly to studio leadership.

What You'll Bring

6+ years of professional game development experience, with shipped title(s) built in Unreal Engine.

2+ years of experience directly managing or leading engineers (formal management, tech lead, or team lead experience).

Strong C++ skills and deep familiarity with Blueprint workflows.

Hands-on experience with online multiplayer systems, including replication, client-server architecture, netcode, and the performance/debugging challenges that come with them.

Solid grasp of software architecture and design patterns, and the judgment to know when to apply them versus keep things simple.

Experience working cross-functionally with design, art, and production in a real production environment.

Comfortable operating with high ownership in a lean team where you wear multiple hats.

Strong communication skills: able to explain technical trade-offs to non-engineers and rally a small team around a plan.

Nice to Have

Experience shipping a live-service or online multiplayer game post-launch (patching, live ops, backend services).

Experience at an independent or mid-size studio.

Experience with performance profiling and optimization.

The Team

Reports to the Technical Director.

Leads the Gameplay Engineering team.

Partners closely with the Backend Lead, Technical Director, Production, Design, Art, QA, and the broader engineering organization

How We Work

We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. They're practical behaviors, not slogans, and they're part of how we hire, give feedback, and support one another every day.

We're looking for teammates who are excited to:

Stay curious and ask thoughtful questions.

Adapt when plans change.

Exercise good judgment rather than chase perfection.

Care for the success of the whole team, not just their own work.

Pursue ambitious goals while remaining humble enough to keep learning.

Commit fully to the shared adventure we're building together.

You’ll Thrive Here If...

You enjoy asking questions before jumping to conclusions.

You adapt comfortably when priorities evolve.

You balance ambition with pragmatism.

You communicate thoughtfully and seek feedback.

You care about helping your teammates succeed.

You embrace uncertainty as part of creating something new.

Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. Applicants must also be willing to work within North American time zones (EST-PST).

Our Interview Process

(all interviews are 1 hour video calls on Google Meet unless otherwise noted)

Step 1: People Operations Introduction

Step 3: Panel Interview (3 - 1 Hour Sections)

Step 5: Offer

Life at Gardens

Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur's Gate 3, and more.

We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together.

We believe the best ideas come from teams with diverse experiences, perspectives, backgrounds, and ways of thinking. Every Gardener helps shape not only what we build, but how we build it.

Each of us arrives by a different path, bringing unique experiences, perspectives, and ways of seeing the world. That range is part of what makes our games and our studio better than any one of us could build alone.

Competitive salaries and pay transparency

Stock options

Life insurance, short-term and long-term disability, and additional benefits

401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada)

Paid parental leave

A fully distributed remote studio across North American time zones

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Physical Requirements: This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.

Encouragement: We believe that diverse perspectives make our team stronger and our games better. If you're excited about this role but don't meet every single qualification, we encourage you to apply anyway.

Research consistently shows that talented people, particularly women, people of color, and those from historically underrepresented communities are less likely to apply unless they meet every listed requirement. We care far more about curiosity, growth, and a willingness to learn than checking every box.

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