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Game Production Assistant Jobs (NOW HIRING)

Game Guide

Orlando, FL · On-site

$13/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

... and products ● Using Game Guide software to monitor games and assist guests ● Using HMI (Human-Machine Interface) to operate our games ● Giving a recap of the experience in the outro ● ...

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Game Production Assistant information

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$11

$18

$30

How much do game production assistant jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for game production assistant in the United States is $18.86, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $19.95 per hour, depending on experience, location, and employer.

What is the difference between Game Production Assistant vs Game Producer?

AspectGame Production AssistantGame Producer
ResponsibilitiesSupports daily production tasks, coordinates schedules, assists with communicationOversees entire game development process, manages teams, sets project goals
Required SkillsOrganizational skills, communication, basic project managementLeadership, strategic planning, extensive industry experience
Work EnvironmentCollaborative, entry to mid-level roles in studiosHigh-level management, overseeing multiple departments
CredentialsOften a degree in game design, project management, or related fieldTypically requires significant industry experience and leadership skills

The Game Production Assistant plays a supportive role in the game development process, focusing on coordination and communication. In contrast, the Game Producer holds a leadership position, responsible for managing the entire project from conception to release. Both roles are essential but differ significantly in scope, responsibilities, and experience required.

What are the key skills and qualifications needed to thrive as a game production assistant, and why are they important?

To thrive as a Game Production Assistant, you need strong organizational skills, attention to detail, and a foundational understanding of game development processes, often supported by a relevant degree or coursework. Familiarity with project management tools like Jira, Trello, or Asana and basic knowledge of game engines or asset management systems is beneficial. Excellent communication, multitasking, and problem-solving abilities help you coordinate across teams and manage shifting priorities. These skills are critical for ensuring smooth production workflows, timely deliverables, and effective team collaboration in a fast-paced game development environment.

What does a game production assistant do?

A Game Production Assistant supports the development team by handling various administrative and coordination tasks throughout the game production process. Their duties can include scheduling meetings, taking notes during development discussions, organizing files, coordinating communication between departments, and tracking project milestones. They help ensure that the development process runs smoothly and efficiently, allowing the creative and technical teams to focus on their core tasks. This entry-level position is a great way to gain practical experience in the video game industry and to learn about the different stages of game development.

What are some typical challenges a game production assistant faces when coordinating between different departments?

As a Game Production Assistant, one of the main challenges is managing communication and workflow across diverse teams such as design, art, and programming. Balancing competing priorities, tracking progress, and ensuring everyone stays aligned with project milestones requires strong organizational skills and adaptability. Additionally, you may encounter shifting deadlines or last-minute changes, which means being proactive and maintaining clear documentation is essential to keep the production pipeline running smoothly.
More about Game Production Assistant jobs

What cities are hiring for Game Production Assistant jobs?

Cities with the most Game Production Assistant job openings:

What are the most commonly searched types of Game Production jobs?

The most popular types of Game Production jobs are:

What states have the most Game Production Assistant jobs?

States with the most job openings for Game Production Assistant jobs include:

Infographic showing various Game Production Assistant job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 8% Part Time, 3% Contract, and 2% Nights. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $39,233 per year, or $18.9 per hour.

Adjunct Faculty - Game Development and Production (Evergreen)

DigiPen Institute of Technology

Redmond, WA • On-site

$5.4K - $13K/mo

Part-time

Re-posted 19 days ago


Job description

Adjunct - Department of Game Development and Production (Evergreen)
Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, Computer Engineering, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.
To learn more, visit: https://www.digipen.edu/ .
Position: Adjunct Faculty - Department of Game Development and Production
Reports to: Game Development and Production Department Chair
The Department of Game Development and Production at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty - Game Development and Production Instructor. Join our faculty team and help students develop the necessary skills to succeed in their chosen fields.
Making a video game is no easy task - not only for the technical skills required, but also due to the challenges that come from working as part of a multidisciplinary creative team. Our faculty from the Department of Game Development and Production bring decades of insight and experience in team-based collaboration, with a specific emphasis on game and software production. Through the project-based courses they teach, students learn the ins and outs of product development, user experience, testing and iteration, project management, and more.
After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Game Development and Production hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.
The Department of Game Development and Production is accepting applications for adjunct instructors for courses in:
  • Design Process
  • Digital Production
  • Narrative Design
  • Game Mechanics
  • 2D / 3D Game Design
  • Project / Production

This is an ongoing posting. For more information about DigiPen's offerings, visit:
Current Courses | DigiPen
Essential Functions/Duties
  • Teach team-based courses in Game Software Design and Production, such as 2D and 3D game development, game production pipelines and team dynamics and roles
  • Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
  • Lecture and teach in classroom and/or lab settings
  • Mentor student teams in research-based or industry-driven projects
  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
  • Teach courses in accordance with departmental policies and procedures
  • Prepare and submit (on Moodle) timely grade reports and other reports on student performance
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, supervising their timecards and reviewing their weekly hours, if required
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Knowledge, Skills and Abilities
  • Extensive knowledge of the subject areas in which the individual is responsible for instruction
  • Knowledge and understanding of principles of curriculum development
  • Knowledge and understanding of the fundamentals of effective communication and of effective instruction
  • Skills in Word, PowerPoint, Moodle, and MS Teams
  • In-person teaching, with online classes when necessary

Qualifications / Competencies
  • Bachelor's degree and 4+ years of experience and knowledge within the game industry
  • Strong grasp of fundamentals of game development
  • Strong understanding of team dynamics, team organization, and team communication
  • Ability to provide quality feedback, practical work solutions, and instruction
  • Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
  • Working knowledge of game design fundamentals and best practices
  • Excellent interpersonal and communication skills
  • Relevant academic experience and/or relevant industry experience
  • Solid grounding in interdisciplinary teaching
  • Excellent interpersonal communication skills
  • Comfortable with technology
  • Ability to accommodate a wide variety of learning styles, special needs, etc.

Salary Range:
$5,400 - $13,608 per term, depending on credit hours, class size, and faculty rank
Not benefits eligible.
Application Procedure:
Applications should include, or you will be asked to provide, the following:
• A cover letter
• Current curriculum vitae / résumé
• Academic Transcripts of most recently attended educational institutions
• Statement of teaching philosophy
• Statement of experience on maximizing quality and engagement across broad subjects and perspectives
Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE: Complete application files will be accepted on a continuous basis and remain active for one year. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
  • All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws.
For further information, please review the Know Your Rights notice from the Department of Labor.