1

Game Production Assistant Jobs (NOW HIRING)

Be Seen First

The Part-Time Print Production Assistant will support the physical production and fulfillment side ... Cut printed cards and game materials using provided equipment. * Apply scratch-off stickers neatly ...

Be Seen First

The Part-Time Print Production Assistant will support the physical production and fulfillment side ... Cut printed cards and game materials using provided equipment. * Apply scratch-off stickers neatly ...

We are hiring a dependable, reliable, and loyal production person to join our team! Events ... Custom Projects, Tents, Tables, Chairs, Games, Inflatables, Arcades, Audio Visual, Photography ...

We are hiring a dependable, reliable, and loyal production person to join our team! Job Duties ... Custom Projects, Tents, Tables, Chairs, Games, Inflatables, Arcades, Audio Visual, Photography ...

next page

Showing results 1-20

Game Production Assistant information

See salary details

$11

$18

$30

How much do game production assistant jobs pay per hour?

As of Jul 4, 2026, the average hourly pay for game production assistant in the United States is $18.86, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $19.95 per hour, depending on experience, location, and employer.

What is the difference between Game Production Assistant vs Game Producer?

AspectGame Production AssistantGame Producer
ResponsibilitiesSupports daily production tasks, coordinates schedules, assists with communicationOversees entire game development process, manages teams, sets project goals
Required SkillsOrganizational skills, communication, basic project managementLeadership, strategic planning, extensive industry experience
Work EnvironmentCollaborative, entry to mid-level roles in studiosHigh-level management, overseeing multiple departments
CredentialsOften a degree in game design, project management, or related fieldTypically requires significant industry experience and leadership skills

The Game Production Assistant plays a supportive role in the game development process, focusing on coordination and communication. In contrast, the Game Producer holds a leadership position, responsible for managing the entire project from conception to release. Both roles are essential but differ significantly in scope, responsibilities, and experience required.

What are the key skills and qualifications needed to thrive as a Game Production Assistant, and why are they important?

To thrive as a Game Production Assistant, you need strong organizational skills, attention to detail, and a foundational understanding of game development processes, often supported by a relevant degree or coursework. Familiarity with project management tools like Jira, Trello, or Asana and basic knowledge of game engines or asset management systems is beneficial. Excellent communication, multitasking, and problem-solving abilities help you coordinate across teams and manage shifting priorities. These skills are critical for ensuring smooth production workflows, timely deliverables, and effective team collaboration in a fast-paced game development environment.

What does a Game Production Assistant do?

A Game Production Assistant supports the development team by handling various administrative and coordination tasks throughout the game production process. Their duties can include scheduling meetings, taking notes during development discussions, organizing files, coordinating communication between departments, and tracking project milestones. They help ensure that the development process runs smoothly and efficiently, allowing the creative and technical teams to focus on their core tasks. This entry-level position is a great way to gain practical experience in the video game industry and to learn about the different stages of game development.

What are some typical challenges a Game Production Assistant faces when coordinating between different departments?

As a Game Production Assistant, one of the main challenges is managing communication and workflow across diverse teams such as design, art, and programming. Balancing competing priorities, tracking progress, and ensuring everyone stays aligned with project milestones requires strong organizational skills and adaptability. Additionally, you may encounter shifting deadlines or last-minute changes, which means being proactive and maintaining clear documentation is essential to keep the production pipeline running smoothly.
More about Game Production Assistant jobs
What cities are hiring for Game Production Assistant jobs? Cities with the most Game Production Assistant job openings:
What are the most commonly searched types of Game Production jobs? The most popular types of Game Production jobs are:
What states have the most Game Production Assistant jobs? States with the most job openings for Game Production Assistant jobs include:
Visiting Assistant Professor, Game Design & Technical Art

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Westbury, NY • On-site

$70K/yr

Full-time

Retirement, PTO

Posted 9 days ago


Job description

Overview
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
Responsibilities
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
Qualifications
The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
Other Information
New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.