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Game Producer Jobs in Quebec (NOW HIRING)

Keep current on technological developments and advancements in the game industry. * Identify ... of producing quick, quality revisions based on new insights or constraints. * A strong owner of ...

Collaborate with cross-disciplinary teams to integrate animations into the game. * Problem-solve ... producing quick, quality revisions based on new insights or constraints. * A strong ownership of ...

Collaborate with cross-disciplinary teams to integrate animations into the game. * Problem-solve ... producing quick, quality revisions based on new insights or constraints. * A strong ownership of ...

Produce product reference materials, including product pitches, deep dives, dev diaries, gameplay presentations, FAQs, and other content that fosters a deep understanding of the game. * Ensure ...

Production Coordinator

Montreal, QC · On-site

CA$54K - CA$62K/yr

Candidates with at least one years' experience as an Associate Producer, managing internal teams within the game industry (Software Engineers, Artists, Designers, Audio Specialists, Senior Project ...

Candidates with at least one years' experience as an Associate Producer, managing internal teams within the game industry (Software Engineers, Artists, Designers, Audio Specialists, Senior Project ...

Showing results 21-40

Game Producer information

See Quebec salary details

$21.5K

$87.8K

$137K

How much do game producer jobs pay per year?

As of Aug 11, 2026, the average yearly pay for game producer in Quebec is $87,833.00, according to ZipRecruiter salary data. Most workers in this role earn between $60,000.00 and $123,000.00 per year, depending on experience, location, and employer.

How does a game producer typically collaborate with development, art, and QA teams during a project?

Game Producers serve as the central point of coordination between development, art, and QA teams. They facilitate communication by organizing regular meetings, tracking progress, and ensuring that each team’s deliverables align with the project milestones. Producers also help resolve cross-team challenges, adjust timelines as needed, and balance creative vision with resource constraints. Their collaborative approach helps keep the project on schedule and ensures that quality standards are met throughout the development cycle.

What does a game producer do?

A Game Producer oversees the development process of a video game from concept to release. They coordinate the work of different teams, manage budgets and timelines, and ensure that the game meets quality standards and project goals. Producers serve as a bridge between developers, artists, designers, and stakeholders, solving problems and keeping the project on track. Their role is crucial in ensuring that the vision for the game is realized while staying within scope and schedule.

What skills and qualifications are needed to thrive as a game producer?

To thrive as a Game Producer, you need strong project management skills, a solid understanding of game development processes, and often a degree in game design, computer science, or a related field. Familiarity with project management tools (like Jira or Trello), version control systems, and sometimes Agile or Scrum certification is highly valued. Exceptional communication, leadership, and problem-solving abilities help producers coordinate teams and navigate challenges. These skills are crucial for ensuring games are delivered on time, within budget, and to a high standard of quality.
What are the most commonly searched types of Game Producer jobs in Quebec? The most popular types of Game Producer jobs in Quebec are:
What are popular job titles related to Game Producer jobs in Quebec? For Game Producer jobs in Quebec, the most frequently searched job titles are:
What are popular job titles related to Game Producer jobs in QC? For Game Producer jobs in QC, the most frequently searched job titles are:
Infographic showing various Game Producer job openings in Quebec as of August 2026, with employment types broken down into 87% Full Time, and 13% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $87,833 per year, or $42.2 per hour.

Gameplay Engineer

Cloud Chamber

Montreal, QC • On-site

Full-time

Re-posted 7 days ago


Job description

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.

What You'll Do:

  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
  • Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project's technical needs and achieve its creative goals.
  • Keep current on technological developments and advancements in the game industry.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Partner closely with design, engineering, animation, and audio to further the goals of the project.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • 3+ years industry or related experience.
  • Previous experience being a contributor to a gameplay engineering team.
  • Strong 3D Math skills with C/C++ experience.
  • Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
  • Commitment to code quality, documentation and sound testing procedures.
  • Debugging/Problem-Solving Skills.
  • Understanding of current data structures, algorithms and methodologies.
  • Experience working with player-centric systems, such as character, camera, and control (3Cs). 
  • Current console experience.
  • Strong understanding and familiarity with current Unreal Engine technology is desired.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

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