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Game History Jobs (NOW HIRING)

Game Designer (NPC)

Frisco, TX ยท Remote

$145K/yr

Our games are entrenched with rich universes that are expanded upon via transmedia storytelling ... A deep understanding of the marketplace, history, and customer expectations in the community.

Game Designer (NPC)

Frisco, TX ยท Remote

$145K/yr

Our games are entrenched with rich universes that are expanded upon via transmedia storytelling ... A deep understanding of the marketplace, history, and customer expectations in the community.

This presents the unique and exciting opportunity to celebrate our legacy with the Games and push the Olympic and Paralympic Movements forward, writing a new chapter of Games history in Los Angeles.

Game Designer (NPC)

Frisco, TX ยท On-site

$145K/yr

Our games are entrenched with rich universes that are expanded upon via transmedia storytelling ... A deep understanding of the marketplace, history, and customer expectations in the community.

$91K - $103K/yr

We are a global team of game lovers who are developing, publishing, and innovating the mobile games ... History of building gameplay to appeal to a broad audience. * Experience delivering emergent ...

Customer Support Representative

Seattle, WA ยท On-site

$23.11 - $25.37/hr

The Gathering singles, packs, and booster boxes from throughout the game's history. Our love of the community and game shines through everything we do. We are a customer-centric, data-driven ...

Operations Specialist

Monroe, WA ยท On-site

$20.50 - $24.25/hr

The Gathering singles, packs, and booster boxes from throughout the game's history. Our love of the community and game shines through everything we do. We are a customer-centric, data-driven ...

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Game History information

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How much do game history jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for game history in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What can I do if I love history?

A career in game history involves researching and analyzing the development of video games, understanding industry trends, and preserving gaming culture. Skills in research, critical thinking, and familiarity with gaming platforms and history are essential, and professionals often work in museums, archives, or educational settings. Certifications in game studies or history can enhance job prospects.

What are the key skills and qualifications needed to thrive as a Game Historian, and why are they important?

To thrive as a Game Historian, you need a strong background in history, game studies, and research methodologies, usually supported by an advanced degree in history or a related field. Familiarity with digital archives, cataloging systems, and preservation tools is often essential in this role. Attention to detail, analytical thinking, and clear communication help in interpreting game artifacts and sharing findings with diverse audiences. These skills are crucial for accurately documenting, analyzing, and preserving the cultural significance of games for future generations.

How much do sports historians make?

Sports historians typically earn between $40,000 and $70,000 annually, depending on experience, education, and location. Entry-level positions may start lower, while those with advanced degrees or specialized expertise can earn higher salaries, especially in academic or research institutions.

What are some common challenges faced by professionals working in the field of game history, and how can they be addressed?

Professionals in game history often face challenges such as limited access to original game materials, rapidly changing technology, and the need to verify historical accuracy. Collaborating with archivists, developers, and historians can help overcome these obstacles by pooling resources and expertise. Additionally, staying current with digital preservation techniques and actively participating in industry or academic communities can enhance research quality and professional growth.

What is game history?

Game history is the study of the development, evolution, and cultural impact of games over time. This includes not just video games, but also board games, card games, sports, and other forms of play throughout history. Scholars in game history analyze how games have influenced societies, how they have evolved technologically and culturally, and what they reveal about the people who created and played them. The field combines elements of history, cultural studies, technology, and design to provide a comprehensive understanding of games' roles in human experience.

What is the difference between Game History vs Game Designer?

AspectGame HistoryGame Designer
Required CredentialsHistory or related degrees, research skillsDesign degrees, creativity, technical skills
Work EnvironmentMuseums, archives, educational settingsGame studios, tech companies, freelance
Industry UsageAcademic, research, preservationGame development, entertainment
Search & Comparison IntentUnderstanding historical context of gamesCreating new game concepts and mechanics

Game History professionals focus on researching and preserving the history of games, often working in academic or museum settings. In contrast, Game Designers develop new game concepts, mechanics, and user experiences within the gaming industry. While both roles require creativity and industry knowledge, their core functions and work environments differ significantly.

What career should I do if I like history?

A career in game history involves researching and analyzing the development of video games, often requiring knowledge of both history and gaming industry trends. Related roles include game archivist, historian, or researcher, which may involve working with historical documents, interviews, and industry archives. Skills in research, critical analysis, and familiarity with gaming platforms are important for these positions.

What's the highest paying history job?

In the field of history, university professors and researchers with advanced degrees and tenure often earn the highest salaries, especially at the senior level or in private institutions. Additionally, roles such as historical consultants or archivists working in specialized industries may also command higher pay based on experience and expertise.
More about Game History jobs
What cities are hiring for Game History jobs? Cities with the most Game History job openings:
What states have the most Game History jobs? States with the most job openings for Game History jobs include:
What job categories do people searching Game History jobs look for? The top searched job categories for Game History jobs are:
Infographic showing various Game History job openings in the United States as of July 2026, with employment types broken down into 64% Full Time, 26% Part Time, 2% Temporary, and 8% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.
Game Designer (NPC)

Game Designer (NPC)

2K

Frisco, TX โ€ข Remote

$145K/yr

Other

Posted 20 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

Gearbox Software is seeking a game designer to join us in developing a first-person shooter. This role involves working in a team environment to design and implement new features and assets. This role will work closely with many departments to iterate and improve the game experience related to non-playable characters (NPCs) specifically.

Responsibilities

  • Feature Ownership: Build and pitch new ideas, taking those ideas all the way through the production pipeline to a shippable result.

  • Systems Iteration: Iterate existing game systems and create new ones based on project direction and feedback. Work closely with engineers, artists, and other designers to ensure features meet goals and ship on time.

  • NPC Development: Develop new NPC systems, coordinate cinematics between NPC and mission needs, and build/organize data assets related to NPCs.

  • Community & Feedback: Work closely with internal focus testing, community management, and other sources of player feedback to maintain and expand the online community surrounding the game.

Qualifications

  • FPS Expertise: Heavy investment in first-person shooters, both as a player and developer. A deep understanding of the marketplace, history, and customer expectations in the community.

  • Design Track Record: Proven track record of modern systems design and/or scripting experience. Portfolio should include videos, screenshots, or documentation of systems or scripting.

  • Industry Experience: Have shipped 1 or more AAA action titles in a game design role, with a preference towards Unreal technology, first-person shooters, and online games.

  • Soft Skills: Excellent documentation, communication, interpersonal, and organizational skills. Ability to maintain focus and self-motivation towards the current project goals.

  • Core Aptitude: Strong problem-solving skills and a keen attention to detail.

Nice-to-Haves

  • 3 or more years of game design experience, including at least 1 competitive multiplayer title.

  • Shipped games using Unreal Engine 4/5 technology.

  • Level design, mission design, or cinematic experience.

  • Experience working in small, rapid development environments.

  • Prior leadership experience.

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

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