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Game History Jobs (NOW HIRING)

Assists Supervisors with disputes by using in-game history and other visual cues about the game. * Monitors slot floor for signs of system issues and responds/reports appropriately. * Ensures all ...

Slot Technician FT

Tuolumne, CA ยท On-site

$21/hr

Assists Supervisors with disputes by using in-game history and other visual cues about the game. * Monitors slot floor for signs of system issues and responds/reports appropriately. * Ensures all ...

This presents the unique and exciting opportunity to celebrate our legacy with the Games and push the Olympic and Paralympic Movements forward, writing a new chapter of Games history in Los Angeles.

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Game History information

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$7

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$37

How much do game history jobs pay per hour?

As of Jun 20, 2026, the average hourly pay for game history in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Historian, and why are they important?

To thrive as a Game Historian, you need a strong background in history, game studies, and research methodologies, usually supported by an advanced degree in history or a related field. Familiarity with digital archives, cataloging systems, and preservation tools is often essential in this role. Attention to detail, analytical thinking, and clear communication help in interpreting game artifacts and sharing findings with diverse audiences. These skills are crucial for accurately documenting, analyzing, and preserving the cultural significance of games for future generations.

What are some common challenges faced by professionals working in the field of game history, and how can they be addressed?

Professionals in game history often face challenges such as limited access to original game materials, rapidly changing technology, and the need to verify historical accuracy. Collaborating with archivists, developers, and historians can help overcome these obstacles by pooling resources and expertise. Additionally, staying current with digital preservation techniques and actively participating in industry or academic communities can enhance research quality and professional growth.

What is game history?

Game history is the study of the development, evolution, and cultural impact of games over time. This includes not just video games, but also board games, card games, sports, and other forms of play throughout history. Scholars in game history analyze how games have influenced societies, how they have evolved technologically and culturally, and what they reveal about the people who created and played them. The field combines elements of history, cultural studies, technology, and design to provide a comprehensive understanding of games' roles in human experience.

What is the difference between Game History vs Game Designer?

AspectGame HistoryGame Designer
Required CredentialsHistory or related degrees, research skillsDesign degrees, creativity, technical skills
Work EnvironmentMuseums, archives, educational settingsGame studios, tech companies, freelance
Industry UsageAcademic, research, preservationGame development, entertainment
Search & Comparison IntentUnderstanding historical context of gamesCreating new game concepts and mechanics

Game History professionals focus on researching and preserving the history of games, often working in academic or museum settings. In contrast, Game Designers develop new game concepts, mechanics, and user experiences within the gaming industry. While both roles require creativity and industry knowledge, their core functions and work environments differ significantly.

More about Game History jobs
What cities are hiring for Game History jobs? Cities with the most Game History job openings:
What states have the most Game History jobs? States with the most job openings for Game History jobs include:
Infographic showing various Game History job openings in the United States as of June 2026, with employment types broken down into 4% As Needed, 40% Full Time, 46% Part Time, 1% Temporary, and 9% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.
Student TA - DES-205-B Game History (Savage), F26

Student TA - DES-205-B Game History (Savage), F26

DigiPen Institute of Technology

Redmond, WA โ€ข On-site

$17.13 - $18.25/hr

Part-time

Posted 12 days ago


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - DES-205-B Game History (Savage), F26
Reports to: Joshua Savage
Class Times - Attendance is REQUIRED:
Tuesday - 12:00-1:20 p.m.
Friday - 12:30-2:20 p.m.
Essential Functions
A Teaching Assistant (TA) is expected to assist the instructor in the classroom as requested by the instructor. Responsibilities may include equipment setup and/or operation (e.g., running slide decks during lectures), facilitating student presentations, answering student questions during labs, pre-grading assessments, submitting attendance sheets, etc. TAs are expected to assist with grading outside the classroom, meet regularly with the instructor, and may be required to meet with students outside class to answer questions as needed. Other duties as assigned by the instructor.
TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.
Duties and Responsibilities
  • Assisting with room setup at the start and end of class
  • Consulting with the instructor on course content, assignments, and progression, providing feedback where necessary and appropriate
  • Liaising with IT in cases where tech support is needed
  • Getting supplies from IT or the front desk in the event that unexpected needs arise during lecture or lab
  • Assisting students in labs and during published office hours
  • Meeting students online, if required
  • Accountable for tracking and reporting the amount of time worked
  • Providing constructive feedback to students regarding student work
  • Assisting students who have questions about lecture or lab material

Qualifications/Competencies
  • Have proven proficiency with the course material
  • Possess a positive attitude toward learning and a willingness to help others excel
  • Be comfortable interacting with other students on an instructional level as a mentor
  • Arrive on time and be prepared to attend with complete focus during work hours
  • Able to give critique in a professional manner
  • Strong communicator
  • Reliable, punctual, and invested in the success of their fellow students
  • Be able to work independently
  • Have access to a laptop during course time
  • Full availability to attend lectures and labs is required for this position

Expected dates of employment: August 31 - December 4, 2026
Expected number of hours per week: 5 - 10
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$17.13 - 18.25 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed DES-205 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.