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Game Design Adjunct Faculty Jobs (NOW HIRING)

Adjunct Faculty - Music (Evergreen)

Redmond, WA ยท On-site

$1.0K - $9.0K/mo

DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade. To learn more, visit: . Position: Adjunct Faculty ...

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Game Design Adjunct Faculty information

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How much do game design adjunct faculty jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for game design adjunct faculty in the United States is $52.85, according to ZipRecruiter salary data. Most workers in this role earn between $35.82 and $67.31 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a game design adjunct faculty, and why are they important?

To thrive as a Game Design Adjunct Faculty, you need expertise in game development principles, teaching experience, and typically a degree in game design or a related field. Familiarity with industry-standard tools like Unity, Unreal Engine, and digital art software, as well as experience with curriculum development platforms, is often required. Strong communication, mentorship, and organizational skills help foster student engagement and learning. These skills ensure effective instruction and prepare students for the dynamic demands of the game industry.

What are some common challenges faced by game design adjunct faculty when balancing teaching responsibilities with other professional commitments?

As a Game Design Adjunct Faculty member, managing time effectively between teaching, grading, and maintaining involvement in the game industry can be challenging. Adjunct roles are often part-time, which means you may be balancing multiple teaching positions or working in industry simultaneously. Staying current with rapidly evolving software and industry trends to provide students with relevant, up-to-date instruction is also essential. Collaboration with full-time faculty and participation in curriculum development may be limited due to time constraints, so clear communication and efficient planning are key to success.

What is a game design adjunct faculty?

Game Design Adjunct Faculty are part-time instructors who teach courses in game design at colleges or universities. They often bring industry experience and specialized knowledge to the classroom, helping students learn about topics such as game mechanics, level design, and software tools. Adjunct faculty typically work on a contract basis, teaching one or more courses per semester. Their duties may include developing course materials, mentoring students, and assessing student projects. They are not usually full-time employees and may also work in the game industry or teach at multiple institutions.
More about Game Design Adjunct Faculty jobs
What cities are hiring for Game Design Adjunct Faculty jobs? Cities with the most Game Design Adjunct Faculty job openings:
What states have the most Game Design Adjunct Faculty jobs? States with the most job openings for Game Design Adjunct Faculty jobs include:
Infographic showing various Game Design Adjunct Faculty job openings in the United States as of August 2026, with employment types broken down into 25% Full Time, and 75% Part Time. Highlights an 100% In-person job distribution, with an average salary of $109,920 per year, or $52.8 per hour.

Adjunct Faculty - Technical Design Instructor (Evergreen)

DigiPen

Redmond, WA โ€ข On-site

$5.1K - $8.7K/mo

Part-time

Re-posted 29 days ago


Job description

Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, Computer Engineering, and Digital Art and Animation, as well as Master's degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.
To learn more, visit: https://www.digipen.edu/ .
Position: Adjunct Faculty - Department of Design, Technical Design Insructor
Reports to: Design Department Chair
The Department of Design at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty - Technical Design Instructor to help teach the next generation of designers. Join the pool of vetted faculty adjuncts for future adjunct instructor positions. Help students develop the necessary skills to succeed in the field of technical design for games.
The Department of Design faculty who teach these topics are themselves subject matter experts who bring decades of first-hand industry experience from the world of mobile games, PC/console games, tabletop games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Design courses at DigiPen cover a multitude of sub-disciplines within the broader practice of professional game design and development. Most of these courses fall into one of six design specialization tracks - systems design, level design, user experience design, narrative design, technical design, and user research.
After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Design hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.
This is an ongoing posting. For more information about DigiPen's offerings, visit:
Current Courses | DigiPen
Essential Functions/Duties
  • Teach introductory and upper-division courses in Technical Design in accordance with departmental policies and assigned class schedules (evening classes available)
    • Focus on technical scripting, implementation of gameplay systems, and systems where design is closely integrated with code, such as procedural generation of content. Technical designers bridge the gap between engineers and pure designers, often building tools, establishing APIs with the engineers, and guiding engineers' efforts to meet design goals.
  • Demonstrate design and analysis techniques
  • Grade, critique, and input assignment feedback on a weekly basis to the learning management system (Moodle)
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, if required; supervising their punches and reviewing their weekly hours
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Minimum Qualifications
  • Bachelor's degree in any field or equivalent.
  • 5+ years of professional design experience (for example, 2+ shipped titles, published works, published research projects, or other body of work)
  • Lecture experience, including professional talks or panels at conventions or events.
  • Computer science or professional programming experience with Unity and Unreal
  • Excellent interpersonal and communication skills
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Ability to accommodate different learning styles and special needs

Preferred Qualifications
  • Bachelor's degree or equivalent in Design, Psychology, Communications, Interactive Media, or a related field.
  • 10+ years of experience, including design lead positions, with the ability to apply the skills of the area of specialization.
  • Shipped titles on different platforms and media
  • Instructor experience in a college setting, or other teaching experience.

Salary Range:
$5,184 - $8,709 per term, depending on credit hours, class size, and faculty rank
Not benefits eligible.
Application Procedure:
Applications should include, or you will be asked to provide, the following:
  • Cover letter of interest, including a link to your digital portfolio, if applicable
  • Current curriculum vitae / rรฉsumรฉ
  • Academic Transcripts of most recently attended educational institutions
  • Statement of teaching philosophy
  • Statement of experience on maximizing quality and engagement across broad subjects and perspectives

Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.
APPLICATION DEADLINE: Complete application files will be accepted on a continuous basis and remain active for one year. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.
Additional Notes:
  • All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.

Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.