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Game Capture Assistant Jobs (NOW HIRING)

Wildlife Technician

Salmon, ID · On-site

$18.61/hr

The Idaho Department of Fish and Game is seeking a Wildlife Technician. This position will be ... This may include capture, field monitoring, and data management. • Assist regional staff with ...

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site

$115K - $131K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Curate motion capture shot list and provide performance direction, preparing locomotion patterns ...

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site +1

$115K - $131K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Curate motion capture shot list and provide performance direction, preparing locomotion patterns ...

Sales Specialist

Pigeon Forge, TN · On-site

$17 - $18.50/hr

THE ROLE Great Big Game Show Sales Specialists are world-class hospitality experts who genuinely ... Use a company iPhone to capture exciting guest moments and create/send highlight videos * Maintain ...

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Game Capture Assistant information

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How much do game capture assistant jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for game capture assistant in the United States is $24.74, according to ZipRecruiter salary data. Most workers in this role earn between $18.99 and $26.92 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Capture Assistant, and why are they important?

To thrive as a Game Capture Assistant, you need a solid understanding of video game mechanics, attention to visual detail, and often a background in media, film, or digital production. Familiarity with capture hardware, editing software like Adobe Premiere or After Effects, and game consoles or PC platforms is typically required. Strong organizational skills, creativity, and effective communication help you collaborate with creative teams and manage complex capture schedules. These skills ensure high-quality, visually compelling game footage that meets production standards and supports marketing or development goals.

What are Game Capture Assistants?

Game Capture Assistants are professionals who help record, capture, and organize video footage or screenshots from video games. Their work is commonly used for marketing materials, trailers, promotional videos, or social media content. They collaborate with game developers, marketing teams, and video editors to ensure high-quality and visually appealing captures that showcase gameplay features. Game Capture Assistants need a strong understanding of both games and video production techniques, as well as excellent communication and organizational skills.

What are some common challenges faced by Game Capture Assistants, and how can they be managed effectively?

Game Capture Assistants often face challenges such as tight deadlines, rapidly changing project requirements, and the need to quickly learn new game mechanics or features. To manage these effectively, strong organizational skills and clear communication with creative and development teams are essential. Being adaptable, proactively seeking feedback, and maintaining a keen eye for detail can help ensure high-quality captures while meeting production schedules. Collaborating closely with other team members also helps resolve technical or creative issues efficiently.

What is the difference between Game Capture Assistant vs Video Editor?

AspectGame Capture AssistantVideo Editor
Required CredentialsBasic knowledge of gaming and capture softwareEditing software proficiency, possibly certifications
Work EnvironmentGaming setups, streaming studiosPost-production editing suites, offices
Employer & IndustryGaming companies, streamers, content creatorsMedia, advertising, entertainment industries
Search & Comparison IntentUnderstanding roles in gaming content creationComparing content editing roles

The Game Capture Assistant primarily focuses on recording and managing gameplay footage, often working closely with streamers or gaming teams. In contrast, a Video Editor handles post-production editing of videos, including gameplay footage, for final presentation. While both roles may require familiarity with editing software, the Game Capture Assistant emphasizes live capture and setup, whereas the Video Editor concentrates on editing and polishing content after recording.

More about Game Capture Assistant jobs
What cities are hiring for Game Capture Assistant jobs? Cities with the most Game Capture Assistant job openings:
What are the most commonly searched types of Game Capture jobs? The most popular types of Game Capture jobs are:
What states have the most Game Capture Assistant jobs? States with the most job openings for Game Capture Assistant jobs include:
What job categories do people searching Game Capture Assistant jobs look for? The top searched job categories for Game Capture Assistant jobs are:
Infographic showing various Game Capture Assistant job openings in the United States as of July 2026, with employment types broken down into 64% Full Time, and 36% Part Time. Highlights an 100% In-person job distribution, with an average salary of $51,449 per year, or $24.7 per hour.
Visiting Assistant Professor, Game Design & Technical Art

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Old Westbury, NY

Full-time

Retirement, PTO

Posted 27 days ago


Job description

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university’s community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech’s School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry.  The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.


The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.


The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.


The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.


New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of  generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer – All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.


USD $70,000.00/Yr.
USD $70,000.00/Yr.