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Game Capture Assistant Jobs (NOW HIRING)

... * Assist with wildlife rescue operations for injured animals, manage nuisance wildlife situations ... capture devices. * Monitoring assigned wildlife areas to ensure people are following applicable ...

Surety Account Manager

Seattle, WA ยท On-site

$57.80K - $95K/yr

Capture, assist, design, and manage the service platform. * Contribute information and ideas during ... game-changing value proposition that delivers to clients a robust set of risk management and ...

Social Media & Content Intern (Game Day)

Cleveland, OH ยท On-site

$14.50 - $18.75/hr

Capture photo/video content for Instagram, Twitter, TikTok * Assist with post-game recap content * Coordinate with media team on messaging and branding * Monitor engagement and respond to fans ...

OR ยท On-site

$120K - $145K/yr

... feedback * Assist in establishing standard methodologies in animation * Participate in motion ... Proven Senior experience working with motion capture data and hand-key animation in the game ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site

$115.20K - $131.50K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Curate motion capture shot list and provide performance direction, preparing locomotion patterns ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115.20K - $131.50K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Curate motion capture shot list and provide performance direction, preparing locomotion patterns ...

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Game Capture Assistant information

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How much do game capture assistant jobs pay per hour?

As of Jun 2, 2026, the average hourly pay for game capture assistant in the United States is $24.74, according to ZipRecruiter salary data. Most workers in this role earn between $18.99 and $26.92 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Game Capture Assistant, and why are they important?

To thrive as a Game Capture Assistant, you need a solid understanding of video game mechanics, attention to visual detail, and often a background in media, film, or digital production. Familiarity with capture hardware, editing software like Adobe Premiere or After Effects, and game consoles or PC platforms is typically required. Strong organizational skills, creativity, and effective communication help you collaborate with creative teams and manage complex capture schedules. These skills ensure high-quality, visually compelling game footage that meets production standards and supports marketing or development goals.

What are some common challenges faced by Game Capture Assistants, and how can they be managed effectively?

Game Capture Assistants often face challenges such as tight deadlines, rapidly changing project requirements, and the need to quickly learn new game mechanics or features. To manage these effectively, strong organizational skills and clear communication with creative and development teams are essential. Being adaptable, proactively seeking feedback, and maintaining a keen eye for detail can help ensure high-quality captures while meeting production schedules. Collaborating closely with other team members also helps resolve technical or creative issues efficiently.

What are Game Capture Assistants?

Game Capture Assistants are professionals who help record, capture, and organize video footage or screenshots from video games. Their work is commonly used for marketing materials, trailers, promotional videos, or social media content. They collaborate with game developers, marketing teams, and video editors to ensure high-quality and visually appealing captures that showcase gameplay features. Game Capture Assistants need a strong understanding of both games and video production techniques, as well as excellent communication and organizational skills.

What is the difference between Game Capture Assistant vs Video Editor?

AspectGame Capture AssistantVideo Editor
Required CredentialsBasic knowledge of gaming and capture softwareEditing software proficiency, possibly certifications
Work EnvironmentGaming setups, streaming studiosPost-production editing suites, offices
Employer & IndustryGaming companies, streamers, content creatorsMedia, advertising, entertainment industries
Search & Comparison IntentUnderstanding roles in gaming content creationComparing content editing roles

The Game Capture Assistant primarily focuses on recording and managing gameplay footage, often working closely with streamers or gaming teams. In contrast, a Video Editor handles post-production editing of videos, including gameplay footage, for final presentation. While both roles may require familiarity with editing software, the Game Capture Assistant emphasizes live capture and setup, whereas the Video Editor concentrates on editing and polishing content after recording.

More about Game Capture Assistant jobs
What cities are hiring for Game Capture Assistant jobs? Cities with the most Game Capture Assistant job openings:
What are the most commonly searched types of Game Capture jobs? The most popular types of Game Capture jobs are:
What states have the most Game Capture Assistant jobs? States with the most job openings for Game Capture Assistant jobs include:
What job categories do people searching Game Capture Assistant jobs look for? The top searched job categories for Game Capture Assistant jobs are:

Engineer in Residence: Gesture Based Mobile Games

career

Mountain View, CA โ€ข On-site

$10K/mo

Contractor

Posted 6 days ago


Job description

Mobile input is stale tap and swipe have been the default for 15 years. This role is to build a new category of mobile games controlled by real-time hand movement through the phone camera, starting with a gesture-driven game that's immediately fun and obviously physical.

What you'll build
  • A playable game where gesture interaction is the core mechanic, not a novelty input mode pasted on top.
  • A low-latency recognition loop that maps hand movement into responsive gameplay.
  • Calibration, feedback, and fail-state handling so the game remains usable in messy real-world environments.
  • A technical base that could expand into a reusable gesture-recognition platform over time.
What you'll do
  • Own the prototype across game loop, recognition pipeline, UX feedback, and on-device performance.
  • Make smart tradeoffs between model quality, latency, battery, and actual game feel.
  • Test the experience quickly with real players and learn where delight or frustration shows up.
  • Build the first product wedge while keeping an eye on what could become platform IP.
  • Work with AI Fund's build team on gameplay scope, technical feasibility, and expansion paths.
What you need
  • Experience in computer vision, on-device ML, pose or gesture recognition, or mobile game development.
  • Strong engineering ability across inference pipelines, UX responsiveness, and real-time system constraints.
  • A feel for interaction design and what makes a game mechanic fun rather than technically clever.
  • The ability to ship rough but playable prototypes quickly.
  • You know how to use AI coding assistants and modern AI tools to accelerate implementation without shipping brittle game logic.
  • US work authorization. We are unable to sponsor visas for this role.
Helpful but not required
Experience with Unity, Unreal, CoreML, TFLite, MediaPipe, AR, or motion capture systems.
Experience shipping mobile games or highly interactive consumer products.
Experience optimizing real-time pipelines for noisy camera input.
Who this is for
A builder who likes the combination of ML systems, interaction design, and fast consumer product feedback loops.
Someone who wants to create a new input pattern instead of incrementally improving an existing category.
What to know upfront
This is a 12-week, full-time, on-site residency in Mountain View, California.
Not every residency becomes a company. The goal is to pressure-test the idea quickly and honestly with real users and customers.
You will be building an AI Fund idea, not bringing your own startup idea into the program.
The process typically includes a Builder Event or equivalent working conversation, then a 48-hour Builder Challenge, then panel review with AI Fund build leadership.
The compensation is intentionally modest during the residency because the upside, if the idea works, is a founder-level role.
Compensation
$10,000/month for 12 weeks ($30,000 total). This is a contract role during the residency. If the build leads to a funded company, the next step is a founder-level role with meaningful equity upside.
$10,000 - $10,000 a month
This is a great opportunity for someone in transition and looking to gain awesome building experience working alongside Andrew Ng. We are only considering candidates within commuting distance from Mountain View.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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