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Full Time Motion Capture Artist Jobs (NOW HIRING)

Leverage experience from the film and game industries to optimize motion capture and keyframe ... Bachelor's degree or above in Animation, Film, Directing, Digital Media Arts, or related ...

We love the art and technology of motion capture and have a lot of fun, all while having a true ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

We love the art and technology of motion capture and have a lot of fun, all while having a true ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Familiarity with motion capture or wearable sensor hardware * Experience in high-growth startup operations. The US base salary range for this full-time position is $40/hr. The pay offered for this ...

... artists. This role is part of the Shared Development Services (SDS) group, meaning you will be ... Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support ...

... artists. This role is part of the Shared Development Services (SDS) group, meaning you will be ... Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support ...

The AI Artist should bring hands-on experience in motion content creation workflows using cutting ... LOCATION & COMMITMENTS * Full-time role, currently hybrid status * In-person/in-office minimum of 4 ...

Motion Graphics Designer Location : Ayden, NC Department : Marketing Reports To : Head of Marketing ... artists, and marketing team to figure out the best way to capture those experiences and translate ...

Showing results 21-40

Full Time Motion Capture Artist information

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$5

$29

$37

How much do full time motion capture artist jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for full time motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What is the difference between Full Time Motion Capture Artist vs Part Time Motion Capture Artist?

AspectFull Time Motion Capture ArtistPart Time Motion Capture Artist
CredentialsTypically requires a degree in animation, computer science, or related field; certifications in motion capture technology are commonSame as full-time, but may have less emphasis on certifications due to part-time nature
Work EnvironmentFull-time studio or production environment, often with regular hoursFlexible hours, often freelance or project-based, may work remotely or on-site
Employer & Industry UsagePrimarily employed by game developers, film studios, and animation companiesFreelance or contract work within similar industries

Full Time Motion Capture Artists typically work full-time in studio environments with consistent hours and employer benefits, focusing on long-term projects. Part Time Motion Capture Artists usually work on a project basis with flexible hours, often freelance, and may have less job stability but similar industry roles.

What cities are hiring for Full Time Motion Capture Artist jobs?

Cities with the most Full Time Motion Capture Artist job openings:

What are the most commonly searched types of Motion Capture Artist jobs?

The most popular types of Motion Capture Artist jobs are:

What states have the most Full Time Motion Capture Artist jobs?

States with the most job openings for Full Time Motion Capture Artist jobs include:

Character Animator - Generative AI Experiences SW

Apple

Cupertino, CA • On-site

Full-time

Re-posted yesterday


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 677 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

At Apple, we strive to make great products that empower people and improve their lives. We are looking for a great Character Animator to join our diverse team of engineers, artists and designers and help us take our state of the art character animation systems to the next level. This position focuses on creating high-quality, stylized character animation with emphasis on creative expression, performance, and facial animation to push the limits of the next generation of interactive computing.
Description
This role requires a deep understanding of animation artistry, technical proficiency in Maya, and the ability to work within real-time constraints while maintaining high creative standards.
Minimum Qualifications
Solid grasp on the traditional principles of animation
Experience in expressive facial animation
Expert level of knowledge of Autodesk Maya
Understanding of technical constraints in real-time environments
Great at providing and receiving feedback
Ensure animations run efficiently across target platforms and use cases, both real time with frame rate budgets and non-real time
Preferred Qualifications
USD format and workflow familiarity
Experience with procedural animation techniques
Motion capture cleanup and performance enhancement experience
Experience with real-time game engines (Unity, Unreal, or proprietary engines)
Experience with non-linear animation systems, animation statemachines and/or motion matching techniques.
Skilled in modeling and rigging is a plus

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976