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Full Time Motion Capture Artist Jobs (NOW HIRING)

Lead Robotics Data Engineer

Austin, TX · On-site

$110K - $130K/yr

Operate egocentric (head/chest-mounted), exocentric multi-camera, motion capture suit, and UMI ... Direct line to VP of Data Collection - decisions made quickly, no layers Job Type: Full-time, ...

We love the art and technology of motion capture and have a lot of fun, all while having a true ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ... artist or designer statement (or statement of practice and creative activity) * a statement of ...

This is a full-time 6 month fixed-term position, paid hourly. It's a strong entry point into ... Prior robotics or motion-capture exposure * Military background * A genuine passion for robotics ...

This is a full-time 6 month fixed-term position, paid hourly. It's a strong entry point into ... Prior robotics or motion-capture exposure * Military background * A genuine passion for robotics ...

This is a full-time 6 month fixed-term position, paid hourly. It's a strong entry point into ... Prior robotics or motion-capture exposure * Military background * A genuine passion for robotics ...

This is a unique opportunity for an artist passionate about storytelling who wants to dive into a ... Collaborate with the Animation Director to direct motion capture sessions and oversee scene ...

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Full Time Motion Capture Artist information

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How much do full time motion capture artist jobs pay per hour?

As of Jul 6, 2026, the average hourly pay for full time motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What is the difference between Full Time Motion Capture Artist vs Part Time Motion Capture Artist?

AspectFull Time Motion Capture ArtistPart Time Motion Capture Artist
CredentialsTypically requires a degree in animation, computer science, or related field; certifications in motion capture technology are commonSame as full-time, but may have less emphasis on certifications due to part-time nature
Work EnvironmentFull-time studio or production environment, often with regular hoursFlexible hours, often freelance or project-based, may work remotely or on-site
Employer & Industry UsagePrimarily employed by game developers, film studios, and animation companiesFreelance or contract work within similar industries

Full Time Motion Capture Artists typically work full-time in studio environments with consistent hours and employer benefits, focusing on long-term projects. Part Time Motion Capture Artists usually work on a project basis with flexible hours, often freelance, and may have less job stability but similar industry roles.

What cities are hiring for Full Time Motion Capture Artist jobs? Cities with the most Full Time Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
What states have the most Full Time Motion Capture Artist jobs? States with the most job openings for Full Time Motion Capture Artist jobs include:
Lead Robotics Data Engineer

Lead Robotics Data Engineer

Voxelmaps

Austin, TX • On-site

$110K - $130K/yr

Full-time

Posted 29 days ago


Job description

Voxelmaps is building the data infrastructure layer for Physical AI and humanoid robotics. As robots move from controlled environments into the real world, the bottleneck is not model capability alone - it is the ability to produce large volumes of repeatable, well-documented, multimodal human task data. We are building the operation that solves that.
The Lead Robotics Data Engineer owns the technical soul of the operation: designing how data is captured, setting the standards every dataset must meet, and translating those standards into protocols a scaled team in Juárez can execute reliably.
This is not a research role and not a pure engineering role. It sits at the intersection of both: hands-on experimental design, rigorous data standards, and the operational discipline to make a cross-border collection pipeline actually work.
Responsibilities:
>Experiment Design:
  • Author capture protocols for human task, manipulation, navigation, and interaction datasets
  • Define dataset schemas, metadata standards, versioning conventions, and acceptance criteria for every dataset family
  • Run 20-100 pilot demonstrations per task family in Austin, review failure modes, and iterate

>Capture Operations:
  • Operate egocentric (head/chest-mounted), exocentric multi-camera, motion capture suit, and UMI-style demonstration rigs
  • Calibrate and maintain all sensor systems before each capture session
  • Implement and refine human teleoperation setups as the program matures

>Cross-Broder Handoff:
  • Convert Austin pilot protocols into operator-ready SOPs for the Juárez scaled capture team
  • Train Juárez Supervisor on SOPs, certify the capture process, and approve equipment kits
  • Monitor protocol drift and recertify operators as dataset families evolve

>Model Testing & QA:
  • Support training and evaluation of VLMs and VLAs on robot arms and other platforms in Austin
  • Close the loop between data collection and model evaluation outcomes - stop collecting low-value data quickly
  • Chair weekly protocol review: new task families and failure analysis

>Data Pipeline Oversight:
  • Collaborate with the Data Engineer / MLOps to build ingestion, versioning, metadata integrity, and dataset packaging workflows
  • Monitor metadata completeness and time-from-capture-to-packaged-dataset KPIs
  • Contribute to partner-grade dataset documentation and train/validation splits

>Reporting & Communication:
  • Present experimental findings internally and to external partners
  • Produce technical reports and maintain a clear dataset release log
  • Contribute to talks, demos, and video presentations as Voxelmaps grows its external profile

Engineer Profile Requirements & Qualifications:
  • Hands-on robotics experiment design & protocol authorship
  • Capture architecture: egocentric, exocentric, mocap, UMI-style
  • Python - strong, production-quality scripting
  • ROS / ROS2 - practical experience
  • Dataset standards: metadata schemas, versioning, QA acceptance criteria
  • Ability to translate protocols into Juárez operator-ready SOPs
  • Cross-functional communication: engineers, operators, partners
  • Self-directed; owns outcomes without close supervision

Additional Qualifications That Can Drive Success In This Role:
  • Responsible for interviewing, selecting, and building the robotics division. This division will consist of two teams (experimentation research and definition team and data acquisition team); assumes full ownership of team performance, execution, and overall success
  • MSc in Robotics, CS, Mechanical Engineering, or related (strong industry background accepted)
  • Imitation learning / robot learning pipeline experience
  • Human teleoperation system operation
  • Familiarity with open-source VLM/VLA models (LLaVA, OpenVLA, RT-X)
  • Motion capture suit calibration & management
  • Experience with humanoid robot platforms
  • Prior experience writing training or QA documentation for operators

For Success In This Role:
After 3 months in the role, this hire will be considered successful if:
  • Three protocol families are running with documented SOPs and measurable acceptance criteria
  • Pilot datasets have been reviewed and validated against quality standards
  • Juárez Supervisor has been trained and certified on at least one protocol
  • Operating dashboard shows stable throughput and first-pass acceptance rate trends
  • Data Engineer / MLOps has a clear and usable ingestion and packaging pipeline to work against

What We Offer:
  • First technical hire: architect the data factory, not just operate it
  • Work at the frontier of Physical AI and humanoid robotics
  • Partner access to some of the largest technology and robotics companies in the world
  • Hands-on with robot arms, motion capture, and multimodal AI pipelines
  • Meaningful equity in a company building the data infrastructure layer for Physical AI
  • Direct line to VP of Data Collection - decisions made quickly, no layers

Job Type: Full-time, Internal Employee
Reports To: Director, Robotics and Data Acquisition
Pay: $110,000-130,000 (depending on experience) yearly salary, paid semi-monthly
Location:
  • Austin, TX - Office based. (Required)
  • Relocation may be offered for the right candidate
  • Must be able to commute to office daily

Travel: Some travel may be required
DO NOT CONTACT THE HIRING MANAGER DIRECTLY, YOU MUST FOLLOW THE APPLICATIONS PROCESS
EEO Statement: Voxelmaps is an equal opportunity employer. All qualified applicants will receive consideration for employment. Supplier shall not discriminate against any worker based on age, disability, ethnicity, gender, marital status, national origin, political affiliation, color, race, religion, sexual orientation, gender identity or expression, union membership, protected veteran status, genetic information, or any other status protected by country law, in hiring and other employment practices. Supplier shall not require pregnancy or medical tests, except where required by applicable laws or regulations or prudent for workplace safety, and shall not improperly discriminate based on test results.
Disclaimer: All claims and offers to compensation, rewards, and onboarding procedures are at the sole discretion of the client and not that of the consulting firm.
Pay Range: $110,000 - $130,000 per year