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Full Time Game Capture Artist Jobs (NOW HIRING)

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

Game Runner

Brooklyn, NY · On-site

$17.50 - $20/hr

Always offer to help capture the moment with customers whenever you canHead on a swivel! Down time ... Only)HSA (full-time only)Transit BenefitsLife Insurance Benefit Options (Full-Time Only)An ...

Senior Game Designer

Chicago, IL · On-site

$90 - $150K/hr

Job Type Full-time Description Join the Fun at Arrow International! Arrow International is the ... arts. Utilizing exceptional communication skills and your wealth of experience, you will craft ...

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

Ability to utilize motion capture data and hand key animation to create believable characters ... Knowledge of common state machine flow in any game engine required.

Game Runner

Washington, DC · On-site

$18.50 - $21/hr

Always offer to help capture the moment with customers whenever you canHead on a swivel! Down time ... (Full-Time Only)Free fountain beverages and discounted meals (free for kitchen staff) An ...

Showing results 41-60

Full Time Game Capture Artist information

See salary details

$37K

$123.1K

$196K

How much do full time game capture artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for full time game capture artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Full Time Game Capture Artist vs Part Time Game Capture Artist?

AspectFull Time Game Capture ArtistPart Time Game Capture Artist
Work HoursTypically 40 hours/week, full-time scheduleFewer hours, flexible schedule
CredentialsRelevant certifications, experience in game capture softwareSimilar credentials, but often less experience required
Work EnvironmentIn-house or studio setting, collaborative teamsRemote or part-time freelance setups
Industry UsageCommon in gaming studios, production companiesUsed by freelancers, hobbyists, or small studios

Full Time Game Capture Artists work regular hours in professional environments, focusing on consistent content creation, while Part Time Game Capture Artists have flexible schedules, often working remotely or on a freelance basis. Both roles require similar skills and credentials, but differ mainly in hours and work setting.

More about Full Time Game Capture Artist jobs

What cities are hiring for Full Time Game Capture Artist jobs?

Cities with the most Full Time Game Capture Artist job openings:

What are the most commonly searched types of Game Capture Artist jobs?

The most popular types of Game Capture Artist jobs are:

What states have the most Full Time Game Capture Artist jobs?

States with the most job openings for Full Time Game Capture Artist jobs include:

What job categories do people searching Full Time Game Capture Artist jobs look for?

The top searched job categories for Full Time Game Capture Artist jobs are:

Infographic showing various Full Time Game Capture Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 19% Part Time, and 3% Contract. Highlights an 85% Physical, 3% Hybrid, and 12% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Clinical Assistant Professor - Game Design

Arizona State University

Los Angeles, CA • On-site

$80K - $100K/yr

Full-time

Posted 14 days ago


Key responsibilities

  • Teach classes in the Game Studio Production degree, including in-person, online, and hybrid classes.

  • Advise student projects, engage with departmental events, and support recruitment and retention initiatives.

  • Maintain an expected teaching load of at least three classes per semester.


Arizona State University rating

7.8

Company rating: 7.8 out of 10

Based on 89 frontline employees who took The Breakroom Quiz

237th of 631 rated colleges and universities


Job description

Description
The GAME School at Arizona State University seeks three full-time, 9-month (academic-year) faculty members at the rank of Clinical Assistant Professor. These are career-track positions and include undergraduate teaching, research, and service responsibilities located at the ASU California Center-Grand building in Los Angeles, CA and may include online and hybrid instruction. We are seeking candidates with expertise in Game Design, Game Development, and Game Studio Production. The salary range for this position is $80,000-$100,000.
About ASU
Arizona State University is a new model for American higher education, an unprecedented combination of academic excellence, entrepreneurial energy and broad access. This New American University is a single, unified institution comprising four differentiated campuses positively impacting the economic, social, cultural and environmental health of the communities it serves. Its research is inspired by real world application blurring the boundaries that traditionally separate academic disciplines. In 2022, ASU was named a Hispanic-Serving Institution and in 2023, ASU joined the prestigious Association of American Universities. ASU is deeply committed to advancing in innovative ways while sustaining a welcoming, supportive and empowering environment for all members of our community.
About the Herberger Institute for Design and the Arts
The Herberger Institute for Design and the Arts at Arizona State University is one of the most comprehensive design and arts schools in the country, located within a dynamic research university focused on transformative change. Built on a unique combination of disciplines, the Herberger Institute comprises ASU FIDM and ASU FIDM Museum; the School of Art; The Design School; The Sidney Poitier New American Film School; The GAME School; the School of Music, Dance and Theatre; and the ASU Art Museum. The Herberger Institute is committed to redefining the 21st-century design and arts school through developing and scaling ideas that strengthen the role of designers and artists across all areas of society and culture, increasing the capacity of artists to make a difference in their communities.
About The GAME School
The GAME School in the Herberger Institute for Design and the Arts at Arizona State University is a leading transdisciplinary school for games, arts, media and engineering. The school offers a customizable curriculum that prepares students with tangible skills in new media, AI, games, wearable tech and more. We believe the liberal arts degree for the 21st century must develop socially aware, critically thinking global citizens who pair technical fluency with the creativity and empathy needed to lead in a world shaped by emerging technologies. These abilities power innovation across industries - from storytelling and immersive experience design to the fast-evolving world of game design, where students create meaningful, culturally relevant work that pushes the boundaries of how we play, learn and connect.
Position Description and Essential Functions:
Successful candidates will teach classes in the new Game Studio Production degree in Los Angeles, CA, and may also teach in other GAME School or other Herberger Institute degrees. This position maintains an expected teaching load of at least three classes per semester, which may include in-person, online, and hybrid classes. Faculty can expect to also advise student projects, engage with departmental events, and support recruitment and retention initiatives. This is a full-time, benefits-eligible, career-track position renewable on an academic year basis contingent upon satisfactory performance, availability of resources, and the needs of the university. Candidates must reside in the Los Angeles area or be willing to relocate.
We are especially interested in applicants who are dedicated to advancing the ASU Charter and realizing ASU's Design Aspirations and the mission of the School.
Qualifications
Required qualifications:
  • Terminal degree in a relevant field by the time of appointment; or a Master's degree in a relevant field and 5 years of industry experience by the time of appointment.
  • Evidence of excellence in teaching.
  • Demonstrated skills and accomplishments in one or more of the following areas: game production, game marketing, game user acquisition, game content creation, asset creation, game animation, and indie game studio management.
Desired qualifications:
  • At least one shipped title or a high level of involvement in shipping a title.
  • Five or more years as a Game Technical Artist and/or Game Designer.
  • At least two years of full-time teaching experience in higher education.
  • Experience teaching in-person and in digital environments (asynchronously and/or synchronously).
  • Experience working in a collaborative environment and across disciplines.
  • Demonstrated success meeting the needs of underrepresented students and/or communities.

Application Instructions
Instructions to Apply:
Please submit the following materials as separate items:
• A comprehensive C.V.
• A teaching statement (up to 2 pages)
• A letter of interest addressing the position description and required qualifications)
• Names and contact information for three professional references
Application deadline:
The application deadline is September 23, 2026. Applications will continue to be accepted on a rolling basis for a reserve pool. Applications in the reserve pool may then be reviewed in the order in which they were received until the position is filled.
Applicants advancing to the second round of review may be asked to provide additional materials.

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