... Nuke * Interest and capacity to work with proprietary toolsets * A portfolio / reel submission ... Lighting Entertainment - Studios Employment Type: Full time Primary City, State, Region, Postal ...
... Nuke * Interest and capacity to work with proprietary toolsets * A portfolio / reel submission ... Lighting Entertainment - Studios Employment Type: Full time Primary City, State, Region, Postal ...
AI Artist (freelance to hire)
Manhattan, NY · On-site
$500 - $800/day
Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...
Quick apply
AI Artist (freelance to hire)
Manhattan, NY · On-site
$500 - $800/day
Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...
... Nuke, Cinema 4D, Blender, or DaVinci Resolve is a plus. * Demonstrate practical fluency with ... Employment Type: FULL_TIME
... Nuke, Cinema 4D, Blender, or DaVinci Resolve is a plus. * Demonstrate practical fluency with ... Employment Type: FULL_TIME
AI Artist
Manhattan, NY · On-site
... Nuke, Cinema 4D, Blender, or DaVinci Resolve is a plus. * Demonstrate practical fluency with ... Employment Type: FULL_TIME
AI Artist
Manhattan, NY · On-site
... Nuke, Cinema 4D, Blender, or DaVinci Resolve is a plus. * Demonstrate practical fluency with ... Employment Type: FULL_TIME
AI Artist (freelance to hire)
$500 - $800/day
Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...
AI Artist (freelance to hire)
$500 - $800/day
Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...
AI Artist (freelance to hire)
Manhattan, NY · On-site
$500 - $800/day
Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...
AI Artist (freelance to hire)
Manhattan, NY · On-site
$500 - $800/day
Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...
AI Artist
Manhattan, NY · On-site
... Nuke, Cinema 4D, Blender, or DaVinci Resolve is a plus. * Demonstrate practical fluency with ... LOCATION & COMMITMENTS * Full-time role, currently hybrid status * In-person/in-office minimum of 4 ...
AI Artist
Manhattan, NY · On-site
... Nuke, Cinema 4D, Blender, or DaVinci Resolve is a plus. * Demonstrate practical fluency with ... LOCATION & COMMITMENTS * Full-time role, currently hybrid status * In-person/in-office minimum of 4 ...
AI Artist
Manhattan, NY · On-site
... Nuke, Cinema 4D, Blender, or DaVinci Resolve is a plus. * Demonstrate practical fluency with ... LOCATION & COMMITMENTS * Full-time role, currently hybrid status * In-person/in-office minimum of 4 ...
AI Artist
Manhattan, NY · On-site
... Nuke, Cinema 4D, Blender, or DaVinci Resolve is a plus. * Demonstrate practical fluency with ... LOCATION & COMMITMENTS * Full-time role, currently hybrid status * In-person/in-office minimum of 4 ...
This is a full-time, 36-week, nine-month, non-tenure track appointment. The anticipated start date ... Blender, Houdini, Substance 3D Painter, ZBrush, Nuke. To Apply To be assured of full consideration ...
This is a full-time, 36-week, nine-month, non-tenure track appointment. The anticipated start date ... Blender, Houdini, Substance 3D Painter, ZBrush, Nuke. To Apply To be assured of full consideration ...
Radiology Physician
$278.85 - $338.94/hr
... Nuke, Fluro and Dexascan * Call Schedule 1:6 Weekend call 3-12 hour stretches. Must be on site for ... This is a full time, health system employed Radiologist position with a competitive base salary and ...
Radiology Physician
$278.85 - $338.94/hr
... Nuke, Fluro and Dexascan * Call Schedule 1:6 Weekend call 3-12 hour stretches. Must be on site for ... This is a full time, health system employed Radiologist position with a competitive base salary and ...
... Nuke, Fluro and Dexascan * Call Schedule 1:6 Weekend call 3-12 hour stretches. Must be on site for ... This is a full time, health system employed Radiologist position with a competitive base salary and ...
... Nuke, Fluro and Dexascan * Call Schedule 1:6 Weekend call 3-12 hour stretches. Must be on site for ... This is a full time, health system employed Radiologist position with a competitive base salary and ...
This is a full-time, 36-week, nine-month, non-tenure track appointment. The anticipated start date ... Blender, Houdini, Substance 3D Painter, ZBrush, Nuke. To Apply To be assured of full consideration ...
This is a full-time, 36-week, nine-month, non-tenure track appointment. The anticipated start date ... Blender, Houdini, Substance 3D Painter, ZBrush, Nuke. To Apply To be assured of full consideration ...
This is a full-time staff position. Responsibilities Priorities can often change in a fast-paced ... Ensure timely and effective technical support for artists across all departments * Provide ...
This is a full-time staff position. Responsibilities Priorities can often change in a fast-paced ... Ensure timely and effective technical support for artists across all departments * Provide ...
This is a full-time staff position. Responsibilities Priorities can often change in a fast-paced ... Ensure timely and effective technical support for artists across all departments * Provide ...
This is a full-time staff position. Responsibilities Priorities can often change in a fast-paced ... Ensure timely and effective technical support for artists across all departments * Provide ...
... artists, and healthcare professionals. Together, the university's community of doers, makers ... New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ...
... artists, and healthcare professionals. Together, the university's community of doers, makers ... New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ...
Machine Learning Engineer (L4) - Machine Learning for Digital Characters and Environments Algorithms
Design and develop tools that support artists' workflows by integrating GenAI models to expand ... About you: * Industry experience of visual effects with practical knowledge tools such as Nuke ...
Machine Learning Engineer (L4) - Machine Learning for Digital Characters and Environments Algorithms
Design and develop tools that support artists' workflows by integrating GenAI models to expand ... About you: * Industry experience of visual effects with practical knowledge tools such as Nuke ...
Machine Learning Engineer (L4) - Machine Learning for Digital Characters and Environments Algorithms
Los Gatos, CA · On-site +1
Design and develop tools that support artists' workflows by integrating GenAI models to expand ... About you: * Industry experience of visual effects with practical knowledge tools such as Nuke ...
Machine Learning Engineer (L4) - Machine Learning for Digital Characters and Environments Algorithms
Los Gatos, CA · On-site +1
Design and develop tools that support artists' workflows by integrating GenAI models to expand ... About you: * Industry experience of visual effects with practical knowledge tools such as Nuke ...
Full Time Nuke Artist information
See salary details
$91.7K is the 25th percentile. Wages below this are outliers.
$84.5K - $113.2K
100% of jobs
$113.2K - $141.9K
0% of jobs
$141.9K - $170.5K
0% of jobs
$170.5K - $199.2K
0% of jobs
$199.2K - $227.9K
0% of jobs
$227.9K - $256.6K
0% of jobs
$256.6K - $285.3K
0% of jobs
$285.3K - $314K
0% of jobs
$314K - $342.6K
0% of jobs
$342.6K - $371.3K
0% of jobs
$371.3K - $400K
0% of jobs
$84.5K
$246.3K
$400K
How much do full time nuke artist jobs pay per year?
What are some common challenges Full Time Nuke Artists face when collaborating with other departments on visual effects projects?
What is the difference between Full Time Nuke Artist vs Part Time Nuke Artist?
| Aspect | Full Time Nuke Artist | Part Time Nuke Artist |
|---|---|---|
| Credentials | Typically requires a bachelor's degree in VFX, computer graphics, or related field, along with experience in Nuke | May have similar credentials but often with less experience or on a freelance basis |
| Work Environment | Full-time employment in studios or production companies, regular hours | Flexible hours, often freelance or contract work |
| Industry Usage | Common in film, TV, and commercial VFX projects | Used for short-term projects or supplementary work |
Full Time Nuke Artists are employed on a permanent basis with consistent hours and benefits, working within studio environments. Part Time Nuke Artists typically work on a freelance or contract basis, offering flexibility but less job security. Both roles require proficiency in Nuke and related VFX skills, but full-time positions often demand more experience and a formal education.
What is a Full Time Nuke Artist?

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)
San Francisco, CA
$103K - $132K/yr
Full-time
Posted yesterday
Walt Disney Company rating
7.7
Based on 128 frontline employees who took The Breakroom Quiz
5th of 51 rated entertainment
Job description
Job Posting Title:
Lighting Artist / Technical Director - ILM San Francisco (Project Hire)Req ID:
10152348Job Description:
Position SummaryILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.
What You'll DoWork with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.
Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering
Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work
Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions
Actively participate in improving workflows, optimizations and best practices
Identify, triage, and fix bugs as required working with engineering and relevant departments
Take final project to a high degree of polish and optimization
5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film
Strong aesthetic sense for lighting and color theory
Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows
Able to effectively take direction and know what looks good and why
Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting
Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders
Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor
Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools
Excellent communication, organization and problem-solving skills and self-motivated
Bonus points for:
Strong traditional art, photography or film studies background
Proficient with profiling tools to examine & diagnosis performance issues related to lighting
Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke
Interest and capacity to work with proprietary toolsets
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.
JoinILM
The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.Job Posting Segment:
ILM San FranciscoJob Posting Primary Business:
ILM San FranciscoPrimary Job Posting Category:
Lighting Entertainment - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
San Francisco, CA, USAAlternate City, State, Region, Postal Code:
Date Posted:
2026-05-26What Walt Disney Company employees say
Pay
Benefits
Hours and flexibility
Workplace
Get the full story on Breakroom
About Walt Disney
Sourced by ZipRecruiter
At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!
Industry
Amusement, gambling, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US