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Full Time 3D Generalist Artist Jobs (NOW HIRING)

Midvale, Utah (onsite) Full-Time | On-site | Department: Creative/Marketing About Us At ZAGG Brands, we're at the forefront of innovation, empowering mobile lifestyles in an ever-evolving world. As ...

Midvale, Utah (onsite) Full-Time | On-site | Department: Creative/Marketing About Us At ZAGG Brands, we're at the forefront of innovation, empowering mobile lifestyles in an ever-evolving world. As ...

Senior CG Generalist (Modeler)

New Orleans, LA · On-site

$66K - $85K/yr

It requires technical expertise, artistic sensibility, and a collaborative mindset. The Senior CG ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

Senior CG Generalist (Modeler)

New Orleans, LA · On-site

$66K - $85K/yr

It requires technical expertise, artistic sensibility, and a collaborative mindset. The Senior CG ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

Showing results 21-40

Full Time 3D Generalist Artist information

What is the difference between Full Time 3D Generalist Artist vs 3D Modeler?

AspectFull Time 3D Generalist Artist3D Modeler
Primary FocusCreating a variety of 3D assets, including modeling, texturing, lighting, and renderingSpecializing mainly in creating detailed 3D models
Skills RequiredBroad knowledge of 3D software, artistic skills, and understanding of multiple production stagesStrong modeling skills, attention to detail, proficiency in modeling software
Work EnvironmentGame studios, animation, VFX, and multimedia companiesPrimarily in modeling departments within similar industries

The Full Time 3D Generalist Artist has a broader role, handling multiple aspects of 3D production, while a 3D Modeler specializes mainly in creating detailed models. Both roles are common in the same industries, but the generalist offers versatility across the entire pipeline.

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Infographic showing various Full Time 3D Generalist Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution.

$72K - $134K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Key responsibilities

  • Collaborate with creative teams and internal clients to develop visual stories that support Lockheed Martin capabilities.

  • Create and optimize 3D models, textures, and materials using industry-standard platforms such as Maya, Blender, Cinema 4D, and Unreal Engine.

  • Utilize advanced skills in Unreal Engine and other 3D tools to produce cinematic visualization, real-time rendering, and visual effects.


Lockheed Martin rating

8.2

Company rating: 8.2 out of 10

Based on 397 frontline employees who took The Breakroom Quiz

38th of 72 rated aerospace companies


Job description

Standard Job Description Seeking a Senior 3D Artist to work as part of the Aero Communications Visual Effects team. This role requires deep expertise in 3D animation, cinematic visualization, and real-time rendering workflows, with advanced experience in Unreal Engine and related 3D platforms. The ideal candidate will collaborate closely with creative directors, art directors, producers, multi-disciplined artists, and internal clients to develop visual stories that elevate Lockheed Martin capabilities.

Experience with platforms such as Unreal Engine, Maya, Blender, Cinema 4D and Ai generative tools is highly valued, enabling effective collaboration across the full creative pipeline. This position plays a critical role in delivering high-visibility content supporting marketing, employee engagement, business development, and strategic enterprise initiatives. Basic Qualifications Bachelor's degree from an accredited college in a related discipline, or 4 years experience in the absence of a Bachelors Degree Portfolio/demo reel required to demonstrate skill competency in 3D animation, cinematic visualization, and visual storytelling Advanced technical skills in Unreal Engine and industry-standard 3D platforms such as Maya, Blender, Cinema 4D, or similar tools Proficient in 3D modeling, optimizing and converting CAD models for Maya and Unreal Engine workflows, including retopology, UV layout, texturing, and material creation.

Desired Skills Unreal Engine Maya or Blender Adobe After Effects Experience with cinematic lighting, rendering, modeling, and real-time production workflows Strong understanding of composition, camera movement, pacing, and cinematic storytelling principles Pay Information Full-Time Salary Range: $72500.00 - $134600.00 At Lockheed Martin, we know mission success starts with taking care of our people. Our Total Rewards program is designed to attract top talent, support your well-being, and help you grow-both professionally and personally. The salary range for this position is as listed on the requisition

Please note that the salary information listed is a general guideline only. Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer. Benefits offered: Medical, Dental, Vision, Flexible work arrangements and schedules (e.g., 4x10), 401(k) match, Paid time off, Holidays, Parental Leave, EAP, Flexible Spending Accounts, Education Assistance, Life Insurance, Short-Term Disability, and Long-Term Disability

Annual short-term and/or long-term incentive compensation programs may be offered depending on the position. Payments under these annual programs are not guaranteed and can vary from year to year and are tied to a range of performance metrics. For (Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays.

Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays. PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.


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About Lockheed Martin

Sourced by ZipRecruiter

As a global security and aerospace company, the majority of Lockheed Martin's business is with the U.S. Department of Defense and U.S. federal government agencies.The remaining portion of Lockheed Martin's business is comprised of international government and commercial sales of products, services and platforms.

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Bethesda, MD, US

Year founded

1912