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Full Time 2D Artist Jobs (NOW HIRING)

Lead Game UX/UI Designer

Santa Monica, CA · On-site

$150K - $190K/yr

Collaborate with game designers, artists, and engineers to ensure UI/UX meets project requirements ... Description * Full-time job with benefits. * Role is on-site in Santa Monica, CA. * Office is ...

Director

Elizabeth, NJ

$88K - $120K/yr

... arts, and recreation therapists--while drawing on evidence-based practices to introduce innovative ... Scheduling Requirements * Full-Time (FT) Day Essential Functions * Supervises, monitors, and ...

Director

Elizabeth, NJ · On-site

$88K - $120K/yr

... arts, and recreation therapists--while drawing on evidence-based practices to introduce innovative ... Scheduling Requirements * Full-Time (FT) Day Essential Functions * Supervises, monitors, and ...

Director

Elizabeth, NJ · On-site

$88K - $120K/yr

... arts, and recreation therapists--while drawing on evidence-based practices to introduce innovative ... Scheduling Requirements * Full-Time (FT) Day Essential Functions * Supervises, monitors, and ...

Architectural Designer

Baltimore, MD · Hybrid

$55K - $94K/yr

This is a full-time position with opportunities for professional growth in a highly collaborative ... 2D and 3D graphics * Construction document experience working with Autodesk Revit and/or AutoCAD

Architectural Designer

Baltimore, MD · On-site

$55K - $94K/yr

This is a full-time position with opportunities for professional growth in a highly collaborative ... 2D and 3D graphics * Construction document experience working with Autodesk Revit and/or AutoCAD

Showing results 41-60

Full Time 2D Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do full time 2d artist jobs pay per year?

As of Aug 17, 2026, the average yearly pay for full time 2d artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What does a full time 2D artist do?

A Full Time 2D Artist creates visual content such as illustrations, character designs, backgrounds, and concept art for various media including video games, animation, advertising, and publishing. They typically work with digital tools and software like Adobe Photoshop or Illustrator to produce high-quality artwork that meets the project’s requirements. In a full-time role, they often collaborate with other artists, designers, and creative teams to ensure a cohesive visual style throughout the project.

What are the key skills and qualifications needed to thrive as a full time 2D artist?

To thrive as a Full Time 2D Artist, you need strong drawing abilities, a solid understanding of color theory, composition, and art fundamentals, often backed by a degree in fine arts or a related field. Proficiency in digital illustration tools such as Adobe Photoshop, Illustrator, and drawing tablets is typically required. Creativity, attention to detail, and effective collaboration skills help artists excel in team environments and meet creative briefs. These skills ensure the delivery of high-quality visual content that aligns with project goals and enhances user engagement.

What are some common challenges full time 2D artists face when working on collaborative projects?

Full Time 2D Artists often collaborate closely with game designers, animators, and developers, which can present challenges such as aligning on a unified visual style and managing feedback from multiple stakeholders. Effective communication is crucial to ensure that the artistic vision matches the project's goals and technical constraints. Additionally, balancing creative expression with deadlines and project requirements can be demanding, but it offers valuable experience in teamwork and adaptability.

What is the difference between Full Time 2D Artist vs Freelance 2D Artist?

AspectFull Time 2D ArtistFreelance 2D Artist
Work EnvironmentEmployed by a company, working in an office or remote teamIndependent, working on multiple clients from various locations
CredentialsTypically requires a portfolio, relevant education, and sometimes company-specific skillsPortfolio and skills are essential; formal credentials vary
Job StabilitySteady income with benefits and job securityVariable income, project-based, less job security
Work ScopeAssigned projects with company guidelines and deadlinesSelf-defined projects, flexible deadlines, and scope

Full Time 2D Artists are employed by companies, offering stability and team collaboration, while Freelance 2D Artists work independently on diverse projects, providing flexibility but less security.

More about Full Time 2D Artist jobs

What cities are hiring for Full Time 2D Artist jobs?

Cities with the most Full Time 2D Artist job openings:

What are the most commonly searched types of 2D Artist jobs?

The most popular types of 2D Artist jobs are:

What states have the most Full Time 2D Artist jobs?

States with the most job openings for Full Time 2D Artist jobs include:

What job categories do people searching Full Time 2D Artist jobs look for?

The top searched job categories for Full Time 2D Artist jobs are:

Infographic showing various Full Time 2D Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 85% In-person, 10% Hybrid, and 5% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Assistant Professor, Graphic Design

Louisiana Tech University

Ruston, LA • On-site

$26K - $35K/yr

Full-time

Re-posted 12 days ago


Louisiana Tech University rating

6.7

Company rating: 6.7 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

486th of 618 rated colleges and universities


Job description

Thank you for your interest in employment with Louisiana Tech University.
The Graphic Design Program within the Louisiana Tech University School Design invites applications for an Assistant Professor of Graphic Design. This position is a full-time, nine-month tenure track position beginning in September 2026. We welcome applicants with a strong foundation in graphic design and broad-based expertise in contemporary issues, technologies, and practices.
A successful applicant will have an active record of professional achievement and a strong body of work that may be scholarly, client-driven, and/or self-generated. The applicant will be expected to teach in any of the following areas, but not limited to graphic design foundations, 2d/3d motion design, web design, including UI/UX, experience design, and data visualization.
The new faculty member will teach, advise and mentor students at all levels of the Graphic Design BFA and MFA programs with options for teaching in other areas of the School of Design. The faculty member will play a significant role in building the design community, contribute to pedagogical innovation and curriculum development, support the growth and development of the design program, and participate in school, college, and/or university service. All faculty are expected to be actively involved in their design discipline and to produce creative research and/or work.
The Louisiana Tech University School of Design is an interdisciplinary art and design environment within a diverse research university. We invite applications from applicants who contribute to the academic and creative community's multiplicity of approaches and experiences through their teaching, research/creative practice, and/or service.
Applications by individuals from groups historically underrepresented in academia are particularly welcomed. The Louisiana Tech University School of Design strives to foster diversity, equity, and justice in our academic and creative communities. The Graphic Design Program seeks to contribute to this mission both in the orientation of our degree programs and in our daily practices.
Specific Duties and Responsibilities
• Teaching graphic design studio and seminar classes across all levels of the Graphic Design BFA and MFA programs, with potential to collaborate with other disciplines in the School of Design.
• Sustaining a professional design practice or engaging in scholarly research.
• Actively engaging in undergraduate and graduate student recruitment.
• Providing guidance and support to students, actively contributing to student retention endeavors.
• Managing departmental and student records.
• Contributing to the development and innovation of Design curricula.
• Fostering community and identity within the Design program.
• Participating in departmental, university, and committee service and meetings.
Qualifications:
Applicants must have at the time of appointment:
• A terminal degree (MFA , M.Des, or Ph.D. in Design) in Graphic Design, Visual Communication Design, Motion Design, Interaction Design, or related fields from an accredited institution.
• Demonstrated professional design experience (client-driven or self-initiated) with a focus on creative practice and/or research, encompassing areas like graphic design foundations, 2D/3D motion design, web design, experience design, or data visualization.
• Experience teaching at the university level, with a proven ability to address contemporary, emerging, and experimental design topics.
• Proficiency in contemporary design tools, technologies, and software.
• Experience in collaborative design processes.
• Strong interpersonal skills demonstrated through student work, teaching evaluations, or professional recommendations.
Application Materials:
  • Cover letter - explaining interest in the position;
  • Updated Curriculum Vitae (C.V.) or Resume;
  • Personal statement addressing teaching pedagogy and research interests;
  • Brief statement describing your specific contributions to equity, diversity, and inclusion (EDI);
  • Provide a portfolio that includes examples of visual assets for print and digital applications. The portfolio can be:
    • a PDF portfolio or
    • a link to a website of recent professional work
    • If you have teaching experience, please include examples of both
      student work and evidence of curriculum development.
  • Unofficial/copy of transcripts
  • Names and contact information of three references. Note that only candidates who reach the final stage of the interview process will have their references contacted.

Additional Benefits:
The position includes full-time faculty benefits, eligibility for university funding competitions, and participation in promotion processes.
Other Information:
The Louisiana Tech University School of Design is committed to nurturing individuals who embrace the challenges of creative problem-solving and craftsmanship. As a community fostering the growth of future artists and designers, the School provides opportunities to learn the art, craft, and ethical practices essential to being a professional in the modern world. Guided by a diverse faculty actively engaged as professional artists, designers, architects, and scholars, the School of Design aims to equip students with focus, creativity, and purpose.
The Louisiana Tech University School of Design is comprised of four programs: Architecture, Graphic Design, Interior Design, and Studio Art (including Drawing, Painting, Ceramics, Printmaking, Sculpture, and Photography). Offering undergraduate degrees in Architectural Studies (BSAS), Interior Design (BID), Studio Art (BFA), and Graphic Design (BFA), the School also provides graduate degrees in Studio Art (MFA), Photography (MFA), Graphic Design (MFA), and Architecture (MARC). All degree programs hold accreditation from their respective national accreditation bodies.
Louisiana Tech University holds accreditation from the Southern Association of Colleges and Schools Commission on Colleges to confer associate, baccalaureate, masters, and doctoral degrees. Accredited since 1927, the university maintains its accredited status through ongoing evaluations against established standards.
Additionally, the School of Design is an accredited institutional member of the National Association of Schools of Art and Design (NASAD), the Council for Interior Design Accreditation (CIDA), and the National Architectural Accrediting Board (NAAB).
Qualifications:
Applicants must have at the time of appointment:
• A terminal degree (MFA , M.Des, or Ph.D. in Design) in Graphic Design, Visual Communication Design, Motion Design, Interaction Design, or related fields from an accredited institution.
• Demonstrated professional design experience (client-driven or self-initiated) with a focus on creative practice and/or research, encompassing areas like graphic design foundations, 2D/3D motion design, web design, experience design, or data visualization.
• Experience teaching at the university level, with a proven ability to address contemporary, emerging, and experimental design topics.
• Proficiency in contemporary design tools, technologies, and software.
• Experience in collaborative design processes.
• Strong interpersonal skills demonstrated through student work, teaching evaluations, or professional recommendations.
Application Materials:
  • Cover letter - explaining interest in the position;
  • Updated Curriculum Vitae (C.V.) or Resume;
  • Personal statement addressing teaching pedagogy and research interests;
  • Brief statement describing your specific contributions to equity, diversity, and inclusion (EDI);
  • Provide a portfolio that includes examples of visual assets for print and digital applications. The portfolio can be:
    • a pdf portfolio or
    • a link to a website of recent professional work
    • If you have teaching experience, please include examples of both
      student work and evidence of curriculum development.
  • Unofficial/copy of transcripts
  • Names and contact information of three references. Note that only candidates who reach the final stage of the interview process will have their references contacted.

Additional Benefits:
The position includes full-time faculty benefits, eligibility for university funding competitions, and participation in promotion processes.
Other Information:
The Louisiana Tech University School of Design is committed to nurturing individuals who embrace the challenges of creative problem-solving and craftsmanship. As a community fostering the growth of future artists and designers, the School provides opportunities to learn the art, craft, and ethical practices essential to being a professional in the modern world. Guided by a diverse faculty actively engaged as professional artists, designers, architects, and scholars, the School of Design aims to equip students with focus, creativity, and purpose.
The Louisiana Tech University School of Design is comprised of four programs: Architecture, Graphic Design, Interior Design, and Studio Art (including Drawing, Painting, Ceramics, Printmaking, Sculpture, and Photography). Offering undergraduate degrees in Architectural Studies (BSAS), Interior Design (BID), Studio Art (BFA), and Graphic Design (BFA), the School also provides graduate degrees in Studio Art (MFA), Photography (MFA), Graphic Design (MFA), and Architecture (MARC). All degree programs hold accreditation from their respective national accreditation bodies.
Louisiana Tech University holds accreditation from the Southern Association of Colleges and Schools Commission on Colleges to confer associate, baccalaureate, masters, and doctoral degrees. Accredited since 1927, the university maintains its accredited status through ongoing evaluations against established standards.
Additionally, the School of Design is an accredited institutional member of the National Association of Schools of Art and Design (NASAD), the Council for Interior Design Accreditation (CIDA), and the National Architectural Accrediting Board (NAAB).
Louisiana Tech is an Equal Opportunity/Affirmative Action/ADA Employer and places a high priority on the creation of an environment supportive of ethnic minorities, women, veterans, and persons with disabilities.
Posting Close Date: This position will remain open until filled.
Please Note: Applications must be completed by 11:59 p.m. on the Job Closing Date to ensure consideration.
Note to Applicant:
Applicants should fully describe their qualifications and experience with specific reference to each of the minimum and preferred qualifications in their cover letter. The search committee will use this information during the initial review of application materials.
References will be contacted at the appropriate phase of the recruitment process.
This position may require a criminal background check to be conducted on the candidate(s) selected for hire.
As part of the hiring process, applicants for positions at the Louisiana Tech University may be required to demonstrate the ability to perform job-related tasks.

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