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Mid Level 3D Artist Jobs (NOW HIRING)

3D Artist and Designer About PROENERGY PROENERGY is an engineering, R amp;D, and manufacturing ... In Houston, Texas, our 500,000 sq ft Center for Excellence in Lifecycle Care features a Level-IV ...

New

Pinnacle Solutions is looking for a passionate and motivated Intermediate 3D Artist to join our ... level of interactivity. Qualifications * Bachelor's Degree Digital Art, Game Art, Animation, or ...

Senior Real-Time Viz Artist

Sarasota, FL · On-site

$80K - $90K/yr

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Review work and provide specific, actionable technical feedback to junior and mid-level artists.

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Review work and provide specific, actionable technical feedback to junior and mid-level artists.

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Mid Level 3D Artist information

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How much do mid level 3d artist jobs pay per hour?

As of Jun 13, 2026, the average hourly pay for mid level 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a Mid Level 3D Artist?

A Mid Level 3D Artist is a creative professional who designs, models, textures, and renders three-dimensional assets for use in video games, films, animations, or other digital media. They have several years of experience in the field and are proficient in industry-standard software such as Blender, Maya, or 3ds Max. Mid Level 3D Artists are responsible for producing high-quality models while meeting project deadlines and collaborating with other team members, such as animators and concept artists. They often take on more complex tasks than junior artists and may mentor less experienced team members.

What are some common challenges faced by mid-level 3D artists when working on collaborative projects?

Mid-level 3D artists often face the challenge of balancing creative input with established project guidelines and workflows set by senior artists or art directors. Collaborating with larger teams requires strong communication skills to ensure assets are compatible and meet technical specifications. Additionally, mid-level artists may need to adapt quickly to feedback and changes while maintaining consistency across different parts of the project. Navigating these challenges successfully can help mid-level artists stand out and progress toward senior roles.

What are the key skills and qualifications needed to thrive as a Mid Level 3D Artist, and why are they important?

To thrive as a Mid Level 3D Artist, you need proficiency in 3D modeling, texturing, lighting, and rendering, often supported by a relevant degree or portfolio of work. Familiarity with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is typically required. Creative problem-solving, strong communication, and the ability to collaborate effectively with team members set outstanding artists apart. These skills and qualities are crucial for producing high-quality visual assets that meet project goals and adapt to evolving creative direction.

What is the difference between Mid Level 3D Artist vs Junior 3D Artist?

AspectMid Level 3D ArtistJunior 3D Artist
Experience2-4 years of professional work0-2 years of experience or entry-level
SkillsProficient in 3D modeling, texturing, lighting, and renderingBasic understanding of 3D software and techniques
ResponsibilitiesIndependent project work, collaborating with teams, refining assetsAssisting senior artists, learning workflows, executing assigned tasks
Work EnvironmentCreative studios, gaming, film, or advertising industriesInternships, apprenticeships, or entry-level roles in similar industries

The Mid Level 3D Artist typically has more experience, greater technical skills, and handles more complex tasks independently compared to a Junior 3D Artist, who is still developing core skills and learning industry workflows.

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Contractor

Posted 27 days ago


Job description

Company Description

We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.

Job Description
  • Creation of high quality game assets in collaboration with concept artists and CCO
  • Maintaining the production pipeline and meeting deadlines.
  • Working closely with the implementation and gameplay departments.
  • Prototyping new technologies on the given platforms.
  • Leading the 3D Artists team
  • Setting the quality targets and bar for 3D assets and textures on the projects
  • Sharing knowledge and techniques across the studio
  • Mentoring 3D Artists
Qualifications
  • 5+ years of experience in game development
  • Expert knowledge of creating realistic creatures and assets
  • Expert knowledge of Max/Maya or equivalent package
  • Expert knowledge of Photoshop
  • Expert Knowledge of games development pipeline/environment/engines
  • Expert Knowledge of ZBrush/Mudbox or equivalent
  • Expert knowledge of texturing
  • Ability to create highpoly and lowpoly models and textures
  • Experience creating/tuning surface shaders a plus
  • Excellent communication skills
  • Good eye for details
  • English language
  • A strong team player & leader by example
Additional Information

Pluses

  • Shipped AAA PC or console titles as a Senior 3D Character Artist
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences