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Mid Level 3D Artist Jobs (NOW HIRING)

Senior Real-Time Viz Artist

Sarasota, FL ยท On-site

$80K - $90K/yr

Review work and provide specific, actionable technical feedback to junior and mid-level artists ... 3D production experience * Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time ...

Midvale, Utah (onsite) Sr 3D Artist / Art Director About Us At ZAGG Brands, we're at the forefront ... level-imagery that doesn't just showcase our products, but elevates them. This role will report to ...

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... level, tenure, or position within the company. Moreover, these benefits start on the first day of ...

Gunfire Games is seeking a VFX Artist (Mid-Level/Senior) to create and implement high-quality ... Proficiency with Photoshop and 3D Studio Max, Maya, or comparable 3D software. * Understanding of ...

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... level--imagery that doesn't just showcase our products, but elevates them. This role will report to ...

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... level-imagery that doesn't just showcase our products, but elevates them. This role will report to ...

Mid Level 3D CAD Modeler

Dahlgren, VA ยท On-site

$40.87 - $50.48/hr

The 3D CAD Modeler will support Integrated Topside Design (ITD) CAD model development of ship platforms and exterior systems and antennas installations. Essential Responsibilities: Will support the ...

The 3D CAD Modeler will support Integrated Topside Design (ITD) CAD model development of ship platforms and exterior systems and antennas installations. Essential Responsibilities: Will support the ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team! Responsibilities: * Create 3D characters and cosmetics in a visual style aligned ...

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Mid Level 3D Artist information

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How much do mid level 3d artist jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for mid level 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a mid level 3D artist?

A Mid Level 3D Artist is a creative professional who designs, models, textures, and renders three-dimensional assets for use in video games, films, animations, or other digital media. They have several years of experience in the field and are proficient in industry-standard software such as Blender, Maya, or 3ds Max. Mid Level 3D Artists are responsible for producing high-quality models while meeting project deadlines and collaborating with other team members, such as animators and concept artists. They often take on more complex tasks than junior artists and may mentor less experienced team members.

What are the key skills and qualifications needed to thrive as a mid level 3D artist?

To thrive as a Mid Level 3D Artist, you need proficiency in 3D modeling, texturing, lighting, and rendering, often supported by a relevant degree or portfolio of work. Familiarity with industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is typically required. Creative problem-solving, strong communication, and the ability to collaborate effectively with team members set outstanding artists apart. These skills and qualities are crucial for producing high-quality visual assets that meet project goals and adapt to evolving creative direction.

What are some common challenges faced by mid level 3d artists when working on collaborative projects?

Mid-level 3D artists often face the challenge of balancing creative input with established project guidelines and workflows set by senior artists or art directors. Collaborating with larger teams requires strong communication skills to ensure assets are compatible and meet technical specifications. Additionally, mid-level artists may need to adapt quickly to feedback and changes while maintaining consistency across different parts of the project. Navigating these challenges successfully can help mid-level artists stand out and progress toward senior roles.

What is the difference between Mid Level 3D Artist vs Junior 3D Artist?

AspectMid Level 3D ArtistJunior 3D Artist
Experience2-4 years of professional work0-2 years of experience or entry-level
SkillsProficient in 3D modeling, texturing, lighting, and renderingBasic understanding of 3D software and techniques
ResponsibilitiesIndependent project work, collaborating with teams, refining assetsAssisting senior artists, learning workflows, executing assigned tasks
Work EnvironmentCreative studios, gaming, film, or advertising industriesInternships, apprenticeships, or entry-level roles in similar industries

The Mid Level 3D Artist typically has more experience, greater technical skills, and handles more complex tasks independently compared to a Junior 3D Artist, who is still developing core skills and learning industry workflows.

More about Mid Level 3D Artist jobs

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Cities with the most Mid Level 3D Artist job openings:

What are the most commonly searched types of 3D Artist jobs?

The most popular types of 3D Artist jobs are:

What states have the most Mid Level 3D Artist jobs?

States with the most job openings for Mid Level 3D Artist jobs include:

Infographic showing various Mid Level 3D Artist job openings in the United States as of August 2026, with employment types broken down into 77% Full Time, 15% Part Time, and 8% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Senior Real-Time Viz Artist

Together Group

Sarasota, FL โ€ข On-site

$80K - $90K/yr

Full-time

Re-posted 24 days ago


Job description

Senior Real-Time Viz Artist
Department: Imerza
Employment Type: Full Time
Location: Imerza
Reporting To: Scott Baumberger
Compensation: $80,000 - $90,000 / year
Description
Compensation: $80,000 to $90,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.
We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.
Key Responsibilities
What You'll Do
  • Execute complex real-time production tasks across environments, assets, and architectural content
  • Deliver client-ready work with minimal revision
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role
  • Review work and provide specific, actionable technical feedback to junior and mid-level artists
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement
  • Maintain rigorous version control discipline using Perforce
  • Participate in project kickoffs and contribute to process improvements

Skills, Knowledge and Expertise
What We're Looking For
  • 5+ years of professional 3D production experience
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Deep real-time lighting expertise, technically proficient and artistically confident
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
  • Perforce required; Jira or equivalent project tracking
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.

Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute
  • Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit

Additional Requirements
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.