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Freelance Unreal Engine Developer Jobs in Ohio (NOW HIRING)

... Application Engine, Component Interface, SQR, BI Publisher, Integration Broker, and other ... Can we use Freelancer? : No * Named Job Posting? (if Yes - needs to be approved by SCSC) : No

Job Summary The Disguise Programmer supports the development of immersive visual content that ... Experience with real-time rendering engines (Notch, Unreal Engine, TouchDesigner). * Familiarity ...

Job Summary The Disguise Programmer supports the development of immersive visual content that ... Experience with real-time rendering engines (Notch, Unreal Engine, TouchDesigner). * Familiarity ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Columbus, OH · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Cleveland, OH · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Freelance Unreal Engine Developer information

What is the difference between Freelance Unreal Engine Developer vs Freelance Game Designer?

AspectFreelance Unreal Engine DeveloperFreelance Game Designer
Skills & CertificationsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame concept development, storytelling, level design, UI/UX
Work EnvironmentProject-based, technical, often remoteCreative, collaborative, often remote or studio-based
Industry UsageGame development, virtual production, simulationsGame design, narrative development, level creation

While both roles work within the gaming industry, a Freelance Unreal Engine Developer focuses on coding, technical implementation, and engine customization, whereas a Freelance Game Designer emphasizes creative concept development, storylines, and level design. Understanding these differences helps clients find the right freelancer for their project needs.

What are the key skills and qualifications needed to thrive as a Freelance Unreal Engine Developer, and why are they important?

To thrive as a Freelance Unreal Engine Developer, you need strong proficiency in C++ programming, 3D graphics, and a solid understanding of game development principles, often supported by a relevant degree or portfolio. Experience with Unreal Engine's Blueprint system, source control tools like Git, and familiarity with industry-standard asset pipelines are typically required. Exceptional problem-solving, communication, and time management skills help freelancers stand out when collaborating remotely and meeting client deadlines. These skills and qualifications are crucial for delivering high-quality interactive experiences efficiently and maintaining a strong professional reputation in a competitive market.

What does a Freelance Unreal Engine Developer do?

A Freelance Unreal Engine Developer specializes in creating interactive experiences, games, simulations, or visualizations using Unreal Engine, a powerful real-time 3D creation tool. They work independently, often contracted by studios or clients to build, optimize, and implement features within Unreal Engine projects. Their responsibilities can include programming in C++, creating and integrating assets, setting up blueprints, and collaborating with designers and artists. Freelance developers must also manage their own schedules and client communications. This role requires both technical skills and the ability to adapt to a variety of project needs.

What are some common challenges freelance Unreal Engine developers face when working with remote teams?

Freelance Unreal Engine developers often collaborate with remote teams spread across different time zones, which can make communication and project coordination challenging. Ensuring that code and assets are properly integrated in a shared repository requires diligence and clear documentation. Additionally, freelancers must proactively manage their time, deliverables, and expectations, as project requirements can change rapidly. Building strong relationships and maintaining regular updates with clients and team members helps mitigate these challenges and ensures successful project outcomes.
What are the most commonly searched types of Unreal Engine Developer jobs in Ohio? The most popular types of Unreal Engine Developer jobs in Ohio are:
What are popular job titles related to Freelance Unreal Engine Developer jobs in Ohio? For Freelance Unreal Engine Developer jobs in Ohio, the most frequently searched job titles are:
What job categories do people searching Freelance Unreal Engine Developer jobs in Ohio look for? The top searched job categories for Freelance Unreal Engine Developer jobs in Ohio are:
What cities in Ohio are hiring for Freelance Unreal Engine Developer jobs? Cities in Ohio with the most Freelance Unreal Engine Developer job openings:
Software Simulation Engineer, Sensor Rendering

Software Simulation Engineer, Sensor Rendering

Path Robotics

Columbus, OH

Other

Medical, Dental, Vision, Retirement, PTO

Posted 14 days ago


Job description

Build the Path Forward

At Path Robotics, we're attacking a trillion dollar opportunity - doing things that have never been done before to support an industry hurting from a lack of skilled labor. Big, hard problems are what Path tackles every day, and our people are our greatest asset to get that job done. Our intelligent, hardworking team of people do the impossible every single day, yet remain incredibly kind, humble, and always ready to support one another.

We're looking for a Software Simulation Engineer to help us stand up and scale our sensor simulation infrastructure for sim-to-real model training. You will own the rendering and simulation of our 2D and 3D sensors, which our perception models rely on. You'll produce photorealistic, physically accurate synthetic data, enabling us to train and validate perception systems faster and at a greater scale than real-world data alone allows.

What You'll Do

Experienced Level:

  • Implement and validate physics-based sensor simulation models (structured light, depth, RGB, stereo, etc.) within platforms such as NVIDIA Isaac Sim, Blender or Unreal Engine, producing outputs that closely match real sensor behavior.
  • Build photorealistic scene rendering pipelines that account for sensor placement on the robot end-effector. Emulate robot trajectories both with and without physical models. Utilize accurate material properties, such as metal reflectance, weld spatter, and torch glow, to ensure synthetic data is meaningful for perception model training.
  • Develop synthetic data generation pipelines producing annotated ground-truth (point clouds, depth maps, segmentation masks) at scale.
  • Implement domain randomization strategies (lighting, material variation, sensor noise, viewpoint perturbation) to improve sim-to-real transfer for downstream perception models.
  • Collaborate with perception teams to ensure rendered outputs meet dataset requirements and write high-quality Python code.

Senior Level:

  • Lead the design and validation of high-fidelity, photorealistic sensor render pipelines grounded in real sensor characterization data and validated against physical measurements.
  • Architect the sensor rendering strategy for the Perception team, defining which sensor modalities, material models, and environmental conditions must be simulated to support perception across the full weld cell workflow.
  • Own the sim-to-real validation framework: define quantitative benchmarks and go/no-go criteria for when synthetic sensor data is ready to feed production model training.
  • Drive 3D asset and environment pipeline strategy, including CAD-to-simulation workflows, SDF/URDF asset management, material library management, and procedural scene generation for weld cell environments across Gazebo, Isaac Sim, and Unreal Engine.
  • Define strategy for when and how to use each simulation platform (Gazebo for ROS-integrated functional testing, Isaac Sim or Unreal Engine for photorealistic synthetic data generation) and build workflows that span them coherently.
  • Mentor engineers on rendering best practices, physically based material modeling, Gazebo plugin development, and synthetic data methodology.
Who You Are
  • Education & Experience: Degree in CS/Robotics/EE plus 3+ years (Experienced) or 5+ years (Senior) in simulation, rendering, or perception.
  • Software Proficiency: Strong Python skills for building production-grade simulation tooling and plugins.
  • Simulation Platforms: Hands-on experience with NVIDIA Isaac Sim, Unreal Engine, Blender or Gazebo (Classic/Ignition).
  • Rendering & Assets: Solid understanding of Physically Based Rendering (PBR) and experience with 3D assets (URDF, SDF, USD).
  • 3D data and assets: Experience with mesh representations, material authoring, and CAD-to-render workflows using formats such as URDF, SDF, or USD.
  • Synthetic data pipelines: Experience building annotated synthetic dataset generation systems and domain randomization strategies aimed at real-world model training.
  • Generative AI: Experience with generative image AI (e.g., diffusion models) and its application in synthetic data generation.
Nice to Have
  • Direct experience with NVIDIA Omniverse / Isaac Sim and USD-based scene composition.
  • Familiarity with simulating industrial phenomena like arc flash, weld spatter, and thermal emission.
  • Experience with generative AI (diffusion models) and procedural geometry for scalable 3D mesh generation.
  • Prior work in manufacturing or automotive simulation and cloud-based render farm infrastructure.
  • Experience with GPU-accelerated rendering or cloud-based render farm infrastructure.
Why You'll Love It Here
  • Free lunch every day
  • Flexible PTO
  • Medical, Dental, and Vision insurance
  • 6 weeks 100% paid parental leave plus an additional 6-8 weeks maternity leave for the birthing parent (12-14 weeks total)
  • 401K through Empower
  • Paid Referral Bonus
Who We Are
At Path Robotics we love coming to work to solve interesting and tough challenges but also because our ideas are welcomed and valued. We encourage unique thinking and are dedicated to creating a diverse and inclusive environment. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
 
If you require a reasonable accommodation to participate in the application process or any part of the hiring process, please contact HR@path-robotics.com. We are committed to providing equal access and will work with qualified individuals to ensure a fair and accessible hiring experience. We will respond to your request within 48 hours.