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Senior Unreal Engine Developer Jobs in Ohio (NOW HIRING)

Job Summary The Disguise Programmer supports the development of immersive visual content that ... Experience with real-time rendering engines (Notch, Unreal Engine, TouchDesigner). * Familiarity ...

Sr Software Developer

Dayton, OH

$53 - $70/hr

The Senior Software Developer will lead teams developing state-of-the-art military aircraft ... engine performance) Familiarity with hardware-in-the-loop (HIL) or software-in-the-loop (SIL ...

Sr Software Developer

Dayton, OH

$51.75 - $68.25/hr

The Senior Software Developer will lead teams developing state-of-the-art military aircraft ... engine performance). * Familiarity with hardware-in-the-loop (HIL) or software-in-the-loop (SIL ...

Senior Software Developer

Yellow Springs, OH

$48.50 - $64.25/hr

About the Role As Senior Software Developer, you will be a key technical contributor on a ... Experience with a production authorization policy engine and a point of view on decoupling policy ...

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Senior Unreal Engine Developer information

See Ohio salary details

$23.8K

$76.3K

$155.4K

How much do senior unreal engine developer jobs pay per year?

As of Jul 25, 2026, the average yearly pay for senior unreal engine developer in Ohio is $76,329.00, according to ZipRecruiter salary data. Most workers in this role earn between $39,500.00 and $97,900.00 per year, depending on experience, location, and employer.

What is the difference between Senior Unreal Engine Developer vs Unreal Engine Programmer?

AspectSenior Unreal Engine DeveloperUnreal Engine Programmer
CredentialsTypically requires a degree in computer science, game design, or related field; extensive experience in Unreal EngineOften requires a degree or coding background; focus on programming skills in C++ and Blueprints
Work EnvironmentLeads development teams, manages project scope, and designs gameplay featuresFocuses on coding, debugging, and implementing gameplay mechanics
Industry UsageUsed across AAA and indie game studios, VR/AR projects, and simulation companiesPrimarily in game development, simulation, and visualization projects

The main difference is that a Senior Unreal Engine Developer oversees project design and team coordination, while an Unreal Engine Programmer concentrates on coding and implementing features. Both roles require strong Unreal Engine knowledge, but the developer role involves more leadership and project management responsibilities.

What are the key skills and qualifications needed to thrive as a Senior Unreal Engine Developer, and why are they important?

To thrive as a Senior Unreal Engine Developer, you need advanced knowledge of C++ programming, Unreal Engine's Blueprints system, and a strong background in 3D graphics or game development, typically supported by a relevant degree or extensive experience. Expertise in Unreal Engine (UE4/UE5), version control systems like Git, and familiarity with game development pipelines and debugging tools are essential. Problem-solving, creative thinking, and strong communication skills help in collaborating with multidisciplinary teams and driving innovative solutions. These skills and qualities are crucial to building high-quality, performant interactive experiences and leading complex projects to successful completion.

What are some common challenges faced by Senior Unreal Engine Developers when leading project teams?

Senior Unreal Engine Developers often navigate challenges such as balancing hands-on technical work with mentoring and supporting junior team members. They are responsible for ensuring code quality and project deadlines are met while troubleshooting complex performance or integration issues. Additionally, they frequently collaborate with artists, designers, and producers, requiring strong communication skills to align technical solutions with creative vision. Effectively prioritizing tasks and adapting to evolving project requirements are key to success in this role.

What are Senior Unreal Engine Developers?

Senior Unreal Engine Developers are experienced software engineers who specialize in using Unreal Engine, a popular game development platform, to design and build complex interactive applications, video games, simulations, and virtual environments. They are proficient in programming languages such as C++ and Blueprints, and often lead teams, oversee project architecture, optimize performance, and ensure best practices are followed. Senior developers also mentor junior staff, collaborate closely with artists and designers, and contribute to the creative and technical aspects of a project. Their expertise is crucial for delivering high-quality, efficient, and visually appealing products.
What are the most commonly searched types of Unreal Engine Developer jobs in Ohio? The most popular types of Unreal Engine Developer jobs in Ohio are:
What are popular job titles related to Senior Unreal Engine Developer jobs in Ohio? For Senior Unreal Engine Developer jobs in Ohio, the most frequently searched job titles are:
What job categories do people searching Senior Unreal Engine Developer jobs in Ohio look for? The top searched job categories for Senior Unreal Engine Developer jobs in Ohio are:
What cities in Ohio are hiring for Senior Unreal Engine Developer jobs? Cities in Ohio with the most Senior Unreal Engine Developer job openings:
Infographic showing various Senior Unreal Engine Developer job openings in Ohio as of July 2026, with employment types broken down into 82% Full Time, 6% Part Time, 1% Temporary, and 11% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $76,329 per year, or $36.7 per hour.
Software Simulation Engineer, Sensor Rendering

Software Simulation Engineer, Sensor Rendering

Path Robotics

Columbus, OH

Other

Medical, Dental, Vision, Retirement, PTO

Posted 11 days ago


Job description

Build the Path Forward

At Path Robotics, we're attacking a trillion dollar opportunity - doing things that have never been done before to support an industry hurting from a lack of skilled labor. Big, hard problems are what Path tackles every day, and our people are our greatest asset to get that job done. Our intelligent, hardworking team of people do the impossible every single day, yet remain incredibly kind, humble, and always ready to support one another.

We're looking for a Software Simulation Engineer to help us stand up and scale our sensor simulation infrastructure for sim-to-real model training. You will own the rendering and simulation of our 2D and 3D sensors, which our perception models rely on. You'll produce photorealistic, physically accurate synthetic data, enabling us to train and validate perception systems faster and at a greater scale than real-world data alone allows.

What You'll Do

Experienced Level:

  • Implement and validate physics-based sensor simulation models (structured light, depth, RGB, stereo, etc.) within platforms such as NVIDIA Isaac Sim, Blender or Unreal Engine, producing outputs that closely match real sensor behavior.
  • Build photorealistic scene rendering pipelines that account for sensor placement on the robot end-effector. Emulate robot trajectories both with and without physical models. Utilize accurate material properties, such as metal reflectance, weld spatter, and torch glow, to ensure synthetic data is meaningful for perception model training.
  • Develop synthetic data generation pipelines producing annotated ground-truth (point clouds, depth maps, segmentation masks) at scale.
  • Implement domain randomization strategies (lighting, material variation, sensor noise, viewpoint perturbation) to improve sim-to-real transfer for downstream perception models.
  • Collaborate with perception teams to ensure rendered outputs meet dataset requirements and write high-quality Python code.

Senior Level:

  • Lead the design and validation of high-fidelity, photorealistic sensor render pipelines grounded in real sensor characterization data and validated against physical measurements.
  • Architect the sensor rendering strategy for the Perception team, defining which sensor modalities, material models, and environmental conditions must be simulated to support perception across the full weld cell workflow.
  • Own the sim-to-real validation framework: define quantitative benchmarks and go/no-go criteria for when synthetic sensor data is ready to feed production model training.
  • Drive 3D asset and environment pipeline strategy, including CAD-to-simulation workflows, SDF/URDF asset management, material library management, and procedural scene generation for weld cell environments across Gazebo, Isaac Sim, and Unreal Engine.
  • Define strategy for when and how to use each simulation platform (Gazebo for ROS-integrated functional testing, Isaac Sim or Unreal Engine for photorealistic synthetic data generation) and build workflows that span them coherently.
  • Mentor engineers on rendering best practices, physically based material modeling, Gazebo plugin development, and synthetic data methodology.
Who You Are
  • Education & Experience: Degree in CS/Robotics/EE plus 3+ years (Experienced) or 5+ years (Senior) in simulation, rendering, or perception.
  • Software Proficiency: Strong Python skills for building production-grade simulation tooling and plugins.
  • Simulation Platforms: Hands-on experience with NVIDIA Isaac Sim, Unreal Engine, Blender or Gazebo (Classic/Ignition).
  • Rendering & Assets: Solid understanding of Physically Based Rendering (PBR) and experience with 3D assets (URDF, SDF, USD).
  • 3D data and assets: Experience with mesh representations, material authoring, and CAD-to-render workflows using formats such as URDF, SDF, or USD.
  • Synthetic data pipelines: Experience building annotated synthetic dataset generation systems and domain randomization strategies aimed at real-world model training.
  • Generative AI: Experience with generative image AI (e.g., diffusion models) and its application in synthetic data generation.
Nice to Have
  • Direct experience with NVIDIA Omniverse / Isaac Sim and USD-based scene composition.
  • Familiarity with simulating industrial phenomena like arc flash, weld spatter, and thermal emission.
  • Experience with generative AI (diffusion models) and procedural geometry for scalable 3D mesh generation.
  • Prior work in manufacturing or automotive simulation and cloud-based render farm infrastructure.
  • Experience with GPU-accelerated rendering or cloud-based render farm infrastructure.
Why You'll Love It Here
  • Free lunch every day
  • Flexible PTO
  • Medical, Dental, and Vision insurance
  • 6 weeks 100% paid parental leave plus an additional 6-8 weeks maternity leave for the birthing parent (12-14 weeks total)
  • 401K through Empower
  • Paid Referral Bonus
Who We Are
At Path Robotics we love coming to work to solve interesting and tough challenges but also because our ideas are welcomed and valued. We encourage unique thinking and are dedicated to creating a diverse and inclusive environment. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
 
If you require a reasonable accommodation to participate in the application process or any part of the hiring process, please contact HR@path-robotics.com. We are committed to providing equal access and will work with qualified individuals to ensure a fair and accessible hiring experience. We will respond to your request within 48 hours.