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Junior Unreal Engine Developer Jobs in Ohio (NOW HIRING)

Job Summary The Disguise Programmer supports the development of immersive visual content that ... Experience with real-time rendering engines (Notch, Unreal Engine, TouchDesigner). * Familiarity ...

Sr Software Developer

Dayton, OH · On-site

$53 - $70/hr

The work will involve mentoring junior developers and engineers, prioritizing and assigning tasks ... engine performance) Familiarity with hardware-in-the-loop (HIL) or software-in-the-loop (SIL ...

Sr Software Developer

Dayton, OH

$51.75 - $68.25/hr

The work will involve mentoring junior developers and engineers, prioritizing and assigning tasks ... engine performance). * Familiarity with hardware-in-the-loop (HIL) or software-in-the-loop (SIL ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Columbus, OH · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Cleveland, OH · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Senior Materials Engineer

Sidney, OH

$97K - $133K/yr

Mentor junior engineers and technicians on metallurgical techniques and best practices. * Model the ... Hands-on experience with SEM, optical microscopy, metallograph, and hardness testing equipment.

Senior Materials Engineer

Sidney, OH · On-site

$97K - $133K/yr

Mentor junior engineers and technicians on metallurgical techniques and best practices. * Model the ... Hands-on experience with SEM, optical microscopy, metallograph, and hardness testing equipment.

... engine tasks for computationally intensive parallel processing, following the statelessness ... grow junior development staff with best practices and experience sharing. Supervisory ...

Implement IXM engine tasks for computationally intensive parallel processing, following the ... Ability and willingness to work with and grow junior development staff with best practices and ...

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Junior Unreal Engine Developer information

See Ohio salary details

$22.8K

$84.6K

$130.7K

How much do junior unreal engine developer jobs pay per year?

As of Jul 27, 2026, the average yearly pay for junior unreal engine developer in Ohio is $84,589.00, according to ZipRecruiter salary data. Most workers in this role earn between $63,700.00 and $82,700.00 per year, depending on experience, location, and employer.

What are some common challenges faced by Junior Unreal Engine Developers when starting out on a new project?

Junior Unreal Engine Developers often encounter challenges such as understanding large and complex codebases, adapting to the team's workflow, and learning how to efficiently use version control systems like Git with Unreal projects. Additionally, balancing creative problem-solving with performance optimization can be demanding, especially when working under tight deadlines. Collaborating with artists, designers, and senior developers to implement features while maintaining good coding practices is a key part of the learning curve in this role.

What are the key skills and qualifications needed to thrive as a Junior Unreal Engine Developer, and why are they important?

To thrive as a Junior Unreal Engine Developer, you need a solid understanding of C++ programming, 3D math fundamentals, and game development principles, often supported by a relevant degree or coursework. Familiarity with Unreal Engine's Blueprint system, asset management, version control tools like Git, and basic shader or material creation is typically required. Strong problem-solving, teamwork, and communication skills help developers efficiently collaborate and adapt to changing project needs. These abilities are crucial for delivering high-quality, interactive experiences and contributing effectively to game development teams.

What does a Junior Unreal Engine Developer do?

A Junior Unreal Engine Developer assists in designing and developing interactive experiences, games, or simulations using Unreal Engine. Their responsibilities often include writing and debugging code, implementing assets, working with blueprints, and collaborating with artists and designers to bring projects to life. They typically support senior developers, learn industry-standard practices, and help optimize performance. This role is ideal for those starting their careers in game development or real-time 3D applications.
What are the most commonly searched types of Unreal Engine Developer jobs in Ohio? The most popular types of Unreal Engine Developer jobs in Ohio are:
What are popular job titles related to Junior Unreal Engine Developer jobs in Ohio? For Junior Unreal Engine Developer jobs in Ohio, the most frequently searched job titles are:
What job categories do people searching Junior Unreal Engine Developer jobs in Ohio look for? The top searched job categories for Junior Unreal Engine Developer jobs in Ohio are:
What cities in Ohio are hiring for Junior Unreal Engine Developer jobs? Cities in Ohio with the most Junior Unreal Engine Developer job openings:
Infographic showing various Junior Unreal Engine Developer job openings in Ohio as of July 2026, with employment types broken down into 82% Full Time, 6% Part Time, 1% Temporary, and 11% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $84,589 per year, or $40.7 per hour.
Software Simulation Engineer, Sensor Rendering

Software Simulation Engineer, Sensor Rendering

Path Robotics

Columbus, OH

Other

Medical, Dental, Vision, Retirement, PTO

Posted 13 days ago


Job description

Build the Path Forward

At Path Robotics, we're attacking a trillion dollar opportunity - doing things that have never been done before to support an industry hurting from a lack of skilled labor. Big, hard problems are what Path tackles every day, and our people are our greatest asset to get that job done. Our intelligent, hardworking team of people do the impossible every single day, yet remain incredibly kind, humble, and always ready to support one another.

We're looking for a Software Simulation Engineer to help us stand up and scale our sensor simulation infrastructure for sim-to-real model training. You will own the rendering and simulation of our 2D and 3D sensors, which our perception models rely on. You'll produce photorealistic, physically accurate synthetic data, enabling us to train and validate perception systems faster and at a greater scale than real-world data alone allows.

What You'll Do

Experienced Level:

  • Implement and validate physics-based sensor simulation models (structured light, depth, RGB, stereo, etc.) within platforms such as NVIDIA Isaac Sim, Blender or Unreal Engine, producing outputs that closely match real sensor behavior.
  • Build photorealistic scene rendering pipelines that account for sensor placement on the robot end-effector. Emulate robot trajectories both with and without physical models. Utilize accurate material properties, such as metal reflectance, weld spatter, and torch glow, to ensure synthetic data is meaningful for perception model training.
  • Develop synthetic data generation pipelines producing annotated ground-truth (point clouds, depth maps, segmentation masks) at scale.
  • Implement domain randomization strategies (lighting, material variation, sensor noise, viewpoint perturbation) to improve sim-to-real transfer for downstream perception models.
  • Collaborate with perception teams to ensure rendered outputs meet dataset requirements and write high-quality Python code.

Senior Level:

  • Lead the design and validation of high-fidelity, photorealistic sensor render pipelines grounded in real sensor characterization data and validated against physical measurements.
  • Architect the sensor rendering strategy for the Perception team, defining which sensor modalities, material models, and environmental conditions must be simulated to support perception across the full weld cell workflow.
  • Own the sim-to-real validation framework: define quantitative benchmarks and go/no-go criteria for when synthetic sensor data is ready to feed production model training.
  • Drive 3D asset and environment pipeline strategy, including CAD-to-simulation workflows, SDF/URDF asset management, material library management, and procedural scene generation for weld cell environments across Gazebo, Isaac Sim, and Unreal Engine.
  • Define strategy for when and how to use each simulation platform (Gazebo for ROS-integrated functional testing, Isaac Sim or Unreal Engine for photorealistic synthetic data generation) and build workflows that span them coherently.
  • Mentor engineers on rendering best practices, physically based material modeling, Gazebo plugin development, and synthetic data methodology.
Who You Are
  • Education & Experience: Degree in CS/Robotics/EE plus 3+ years (Experienced) or 5+ years (Senior) in simulation, rendering, or perception.
  • Software Proficiency: Strong Python skills for building production-grade simulation tooling and plugins.
  • Simulation Platforms: Hands-on experience with NVIDIA Isaac Sim, Unreal Engine, Blender or Gazebo (Classic/Ignition).
  • Rendering & Assets: Solid understanding of Physically Based Rendering (PBR) and experience with 3D assets (URDF, SDF, USD).
  • 3D data and assets: Experience with mesh representations, material authoring, and CAD-to-render workflows using formats such as URDF, SDF, or USD.
  • Synthetic data pipelines: Experience building annotated synthetic dataset generation systems and domain randomization strategies aimed at real-world model training.
  • Generative AI: Experience with generative image AI (e.g., diffusion models) and its application in synthetic data generation.
Nice to Have
  • Direct experience with NVIDIA Omniverse / Isaac Sim and USD-based scene composition.
  • Familiarity with simulating industrial phenomena like arc flash, weld spatter, and thermal emission.
  • Experience with generative AI (diffusion models) and procedural geometry for scalable 3D mesh generation.
  • Prior work in manufacturing or automotive simulation and cloud-based render farm infrastructure.
  • Experience with GPU-accelerated rendering or cloud-based render farm infrastructure.
Why You'll Love It Here
  • Free lunch every day
  • Flexible PTO
  • Medical, Dental, and Vision insurance
  • 6 weeks 100% paid parental leave plus an additional 6-8 weeks maternity leave for the birthing parent (12-14 weeks total)
  • 401K through Empower
  • Paid Referral Bonus
Who We Are
At Path Robotics we love coming to work to solve interesting and tough challenges but also because our ideas are welcomed and valued. We encourage unique thinking and are dedicated to creating a diverse and inclusive environment. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
 
If you require a reasonable accommodation to participate in the application process or any part of the hiring process, please contact HR@path-robotics.com. We are committed to providing equal access and will work with qualified individuals to ensure a fair and accessible hiring experience. We will respond to your request within 48 hours.