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Eye Tracking Jobs (NOW HIRING)

Partnering with XFN to understand capabilities and constraints of integrated hardware systems and firmware (including, but not limited to, displays, eye-tracking, cameras, depth sensors, IMU sensors ...

This role owns the systems architecture for fusing spatial inputs (hand, wrist, eye, and head tracking) with the keyboard, mouse, and trackpad connected to Mac, targeting a meaningful improvement in ...

This role owns the systems architecture for fusing spatial inputs (hand, wrist, eye, and head tracking) with the keyboard, mouse, and trackpad connected to Mac, targeting a meaningful improvement in ...

Showing results 41-60

Eye Tracking information

See salary details

$65K

$124.2K

$185K

How much do eye tracking jobs pay per year?

As of Sep 4, 2026, the average yearly pay for eye tracking in the United States is $124,213.00, according to ZipRecruiter salary data. Most workers in this role earn between $98,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is an eye tracking?

An Eye Tracking job involves using specialized technology to monitor and analyze eye movements, often to study user behavior, improve product design, or assess cognitive functions. Professionals in this field work in areas like UX research, psychology, marketing, and healthcare. They use eye-tracking hardware and software to gather insights on where and how people look at screens, products, or environments. This data helps businesses and researchers optimize designs, improve accessibility, and enhance user experiences.

What are common challenges faced by professionals working in eye tracking research or analysis roles?

Professionals in Eye Tracking roles often face challenges such as ensuring accurate calibration of equipment for diverse participant groups, managing large and complex datasets, and interpreting subtle gaze patterns in meaningful ways. Additionally, they must stay up-to-date with rapidly evolving technology and software used for data collection and analysis. Collaborating closely with UX designers, engineers, and researchers is common, and effectively communicating insights is key to driving actionable outcomes. These challenges make the role dynamic and require adaptability, continuous learning, and strong problem-solving skills.

What are the key skills and qualifications needed to thrive in the eye tracking position, and why are they important?

To thrive in an Eye Tracking role, candidates typically need expertise in experimental psychology, human-computer interaction, or cognitive science, often supported by a relevant bachelor's or master's degree. Familiarity with eye-tracking hardware (such as Tobii, SMI, or EyeLink), data analysis software, and statistical tools like SPSS or MATLAB is essential. Strong attention to detail, effective communication skills, and the ability to work collaboratively across disciplines are highly valued soft skills. These competencies are crucial for designing, conducting, and interpreting eye-tracking studies that inform product development and user experience improvements.

More about Eye Tracking jobs

What cities are hiring for Eye Tracking jobs?

Cities with the most Eye Tracking job openings:

What are the most commonly searched types of Eye Tracking jobs?

The most popular types of Eye Tracking jobs are:

What states have the most Eye Tracking jobs?

States with the most job openings for Eye Tracking jobs include:

What job categories do people searching Eye Tracking jobs look for?

The top searched job categories for Eye Tracking jobs are:

Infographic showing various Eye Tracking job openings in the United States as of August 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $124,213 per year, or $59.7 per hour.

AR/VR/ Unity

Quantum World Technologies Inc

Redmond, WA • On-site

Full-time

Re-posted 20 days ago


Job description

Job Title: AR/VR application developer (Unity Engine + AOSP + Firmware)

Job Location: Redmond, WA (Onsite for 5 days a week)

Job Type: Fulltime

Experience: 5 to 10 Years

Skills: Experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python

Job Description:

  • Develop, debug, and document code using C/C++, bash, shell, C#, Unity, Unreal Engine and/or Python
  • Support H&S UXR studies by developing testbeds and tools for diverse and innovative hardware prototypes. Anticipated needs include:
  • Implementing embedded device firmware to communicate with sensors, display, dimming technologies, and other embedded hardware components and systems
  • Hardware and software system integration across sensors, displays, computer-based stimuli, dynamic obstacle courses, and more
  • Utilizing/Using API frameworks for appropriate logging, transmitting, and visualization of multi-dimensional data from sensors and tracking systems
  • Develop event-triggered algorithms to generate dynamic and/or randomized stimuli (e.g., display content)
  • Partnering with XFN to understand capabilities and constraints of integrated hardware systems and firmware (including, but not limited to, displays, eye-tracking, cameras, depth sensors, IMU sensors, wearables)
  • Collaborating with H&S UXR team members to create flexible, reusable software user interfaces (“virtual labs”) that support adjustment of experimental parameters by study RAs and inclusion of new parameters in the future
  • Working with H&S UXR research scientists and/or vendors to provide rapid response and troubleshooting on-site during user research studies

Minimum Qualifications:

  • Bachelor’s Degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 3 years’ experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python
  • Experience integrating custom systems including sensors, API/SDK frameworks, and firmware
  • Excellent communication skills for understanding and translating technical information to engineers, UXRs, designers, executives
  • Track record of operating independently, demonstrating creativity, being detail-oriented, solving ambiguous problems, and delivering results in a highly-organized manner
  • Willingness to occasionally travel to study sites

Preferred Qualifications:

  • Experience facilitating implementation of closed-loop experimental paradigms, highly-controlled presentations of visual content to external displays of varying types, and collection of system-user telemetry
  • Experience working with electrical engineers, firmware developers, software engineers, and hardware prototypers
  • Experience developing AR/VR applications
  • Experience with Android Studio and/or Unity
  • Experience with Python