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Entry Level Video Game Publisher Jobs (NOW HIRING)

Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring ... Research investors, gaming companies, developers, publishers, lenders, partners, and comparable ...

Gaming Writer

$21.75 - $28/hr

Ability to independently write and publish clean, accurate content on tight deadlines * Strong understanding of gaming culture, internet trends, memes, and online communities * Passion for video ...

Create and publish digital content including short-form video, audio clips, social posts, graphics ... at games, events, and community activations. * Identify compelling moments from shows and convert ...

Create and publish digital content including short-form video, audio clips, social posts, graphics ... at games, events, and community activations. * Identify compelling moments from shows and convert ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and production, starting at $20 per hour. This position is open to YouthBeat alumni. Duration: 2 years ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and production, starting at $20 per hour. This position is open to YouthBeat alumni. Duration: 2 years ...

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Entry Level Video Game Publisher information

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$12

$29

$62

How much do entry level video game publisher jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for entry level video game publisher in the United States is $29.90, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $34.38 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Video Game Publisher, and why are they important?

To thrive as an Entry Level Video Game Publisher, you need a solid understanding of the gaming industry, project coordination, and basic marketing or business principles, often supported by a relevant degree. Familiarity with project management tools, content management systems, and analytics software is typically required. Strong communication, attention to detail, and teamwork skills help you efficiently manage publishing schedules and collaborate with development teams. These capabilities ensure that game releases are well-coordinated, marketed effectively, and delivered smoothly to target audiences.

What are some common challenges faced by entry-level professionals in video game publishing, and how can they overcome them?

Entry-level professionals in video game publishing often face challenges such as balancing multiple projects, adapting to fast-changing deadlines, and learning to communicate effectively with diverse teams including developers, marketers, and QA testers. Navigating these challenges requires strong organizational skills, openness to feedback, and a willingness to learn from more experienced colleagues. Proactively asking questions, seeking mentorship, and staying updated on industry trends can help new team members confidently contribute and grow within the company.

What does an entry level video game publisher do?

An entry level video game publisher typically supports the production, marketing, and distribution of video games. They may assist with quality assurance, help coordinate between developers and marketing teams, manage social media content, and track project timelines. Their responsibilities often include administrative tasks, data entry, and providing general support to ensure that games are successfully launched and promoted. This role is a good starting point for those interested in the business and production side of the gaming industry.
More about Entry Level Video Game Publisher jobs
What are the most commonly searched types of Video Game Publisher jobs? The most popular types of Video Game Publisher jobs are:
What states have the most Entry Level Video Game Publisher jobs? States with the most job openings for Entry Level Video Game Publisher jobs include:
What job categories do people searching Entry Level Video Game Publisher jobs look for? The top searched job categories for Entry Level Video Game Publisher jobs are:
Infographic showing various Entry Level Video Game Publisher job openings in the United States as of July 2026, with employment types broken down into 80% Full Time, 17% Part Time, and 3% Contract. Highlights an 77% In-person, 6% Hybrid, and 17% Remote job distribution, with an average salary of $62,196 per year, or $29.9 per hour.
Front-End/UI Engineer - Egofold (Junior to Mid-Level)

Front-End/UI Engineer - Egofold (Junior to Mid-Level)

Snail Games USA

Culver City, CA • On-site, Remote

$100K - $150K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 10 days ago


Job description

Location: Los Angeles Area (Hybrid)Salary: $100,000 – $150,000 Annually

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About Egofold

Egofold is an AI initiative within Snail Games focused on building a modular AI “brain” ecosystem for NPC intelligence, real-time perception systems, and simulation tooling across multiple game projects.

About the Role

We are seeking a Front-End/UI Engineer to design and build the interfaces through which users interact with Egofold’s agent systems. This includes internal tools for developers and designers, as well as future user-facing systems for configuring and controlling AI agents.

This role is not focused on static UI implementation alone. You will help define how complex AI systems—such as agent state, memory, decision-making, and training workflows—are exposed in intuitive, usable ways. The goal is to make powerful systems understandable and controllable.

Responsibilities
  • Design and implement user interfaces for interacting with AI agents, simulation tools, and system outputs

  • Translate complex system state (agent reasoning, memory, perception) into clear, usable visual representations

  • Build responsive, real-time Front-End & UI components for monitoring and controlling agents

  • Collaborate closely with Tools, AI, and Systems engineers to define workflows and user interactions

  • Contribute to design decisions around usability, clarity, and interaction models

  • Iterate on interfaces based on internal usage and feedback

Minimum Requirements
  • Strong experience building modern UIs (web or desktop) using frameworks such as React, Vue, or similar

  • Ability to design intuitive interfaces for complex or technical systems

  • Experience working with real-time data or interactive systems

  • Strong understanding of UX principles and usability

  • Proficiency in JavaScript/TypeScript and frontend architecture

Nice to Have
  • Experience building tools for developers, designers, or technical users

  • Familiarity with game engines, simulation tools, or AI systems

  • Experience visualizing complex system state (graphs, timelines, debugging tools)

  • Interest in human-AI interaction or agent interfaces

Why Join the Studio Sirens Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.