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Entry Level Video Game Marketing Jobs (NOW HIRING)

This is an entry-level role, so we don't specify a degree, your age, or your background. We care ... If you don't play games in this genre, this isn't the role for you. 3. You learn fast and take ...

Game Producer

Las Vegas, NV · Hybrid

$118K - $120K/yr

... marketing teams when and where needed. As the Game Producer we will look to you to use previous ... Provide land-based title video or still frame references to Art and engineering disciplines.

Game Producer

Las Vegas, NV · On-site

$118K - $120K/yr

... marketing teams when and where needed. As the Game Producer we will look to you to use previous ... Provide land-based title video or still frame references to Art and engineering disciplines.

... our video games, hardware systems, and collaborations with partners on a range of other ... Join Nintendo's Retail Marketing team and help bring our products to life at some of our largest ...

Game Producer

$126K - $129K/yr

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts, and other stakeholders from across the business all work together on delivering new player ...

Actor para video de TikTok

Houston, TX · On-site

$111K - $113K/yr

Se búsca de un Actor para Video de TikTok que se una a nuestro equipo creativo. Nuestra empresa se ... marketing a través de actuaciones dinámicas y cautivadoras en la plataforma de TikTok. El ...

Actor para video de TikTok

Houston, TX · On-site

$111K - $113K/yr

Se búsca de un Actor para Video de TikTok que se una a nuestro equipo creativo. Nuestra empresa se ... marketing a través de actuaciones dinámicas y cautivadoras en la plataforma de TikTok. El ...

Actor para video de TikTok

Houston, TX · On-site

$118K - $120K/yr

Se busca de un Actor para Video de TikTok que se una a nuestro equipo creativo. Nuestra empresa se ... de marketing a traves de actuaciones dinamicas y cautivadoras en la plataforma de TikTok. El ...

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Entry Level Video Game Marketing information

See salary details

$29.5K

$49.6K

$60K

How much do entry level video game marketing jobs pay per year?

As of Aug 3, 2026, the average yearly pay for entry level video game marketing in the United States is $49,574.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $54,500.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Video Game Marketing vs Entry Level Digital Marketing?

AspectEntry Level Video Game MarketingEntry Level Digital Marketing
Required CredentialsBachelor's in Marketing, Communications, or related field; passion for gamingBachelor's in Marketing, Communications, or related field; familiarity with digital tools
Work EnvironmentGaming companies, marketing agencies, eventsVarious industries, online platforms, agencies
Industry UsagePrimarily in gaming and entertainment sectors

Entry Level Video Game Marketing and Entry Level Digital Marketing share similar educational backgrounds and work environments. However, video game marketing focuses specifically on promoting gaming products and engaging gaming communities, while digital marketing covers a broader range of industries and online strategies. Both roles require creativity, communication skills, and familiarity with digital tools, but their target audiences and industry focus differ.

What are the key skills and qualifications needed to thrive as an entry level video game marketing professional, and why are they important?

To thrive in Entry Level Video Game Marketing, you need a solid understanding of marketing fundamentals, knowledge of the gaming industry, and typically a bachelor’s degree in marketing, communications, or a related field. Familiarity with social media platforms, basic analytics tools like Google Analytics, and content management systems is often required. Strong communication, creativity, and collaboration skills help you engage gaming audiences and work effectively with cross-functional teams. These skills are crucial for successfully promoting games, building brand awareness, and driving player engagement in a competitive market.

What types of projects or campaigns might an entry-level video game marketing professional work on?

As an entry-level video game marketing professional, you may assist with a range of projects, including social media promotions, influencer outreach, community engagement, and supporting the launch of new game titles. Your responsibilities could involve creating content, analyzing engagement metrics, and collaborating with other departments such as product development and public relations. This role often provides hands-on experience with both digital and traditional marketing campaigns, allowing you to develop a broad skill set while contributing to the overall success of game launches.

What is entry level video game marketing?

Entry level video game marketing involves supporting the promotion and sales of video games by assisting with tasks like social media management, market research, event coordination, and content creation. Professionals in these roles often help develop marketing campaigns, engage with online communities, and analyze player feedback to improve game visibility. It’s a great starting point for those interested in combining a passion for gaming with skills in communication, analytics, and creativity.

What are entry-level jobs in video game marketing?

If you love video games, you can get an entry-level job in video game marketing. These jobs have titles like marketing associate, product marketing writer, and associate brand marketing manager, and you often have duties that revolve around assisting with the creation and execution of marketing strategies for a variety of entertainment products. In video game marketing, you promote and sell video games to consumers, assist your team with competitor research, write and edit marketing materials, and help manage go-to-market activities. Additionally, you interact with game developers to understand gameplay and value propositions, and you help analyze sales data to steer marketing efforts.

What cities are hiring for Entry Level Video Game Marketing jobs? Cities with the most Entry Level Video Game Marketing job openings:
What are the most commonly searched types of Video Game Marketing jobs? The most popular types of Video Game Marketing jobs are:
What states have the most Entry Level Video Game Marketing jobs? States with the most job openings for Entry Level Video Game Marketing jobs include:
Infographic showing various Entry Level Video Game Marketing job openings in the United States as of July 2026, with employment types broken down into 87% Full Time, 10% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $49,574 per year, or $23.8 per hour.

Full-time

Posted 18 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see