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Entry Level Remote Video Game Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... This is an entry-level role, so we don't specify a degree, your age, or your background. We care ...

Games Producer- Talent Pool

Fort Lauderdale, FL · Remote

$126K - $129K/yr

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Charleston, SC · Remote

$126K - $129K/yr

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Fort Lauderdale, FL · On-site +1

$118K - $120K/yr

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Games Producer- Talent Pool

Charleston, SC · On-site +1

$116K - $117K/yr

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Experience managing co-development, outsourcing, or remote teams is a plus. * Passion for games and ...

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... courses in Video Game Design. Applications will be received on an ongoing basis and will be ...

$67K - $105K/yr

Entry-Level Remote Benefits Specialist Fully Remote - U.S. (Georgia priority + select approved ... If selected, you will receive an email and text with a link to: 1⃣ Watch a career overview video ...

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Entry Level Remote Video Game information

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How much do entry level remote video game jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for entry level remote video game in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is an entry level remote video game job?

Entry level remote video game jobs are positions within the video game industry that are suitable for individuals with little to no prior experience and can be performed from home or any remote location. These roles may include game testers, customer support agents, community moderators, or entry-level artists and programmers. They often focus on tasks like testing games for bugs, providing player support, or assisting in content creation, offering a starting point for a career in the gaming industry without requiring extensive qualifications or on-site presence.

What are the key skills and qualifications needed to thrive as an entry level remote video game tester?

To excel as an Entry Level Remote Video Game Tester, you need a keen attention to detail, strong problem-solving abilities, and a basic understanding of gaming platforms and software, often supported by a high school diploma or equivalent. Familiarity with bug tracking systems (like Jira), testing tools, and various gaming consoles or PC environments is typically required. Excellent written communication, teamwork, and adaptability help testers provide clear feedback and collaborate effectively with development teams. These skills ensure accurate identification of bugs, clear reporting, and a smooth development process that leads to higher-quality games.

What are some typical challenges faced by entry level remote video game testers, and how can they be overcome?

Entry-level remote video game testers often face challenges such as effective communication with development teams, managing time independently, and learning to document bugs clearly. Since team members may be distributed across different locations and time zones, proactive communication through chat and project management tools is essential. New testers can overcome these obstacles by participating in regular virtual meetings, following standardized bug-reporting protocols, and seeking feedback from more experienced testers. Staying organized and self-motivated is key to thriving in a remote testing environment.

What is the difference between Entry Level Remote Video Game vs Entry Level Remote Game Designer?

AspectEntry Level Remote Video GameEntry Level Remote Game Designer
Required CredentialsHigh school diploma or equivalent; some roles may prefer related courseworkHigh school diploma; portfolio or coursework in game design or related fields
Work EnvironmentRemote, often collaborative with developers and artistsRemote, creative environment involving concept development and design
Industry UsageUsed broadly across game development companiesSpecific to game design teams within the industry
Common Search IntentEntry level remote gaming jobs, beginner game rolesEntry level remote game design positions, creative roles in gaming

While both roles are entry-level and remote within the gaming industry, the Entry Level Remote Video Game position typically involves supporting game development tasks, whereas the Entry Level Remote Game Designer focuses on creating game concepts and mechanics. Understanding these differences helps job seekers target the right roles based on their skills and interests.

More about Entry Level Remote Video Game jobs

What cities are hiring for Entry Level Remote Video Game jobs?

Cities with the most Entry Level Remote Video Game job openings:

What are the most commonly searched types of Remote Video Game jobs?

The most popular types of Remote Video Game jobs are:

What states have the most Entry Level Remote Video Game jobs?

States with the most job openings for Entry Level Remote Video Game jobs include:

Infographic showing various Entry Level Remote Video Game job openings in the United States as of August 2026, with employment types broken down into 59% Full Time, 26% Part Time, and 15% Contract. Highlights an 100% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.

Full-time

Re-posted 19 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see