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Entry Level Remote Video Game Jobs (NOW HIRING)

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Entry Level Remote Video Game information

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$12

$18

$23

How much do entry level remote video game jobs pay per hour?

As of Jun 13, 2026, the average hourly pay for entry level remote video game in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What are entry level remote video game jobs?

Entry level remote video game jobs are positions within the video game industry that are suitable for individuals with little to no prior experience and can be performed from home or any remote location. These roles may include game testers, customer support agents, community moderators, or entry-level artists and programmers. They often focus on tasks like testing games for bugs, providing player support, or assisting in content creation, offering a starting point for a career in the gaming industry without requiring extensive qualifications or on-site presence.

What are the key skills and qualifications needed to thrive as an Entry Level Remote Video Game Tester, and why are they important?

To excel as an Entry Level Remote Video Game Tester, you need a keen attention to detail, strong problem-solving abilities, and a basic understanding of gaming platforms and software, often supported by a high school diploma or equivalent. Familiarity with bug tracking systems (like Jira), testing tools, and various gaming consoles or PC environments is typically required. Excellent written communication, teamwork, and adaptability help testers provide clear feedback and collaborate effectively with development teams. These skills ensure accurate identification of bugs, clear reporting, and a smooth development process that leads to higher-quality games.

What are some typical challenges faced by entry-level remote video game testers, and how can they be overcome?

Entry-level remote video game testers often face challenges such as effective communication with development teams, managing time independently, and learning to document bugs clearly. Since team members may be distributed across different locations and time zones, proactive communication through chat and project management tools is essential. New testers can overcome these obstacles by participating in regular virtual meetings, following standardized bug-reporting protocols, and seeking feedback from more experienced testers. Staying organized and self-motivated is key to thriving in a remote testing environment.

What is the difference between Entry Level Remote Video Game vs Entry Level Remote Game Designer?

AspectEntry Level Remote Video GameEntry Level Remote Game Designer
Required CredentialsHigh school diploma or equivalent; some roles may prefer related courseworkHigh school diploma; portfolio or coursework in game design or related fields
Work EnvironmentRemote, often collaborative with developers and artistsRemote, creative environment involving concept development and design
Industry UsageUsed broadly across game development companiesSpecific to game design teams within the industry
Common Search IntentEntry level remote gaming jobs, beginner game rolesEntry level remote game design positions, creative roles in gaming

While both roles are entry-level and remote within the gaming industry, the Entry Level Remote Video Game position typically involves supporting game development tasks, whereas the Entry Level Remote Game Designer focuses on creating game concepts and mechanics. Understanding these differences helps job seekers target the right roles based on their skills and interests.

More about Entry Level Remote Video Game jobs
What cities are hiring for Entry Level Remote Video Game jobs? Cities with the most Entry Level Remote Video Game job openings:
What are the most commonly searched types of Remote Video Game jobs? The most popular types of Remote Video Game jobs are:
What states have the most Entry Level Remote Video Game jobs? States with the most job openings for Entry Level Remote Video Game jobs include:
Infographic showing various Entry Level Remote Video Game job openings in the United States as of June 2026, with employment types broken down into 3% Internship, 73% Full Time, 18% Part Time, and 6% Contract. Highlights an 100% Remote job distribution, with an average salary of $38,600 per year, or $18.6 per hour.
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo of America Inc.

Redmond, WA • On-site, Remote

$34 - $51/hr

Other

Medical

Posted 4 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 189 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience.
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:
$34—$51 USD