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Entry Level Immersive Media Design Jobs (NOW HIRING)

Social Media Intern

Somerville, MA · On-site

$15 - $18/hr

The Role We are excited to bring on our first Social Media Intern for the fall semester! This is a ... Interest in immersive, experiential, or the arts * Basic photo editing and graphic design * $15-$18 ...

Posted today

This is an entry-level position ideal for someone interested in marketing, social media, business ... Interest in marketing, design, technology, or business growth Preferred but not required: * Canva ...

... entry level creative position. Please include a link to your online portfolio or design samples to ... Social media design and marketing Qualifications * Experience designing websites for at least 1-2 ...

Showing results 21-40

Entry Level Immersive Media Design information

See salary details

$29.5K

$49.6K

$60K

How much do entry level immersive media design jobs pay per year?

As of Sep 6, 2026, the average yearly pay for entry level immersive media design in the United States is $49,574.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $54,500.00 per year, depending on experience, location, and employer.

What is an entry level immersive media design?

An Entry Level Immersive Media Design job involves creating interactive and engaging experiences using technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR). Professionals in this role often work on designing digital content, 3D environments, and interactive elements for applications in entertainment, education, marketing, or training. Entry level positions typically require knowledge of design software, basic programming skills, and an understanding of user experience principles. These roles are ideal for recent graduates or those new to the immersive media field who want to build foundational skills and gain experience working on projects that blend creativity with technology.

What types of projects does an entry level immersive media designer typically work on, and how do they collaborate with other team members?

Entry level immersive media designers often contribute to projects such as virtual reality experiences, interactive installations, or augmented reality applications. They usually work closely with developers, 3D artists, and UX/UI designers to bring concepts to life, learning to integrate technical and creative elements. Collaboration often involves regular team meetings, sharing prototypes, and adapting designs based on feedback. This structure provides excellent opportunities to develop both technical and communication skills while learning from more experienced colleagues.

What are the key skills and qualifications needed to thrive as an entry level immersive media designer, and why are they important?

To thrive as an Entry Level Immersive Media Designer, you need a solid understanding of design fundamentals, 3D modeling, and interactive media, typically supported by a degree or coursework in media design or a related field. Familiarity with tools such as Unity or Unreal Engine, Adobe Creative Suite, and VR/AR hardware is usually required. Creativity, problem-solving abilities, and strong communication skills help you collaborate effectively and bring innovative ideas to life. These competencies are crucial for producing engaging immersive experiences that meet client goals and user needs.

What is the difference between Entry Level Immersive Media Design vs Entry Level 3D Artist?

AspectEntry Level Immersive Media DesignEntry Level 3D Artist
Required SkillsBasic 3D modeling, UX/UI, storytelling, software like Unity or Unreal3D modeling, texturing, rendering, software like Maya or Blender
Work EnvironmentInteractive media, VR/AR projects, multimedia agenciesAnimation studios, game development, visual effects
Common Industry UsageDesigning immersive experiences for education, marketing, entertainmentCreating 3D assets for games, films, and animations

Entry Level Immersive Media Design focuses on creating interactive, immersive experiences using multimedia and VR/AR tools, while Entry Level 3D Artist specializes in modeling and rendering 3D assets for various media. Both roles require foundational 3D skills but differ in their focus on interaction versus asset creation.

More about Entry Level Immersive Media Design jobs

What cities are hiring for Entry Level Immersive Media Design jobs?

Cities with the most Entry Level Immersive Media Design job openings:

What are the most commonly searched types of Immersive Media Design jobs?

The most popular types of Immersive Media Design jobs are:

What states have the most Entry Level Immersive Media Design jobs?

States with the most job openings for Entry Level Immersive Media Design jobs include:

Infographic showing various Entry Level Immersive Media Design job openings in the United States as of August 2026, with employment types broken down into 6% Internship, 77% Full Time, 11% Part Time, and 6% Contract. Highlights an 100% In-person job distribution, with an average salary of $49,574 per year, or $23.8 per hour.

Part-Time Faculty, SuperCollider and Computational Sound

Berklee College of Music

Boston, MA • On-site

$66.96 - $138/hr

Part-time

Re-posted 18 days ago


Berklee College Of Music rating

5.5

Company rating: 5.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

597th of 631 rated colleges and universities


Job description

Job Description:
The Electronic Production and Design Department at Berklee College of Music seeks a part-time faculty member to teach courses in SuperCollider, computational sound, and algorithmic music systems.
The successful candidate will possess deep expertise in SuperCollider as a platform for sound synthesis, digital signal processing (DSP), algorithmic composition, and interactive audio systems. The faculty member will guide students in developing both technical proficiency and creative fluency through code-based approaches to sound creation and musical expression. This position supports Berklee's growing emphasis on creative coding, generative systems, immersive audio, experimental electronic music, and emerging creative technologies.
This is a part-time faculty position with the opportunity to teach throughout the academic year with a renewable contract, initial appointment beginning in September, 2026. Compensation is commensurate with professional experience.
Responsibilities
  • Teach undergraduate courses focused on SuperCollider and computational approaches to sound and music generation and exploration.
  • Guide students in the application of sound synthesis, digital signal processing, algorithmic composition, and real-time audio programming through SuperCollider.
  • Guide students in the design and implementation of custom synthesis instruments, generative music systems, and interactive audio applications.
  • Teach foundational and advanced programming concepts as they relate to music and sound.
  • Develop assignments and projects that integrate technical understanding with artistic practice and creative problem solving.
  • Provide mentorship and feedback on student projects and performances.
  • Participate in departmental activities and collaborate with faculty across electronic music, sound design, coding, and immersive media initiatives.

Required Qualifications
  • Professional or academic expertise in SuperCollider.
  • Strong understanding of digital signal processing, sound synthesis, and computer music systems.
  • Experience creating original work using code-based approaches to sound and music.
  • Ability to teach both technical concepts and creative applications.
  • Excellent communication, mentoring, and teaching skills, with the ability to translate complex concepts in coding, sound synthesis, and digital signal processing into engaging, student-centered learning experiences.
  • Bachelor's degree or equivalent professional experience.

Preferred Qualifications
  • Master's degree or equivalent professional achievement.
  • College-level teaching experience.
  • Experience with algorithmic composition, generative music, or interactive audio systems.
  • Knowledge of additional creative coding environments such as Max/MSP, ChucK, TidalCycles, Python, or related technologies.
  • Active artistic, research, or professional practice in electronic music, sound art, computational media, or music technology.

About the Department
The Electronic Production and Design Department prepares students for careers at the intersection of music, technology, performance, and innovation. Students engage with contemporary practices including electronic music production, sound design, digital instrument performance, coding, immersive audio, game audio, interactive media, and emerging creative technologies.
Electronic applications only. Please submit the following materials in PDF or Word format, at Berklee.edu/jobs.
  • Letter of application
  • A current resume or curriculum vitae, with worklist
  • Names, titles and contact information for at least three (3) references

Hiring Range: Part-time Faculty as of 9/1/26: $66.96-$138 per hour. Salaries for faculty positions vary by academic rank; Instructor, Assistant Professor, Associate Professor, and Professor. Candidates are placed into a rank following the final completion of the interview process, based on qualifications, experience, and alignment with institutional needs.
Please visit the Berklee Total Rewards page for a complete listing of benefits.
This document does not create an employment contract, implied or otherwise, other than an "at will" employment relationship.
Diversity, Equity, Inclusion & Equal Employment Opportunity at Berklee:
We support an inclusive workplace where everyone excels based on personal merit, qualifications, experience, ability, and job performance. Berklee affirms that inequality is detrimental to our faculty, staff, students, and the communities we serve. Our goal is to make lasting change through our actions. Berklee is committed to providing fair and equitable consideration of all employees and applicants without regard to race, color, religion, ancestry, age, national origin, place of birth, gender, sexual orientation, gender identity or expression, disability, genetic information, or status as a member of the armed forces or veteran of the armed forces, or any other category protected by federal, state, or local law.
As part of this commitment, Berklee will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, to perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the Human Resources Team at hroperations@Berklee.edu or call 617-747-2375.
*Currently enrolled Berklee students are not permitted to apply for staff or faculty positions.*
Employee Type:
Faculty

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