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Entry Level Immersive Media Design Jobs (NOW HIRING)

This is an entry-level position ideal for someone interested in marketing, social media, business ... Interest in marketing, design, technology, or business growth Preferred but not required: * Canva ...

This is an entry-level position ideal for someone interested in marketing, social media, business ... Interest in marketing, design, technology, or business growth Preferred but not required: * Canva ...

... entry level creative position. Please include a link to your online portfolio or design samples to ... Social media design and marketing Qualifications * Experience designing websites for at least 1-2 ...

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Entry Level Immersive Media Design information

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$29.5K

$49.6K

$60K

How much do entry level immersive media design jobs pay per year?

As of Aug 12, 2026, the average yearly pay for entry level immersive media design in the United States is $49,574.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $54,500.00 per year, depending on experience, location, and employer.

What is an entry level immersive media design?

An Entry Level Immersive Media Design job involves creating interactive and engaging experiences using technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR). Professionals in this role often work on designing digital content, 3D environments, and interactive elements for applications in entertainment, education, marketing, or training. Entry level positions typically require knowledge of design software, basic programming skills, and an understanding of user experience principles. These roles are ideal for recent graduates or those new to the immersive media field who want to build foundational skills and gain experience working on projects that blend creativity with technology.

What types of projects does an entry level immersive media designer typically work on, and how do they collaborate with other team members?

Entry level immersive media designers often contribute to projects such as virtual reality experiences, interactive installations, or augmented reality applications. They usually work closely with developers, 3D artists, and UX/UI designers to bring concepts to life, learning to integrate technical and creative elements. Collaboration often involves regular team meetings, sharing prototypes, and adapting designs based on feedback. This structure provides excellent opportunities to develop both technical and communication skills while learning from more experienced colleagues.

What are the key skills and qualifications needed to thrive as an entry level immersive media designer, and why are they important?

To thrive as an Entry Level Immersive Media Designer, you need a solid understanding of design fundamentals, 3D modeling, and interactive media, typically supported by a degree or coursework in media design or a related field. Familiarity with tools such as Unity or Unreal Engine, Adobe Creative Suite, and VR/AR hardware is usually required. Creativity, problem-solving abilities, and strong communication skills help you collaborate effectively and bring innovative ideas to life. These competencies are crucial for producing engaging immersive experiences that meet client goals and user needs.

What is the difference between Entry Level Immersive Media Design vs Entry Level 3D Artist?

AspectEntry Level Immersive Media DesignEntry Level 3D Artist
Required SkillsBasic 3D modeling, UX/UI, storytelling, software like Unity or Unreal3D modeling, texturing, rendering, software like Maya or Blender
Work EnvironmentInteractive media, VR/AR projects, multimedia agenciesAnimation studios, game development, visual effects
Common Industry UsageDesigning immersive experiences for education, marketing, entertainmentCreating 3D assets for games, films, and animations

Entry Level Immersive Media Design focuses on creating interactive, immersive experiences using multimedia and VR/AR tools, while Entry Level 3D Artist specializes in modeling and rendering 3D assets for various media. Both roles require foundational 3D skills but differ in their focus on interaction versus asset creation.

More about Entry Level Immersive Media Design jobs
What cities are hiring for Entry Level Immersive Media Design jobs? Cities with the most Entry Level Immersive Media Design job openings:
What are the most commonly searched types of Immersive Media Design jobs? The most popular types of Immersive Media Design jobs are:
What states have the most Entry Level Immersive Media Design jobs? States with the most job openings for Entry Level Immersive Media Design jobs include:
Infographic showing various Entry Level Immersive Media Design job openings in the United States as of August 2026, with employment types broken down into 6% Internship, 77% Full Time, 11% Part Time, and 6% Contract. Highlights an 100% In-person job distribution, with an average salary of $49,574 per year, or $23.8 per hour.

Full-time

Re-posted 21 days ago


Savannah College of Art and Design rating

5.9

Company rating: 5.9 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

570th of 618 rated colleges and universities


Job description

Professor, Robotics

Apply now Job no: 502299
Work type: Faculty Full Time
Location: Atlanta
Categories: Interactive Design/Game Development

As a robotics professor, you will join a dedicated, award-winning faculty in the School of Creative Technology. You will play a key role in shaping a progressive curriculum and encourage interdisciplinary collaboration across SCAD locations, fostering connections with related disciplines such as industrial design, interaction design, animation, and immersive media. You will prepare talented students for rapidly evolving careers at the intersection of robotics, design, and human experience.  You will do so through professional, positive, and engaging courses that cultivate curiosity and critical thinking, empowering students to explore emerging areas such as soft robotics, wearable systems, biomimicry, storytelling, and more.
 
In this position, you will advocate for interdisciplinary collaboration and foster an environment that encourages diverse perspectives and innovation to create robotic systems that are functional, expressive, emotionally resonant, and socially responsive. Responsibilities include adherence to all duties and expectations outlined in the SCAD Faculty Handbook, which encompasses coursework preparation, syllabus design and approval, office hours, midterm grade reviews, and more. Among other responsibilities, you will provide students with extra help sessions, extended learning opportunities, and field trips outside of regular class hours.  
 
In this role, you will model professionalism, fulfill all grading and academic documentation requirements, and record attendance. You will assist with all academic assessment and institutional effectiveness efforts. Occasionally, you may support departmental and university-wide initiatives by attending both in-person and virtual events, such as faculty councils, admission activities, accreditation support, curriculum development, and exhibitions, among other duties. Professors must fulfill teaching assignments determined by contact hours as specified in the Employment Agreement. 
 
The ideal candidate is passionate about teaching in higher education and has in-depth understanding of robotics development, digital fabrication, physical fabrication, electronic design, design methodologies, and human-centered design principles. They are adept at guiding diverse groups of students and faculty and can provide students with a comprehensive, hands-on education that integrates both technical systems and design-driven inquiry. The candidate demonstrates project management, organization, and curriculum building skills to prepare students for real-world challenges. They also demonstrate an expertise in prototyping robotic systems digitally and physically, including electronics, sensors, actuators, and embedded systems.
 
To succeed in this role, the candidate must be forward-thinking and can thrive in an environment that values collaboration, creativity, and experimentation. They possess a strong understanding of form, behavior, and interaction design. The candidate is also familiar with designing and developing interactive systems that communicate intent, personality, and meaning through movement, gesture, and form. They are also interested in speculative, critical, or future-oriented approaches to robotics and human-machine interaction.

Minimum qualifications: 

  • Terminal degree in robotics or a relevant field
  • Academic and professional credentials to teach in robotics
  • Two years of work experience in robotics, physical computing, or interactive systems development or post-secondary teaching experience
  • Cross-disciplinary design experience or collaboration across industrial design, UX, animation, computation, or media arts
  • Background in studio-based teaching, iterative prototyping, and experiential learning

Travel required: 

  • Less than 10% 

Required application documents: 

  • Current resume and/or CV 
  • Cover letter 
  • Portfolio demonstrating technical execution and design thinking 
  • Unofficial academic transcripts  

Work hours: As noted in the Employment Agreement. 

ADA tag: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements and minimum qualifications listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions and/or meet the minimum qualifications.

Advertised: 21 May 2026 Eastern Daylight Time
Applications close:

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