2

Entry Level Game Designer Jobs in Indiana (NOW HIRING)

next page

Showing results 1-20

Entry Level Game Designer information

See Indiana salary details

$44.7K

$148.4K

How much do entry level game designer jobs pay per year?

As of Jul 24, 2026, the average yearly pay for entry level game designer in Indiana is $141,895.00, according to ZipRecruiter salary data. Most workers in this role earn between $147,500.00 and $147,500.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Game Designer vs Junior Game Developer?

AspectEntry Level Game DesignerJunior Game Developer
Required CredentialsDegree in game design, computer science, or related field; portfolioDegree in computer science, software engineering, or related; coding skills
Work EnvironmentDesign studios, game companies, remoteDevelopment teams, coding environments, collaborative
Industry UsageDesign-focused roles, concept creationProgramming, coding, implementing game features
Common Search IntentEntry level design roles, game design careersStarting coding roles, game development jobs

While both roles are entry-level positions in the game industry, an Entry Level Game Designer primarily focuses on creating game concepts, storylines, and gameplay mechanics. In contrast, a Junior Game Developer emphasizes coding, implementing features, and technical development. Both roles often require related degrees and are part of collaborative game development teams, but they serve different functions within the game creation process.

What Does an Entry-Level Game Designer Do?

A game designer is involved in creating the concept, story, and characters of a video game. While lead game designers are experienced professionals with previous experience, entry-level game designer jobs include positions such as level designer, video game artist, or programmer. The duties of an artist involve designing the game's visual elements, while level designers produce the story elements and gameplay mechanics. Programmers use existing game engines or frameworks to translate the artistic vision of their team into a playable game, and programming specialists may even create new game engines from scratch.

What does an entry level game designer do?

An entry level game designer assists in creating and developing the concepts, mechanics, and rules for video games. They often work on tasks such as designing levels, writing documentation, and helping to balance game play. Entry level designers typically collaborate with artists, programmers, and senior designers to implement features and ensure the game is fun and engaging. This role is a great starting point for those looking to build a career in the game industry, offering opportunities to learn from experienced professionals while contributing creative ideas.

What types of projects and tasks can an Entry Level Game Designer expect to work on during their first year?

As an Entry Level Game Designer, you’ll typically start by assisting senior designers with tasks such as brainstorming game concepts, designing levels, playtesting, and balancing gameplay mechanics. You may also be responsible for documenting design ideas, creating simple prototypes, and providing feedback on game features. Collaboration is key—you’ll work closely with artists, programmers, and producers to bring ideas to life, learn about the development pipeline, and gradually take on more responsibilities as you build experience. This hands-on involvement helps you develop a broad understanding of both creative and technical aspects of game development.

What are the key skills and qualifications needed to thrive as an Entry Level Game Designer, and why are they important?

To thrive as an Entry Level Game Designer, you need a solid understanding of game mechanics, creativity, problem-solving abilities, and a relevant degree or coursework in game design or a related field. Familiarity with industry-standard tools such as Unity or Unreal Engine, basic scripting, and prototyping software is often required. Strong communication, teamwork, and an eagerness to learn make candidates stand out in collaborative development environments. These skills and qualities are crucial for contributing to engaging games and integrating effectively within multidisciplinary teams.
What are the most commonly searched types of Game Designer jobs in Indiana? The most popular types of Game Designer jobs in Indiana are:
What job categories do people searching Entry Level Game Designer jobs in Indiana look for? The top searched job categories for Entry Level Game Designer jobs in Indiana are:
Infographic showing various Entry Level Game Designer job openings in Indiana as of July 2026, with employment types broken down into 6% Locum Tenens, 80% Full Time, 9% Part Time, 1% Temporary, and 4% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $141,895 per year, or $68.2 per hour.
Broadcast Engineering Season Associate

Broadcast Engineering Season Associate

Pacers Sports & Entertainment

Indianapolis, IN

Full-time

Posted 10 days ago


Job description

Season Associate Start Date: September 2026

Season Associate End Date: June 2027

Location: on-site in Indianapolis, IN

Anticipated Time Commitment: approximately 25+ hours per week

Summary

The Broadcast Engineering Season Associate is an entry-level role that supports the AVP of Broadcast Engineering and Operations, broadcast engineering staff, and production teams with the setup, operation, and maintenance of television production equipment and event broadcast infrastructure. This position provides hands-on assistance for Indiana Pacers, Indiana Fever, and Noblesville Boom games, as well as other events at Gainbridge Fieldhouse that utilize PSE production services.

Evening and weekend availability is required. Under the direction of full-time broadcast engineering staff, the associate will help configure, install, operate, and maintain broadcast equipment such as cameras, cables, audio boards, intercoms, microphones, routers, monitors, and related production systems. This role is intended for someone seeking practical experience in live sports and event production while supporting smooth technical execution before, during, and after events.

Essential Duties and Responsibilities

· Maintain consistent evening and weekend availability for Pacers, Fever, Boom, and other events supported by PSE production services.

· Assist with setup, strike, and configuration of broadcast equipment for live games and events, including cameras, cables, audio boards, intercoms, microphones, routers, video monitors, audio monitors, and related production equipment.

· Support basic maintenance and organization of editing and production systems, including PC-based editors, servers, archive systems, and related equipment, under staff supervision.

· Help install, configure, label, test, and troubleshoot new or temporary equipment, including assisting with copper and fiber optic cabling for event needs.

· Collaborate with broadcast engineering staff, production teams, facility partners, and outside broadcast partners to support proper deployment of equipment and personnel for games and events.

· Assist with the operation, upkeep, and basic troubleshooting of video coaching facilities and related event production systems as needed.

· Support freelance staff and game day crew by helping with equipment preparation, setup instructions, and event-day technical needs under supervision.

· Serve as an entry-level technical support resource by helping answer basic equipment questions, escalating issues when needed, and relaying information to broadcast engineering staff.

· Help prepare, deploy, test, and collect in-arena production equipment on game days and assist with communicating equipment-use instructions to game day staff.

· Identify and report production issues, equipment concerns, damaged gear, or operational needs to the AVP of Broadcast Engineering & Operations or designated broadcast engineering staff.

---

Note: This seasonal, entry-level role is designed for individuals seeking hands-on experience in broadcast engineering, live sports production, and event operations. Responsibilities may be adjusted based on event needs and may include Pacers, Fever, Boom, and other events at Gainbridge Fieldhouse or other PSE-supported venues.

PHYSICAL & ENVIRONMENTAL DEMANDS:

The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

While performing the duties of this job, the employee is regularly required to sit, stand, walk, use a telephone, use a computer, speak, hear, and write.

The noise level in the office work environment is usually moderate. The noise level in the Fieldhouse / game environment is usually loud. The stress level may become high during certain times of the year.

We are an equal opportunity employer, and all qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, sex, sexual orientation, age, gender identity, marital status, disability status, protected veteran status, or any other characteristic protected by law.