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Entry Level 3D Game Animator Jobs in Indiana (NOW HIRING)

Instructor of Animation

Muncie, IN · On-site

$3.0K - $9.0K/wk

Instructors of Animationwill teach undergraduate courses in Animation (AnimationProduction, Illustration, Game Art/Design, Visual Effects) and/or Foundations (2D, 3D, 4D, or Drawing)and/or other ...

Blender Tutor

West Lafayette, IN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Bloomington, IN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Valparaiso, IN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Fort Wayne, IN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Indianapolis, IN · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

... game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving ... 3D modeling beginners through advanced users developing professional visualization and animation ...

... game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving ... 3D modeling beginners through advanced users developing professional visualization and animation ...

... game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving ... 3D modeling beginners through advanced users developing professional visualization and animation ...

... game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving ... 3D modeling beginners through advanced users developing professional visualization and animation ...

... game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving ... 3D modeling beginners through advanced users developing professional visualization and animation ...

Entry Level 3D Game Animator information

What are some common challenges faced by entry level 3D game animators in a collaborative development environment?

Entry level 3D game animators often face challenges such as adapting to diverse animation pipelines, learning proprietary software or game engines, and meeting tight production deadlines. Collaboration is key, as animators regularly work with designers, programmers, and artists to ensure animations align with gameplay and artistic vision. Communicating feedback, iterating on animations based on team input, and balancing creativity with technical constraints are essential skills to develop in this role.

What are the key skills and qualifications needed to thrive as an entry level 3D game animator?

To thrive as an Entry Level 3D Game Animator, you need a solid understanding of animation principles, basic 3D modeling, and a relevant degree or portfolio demonstrating your abilities. Familiarity with industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Creativity, attention to detail, and effective communication are important soft skills for collaborating in a team and bringing characters to life. These skills and qualities ensure that animations are technically sound, visually engaging, and consistent with the overall game vision.

What does an entry level 3D game animator do?

An entry level 3D game animator creates basic animations for characters, objects, and environments in video games. They work closely with senior animators and other team members to bring game assets to life, often using software like Maya or Blender. Typical tasks include rigging models, animating movements, and making sure animations meet technical and artistic requirements. Entry level animators may also assist with troubleshooting and optimizing animations for better game performance.

What is the difference between Entry Level 3D Game Animator vs Entry Level 3D Character Modeler?

AspectEntry Level 3D Game AnimatorEntry Level 3D Character Modeler
Required SkillsAnimation, rigging, storytellingModeling, texturing, topology
Work EnvironmentGame studios, animation teamsGame studios, character design teams
Common CertificationsPortfolio, basic animation coursesPortfolio, 3D modeling certifications
Industry UsageCreating character movements and animationsDesigning and building character models

While both roles require 3D skills and work in game development, Entry Level 3D Game Animators focus on bringing characters to life through movement, whereas Entry Level 3D Character Modelers specialize in creating the visual models. Understanding these differences helps job seekers target the right roles in the gaming industry.

What are the most commonly searched types of 3D Game Animator jobs in Indiana? The most popular types of 3D Game Animator jobs in Indiana are:
What are popular job titles related to Entry Level 3D Game Animator jobs in Indiana? For Entry Level 3D Game Animator jobs in Indiana, the most frequently searched job titles are:
What job categories do people searching Entry Level 3D Game Animator jobs in Indiana look for? The top searched job categories for Entry Level 3D Game Animator jobs in Indiana are:
Infographic showing various Entry Level 3D Game Animator job openings in Indiana as of July 2026, with employment types broken down into 100% Part Time. Highlights an 50% In-person, and 50% Remote job distribution.

Instructor of Animation

Bsu

Muncie, IN • On-site

$3.0K - $9.0K/wk

Part-time

Re-posted 23 days ago


Job description

Position Title:

Instructor of Animation

Compensation:

$3000-$9000 per course

Department:

School of Art - Temp

Start Date:

08/17/2026

About this opportunity:

The School of Art at Ball State University invites applications for part-time instructors to teach courses in Animation. Successful candidates may be hired to teach between one and three sections and we offer both online and in-person modalities.
Course development support and pedagogical mentoring will be offered. All instructors are expected to communicate regularly with students, provide meaningful and timely assessments, post course information on Canvas, and submit grades and other reports on time.
The School of Art has over forty full-time faculty and staff and offers state-of-the-art facilities serving more than 700 undergraduate majors. Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes drawing, painting, printmaking, ceramics, glass, metals + jewelry, sculpture, photography, and video and new media. School of Art students enjoy world-class facilities, with over 73,000 square feet of classroom, gallery, and studio space in the Art and Journalism Building, Applied Technology Building, and the Marilyn K. Glick Center for Glass. Students and faculty work closely with David Owsley Museum of Art on campus, among the finest university art collections in the nation. Ball State University is accredited by the National Association for Schools of Art and Design.
Candidates for searches must have current authorization to be employed in the U.S. without employer sponsorship.
Applications will remain active for one year. Candidates may not hear from the school until there is a need to hire an instructor.

What you'll do and what you'll bring:

Position Description:

Instructors of Animationwill teach undergraduate courses in Animation (AnimationProduction, Illustration, Game Art/Design, Visual Effects) and/or Foundations (2D, 3D, 4D, or Drawing)and/or other courses in the candidate's area of expertise.

Duties and Responsibilities:

Teach between one and three undergraduate courses.

Minimum Qualifications:

Master's degree in animation, illustration, gameart/design, visualeffects,or a related field from an accredited institutionby time of appointmentORtwo years of documented industry experiencein animation, illustration, game design, visual effects, or a related field.

Preferred Qualifications:

MFA degree inanimation, illustration, gameart/design, visualeffects,or a related field from an accredited institution by time of appointment.

One year of teaching experience at the college level.

How to apply:

For inquiriesregardingthis opportunity, please contact:

Lara Kuykendall, Director,lkuykendall@bsu.edu


Please follow upload instructions to attach one PDF ofall ofthe required supporting documents listed below.

IMPORTANT: To ensureaccurateprocessing of your application, do not rely on a resume upload to populate the job experience section. All work history must be entered directly into the application fields.

  • Cover Letter

  • Curriculum Vitae

  • Portfolio of up to 10 images of applicant's creative work (saved as a single PDF with links to time-based work if applicable). If document size exceeds 10 MB, a link to portfolio may be provided.

  • Portfolio of up to 10 images of student work (saved as a single PDF with links to time-based work if applicable). If document size exceeds 10 MB, a link to portfolio may be provided.

  • Contact information (including email addresses) for three professional references

Original transcriptsshowing yourhighest degree will berequiredupon hire.


BSU logo

About BSU

Sourced by ZipRecruiter

Industry

Electrical equipment, appliance, and component manufacturing

Company size

11 - 50 Employees

Headquarters location

Austin, TX, US

Year founded

1989