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Entry Level 3D Game Artist Jobs (NOW HIRING)

Collaborate with designers, artists, and senior developers to implement gameplay features. * Follow ... Knowledge of 2D/3D game mechanics. * Proficiency in one or more programming languages (C#, C++, etc.

Realistic 3D Hard Surface Artist, Middle/Senior Room 8 Studio is Room 8 Group's Art team ... Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With ...

Part Time Unity Game Designer

Huntsville, AL ยท On-site

$152K/yr

Collaborate with artists, software engineers, subject matter experts, and other game designers to ... Knowledge of 3D game mechanics. * Familiarity and understanding of how to use the Unity Game Engine.

Part Time Unreal Game Designer

Huntsville, AL ยท On-site

$152K/yr

Collaborate with artists, software engineers, and other game designers to implement gameplay ... Knowledge of 3D game mechanics. * Familiarity and understanding of how to use the Unreal Game ...

TECHNICAL ARTIST

Atlanta, GA ยท On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Ability to work effectively with game design and technical constraints while maximizing visual ...

TECHNICAL ARTIST

Atlanta, GA ยท On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Ability to work effectively with game design and technical constraints while maximizing visual ...

Come in on the ground floor, we're hiring to bring our 3D game development and asset production in ... Ability to collaborate effectively with artists, technical staff, and production, with clear ...

Senior Material Artist

Austin, TX ยท On-site

$125K - $150K/yr

Certain Affinity is a game development studio in Texas, based out of Austin, and we have a growing ... Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted ...

... seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of ... SKILLS & KNOWLEDGE Required: Bachelor's degree or above in Game Design, VFX, Digital Media ...

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Entry Level 3d Game Artist information

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$37K

$123.1K

$196K

How much do entry level 3d game artist jobs pay per year?

As of Sep 10, 2026, the average yearly pay for entry level 3d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level 3D Game Artist vs Junior 3D Modeler?

AspectEntry Level 3D Game ArtistJunior 3D Modeler
CredentialsBasic 3D art skills, portfolio, possibly a relevant degreeSimilar credentials, often a portfolio and foundational 3D skills
Work EnvironmentGame development studios, indie companies, or freelanceGame studios, animation houses, or freelance
Industry UsageCommonly used in game design teams for asset creationUsed in game and animation industries for modeling tasks

Both roles require foundational 3D skills and a portfolio. The Entry Level 3D Game Artist typically focuses on creating game assets like characters, environments, and props, often with a broader artistic role. The Junior 3D Modeler specializes mainly in modeling assets, sometimes with more technical focus. While similar, the Game Artist role often involves a wider range of artistic tasks within game development teams.

Are entry level 3D game artists in high demand?

Entry level 3D game artists are in moderate demand as the gaming industry continues to grow, especially for those skilled in software like Blender, Maya, or 3ds Max. Opportunities are often available in mobile, indie, and AAA game development studios, with employers valuing strong portfolios and knowledge of game engines like Unity or Unreal Engine.

How much does an entry level 3D game artist make?

An entry-level 3D game artist typically earns between $40,000 and $60,000 annually, depending on location, company size, and skill set. Proficiency in tools like Maya, Blender, or ZBrush and a strong portfolio can influence starting salaries in this field.

How to get started as an entry level 3D game artist?

To start as an entry-level 3D game artist, develop skills in 3D modeling, texturing, and animation using tools like Blender or Maya. Building a strong portfolio showcasing your work and gaining experience through internships or personal projects are essential steps to enter the industry.

What jobs can I get as an entry level 3D game artist?

Entry level 3D game artists can find roles such as junior 3D modeler, character artist, environment artist, or asset creator in the gaming industry. These positions typically involve using tools like Maya, Blender, or 3ds Max and may require a portfolio demonstrating 3D modeling and texturing skills.
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What are the most commonly searched types of 3D Game Artist jobs?

The most popular types of 3D Game Artist jobs are:

What states have the most Entry Level 3D Game Artist jobs?

States with the most job openings for Entry Level 3D Game Artist jobs include:

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Infographic showing various Entry Level 3D Game Artist job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 64% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Student TA - PRJ-3000-3050 - VISUAL CONCEPTS - 3D Jr Game Prj (Samson), F25-S26

Redmond, WA โ€ข On-site

DigiPen Institute of Technology
Colleges, Universities, and Professional Schoolsย โ€ขย 201 - 500 employees

$17.13 - $18.25/hr

Part-time

Posted 24 days ago


Key responsibilities

  • Assist students with developing their game visual mood boards, rough concepts, and art creation pipeline used for pre-production and production.

  • Help students understand game creation phases and support the production of art assets, including placeholders and completed 3D game art, to meet project milestones.

  • Provide feedback, support, and guidance to junior game teams on art creation, export pipeline issues, team dynamics, and production planning outside of scheduled labs.


Job description

Applicants MUST be current students at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student TA - PRJ-3000-3050 - VISUAL CONCEPTS - 3D Jr Game Prj (Samson), F25-S26
Reports to: Brigitte Samson
TA work hours are to be scheduled outside of the Junior Lab hours, as they would conflict with your PRJ-402 Lab hours. (Monday 2:00 - 4:50 PM, Thursday 2:00 - 5:50 PM)
Primary Duties and Responsibilities
  • Assist students in working through their game visual mood board, rough concepts, and art creation pipeline used as a team-facing document for pre-production and production, a visual guide for the whole team.
  • Help students understand game creation phases to establish game mood and feel by supporting them to produce the targeted level of art assets required for various milestones. Support the creation of quick early placeholders/stand-ins and some art pieces establishing the look and feel by the end of the prototype phase in the Fall, and completed 3D game art through the Spring milestones.
  • Assist the instructors and game teams outside of their two PRJ weekly labs.
    • Student TAs will arrange with instructors to schedule blocks of work hours. These will be variable based on Student TA's class schedule and PRJ students' needs, so they may be irregular but flexible.
  • Assist Junior game teams - help students work through their art creation process, art export pipeline issues, and team dynamics, along with best practice team management and communication, production planning, and scope feasibility by evaluating situations and providing timely expert advice, feedback, and learning resources.
  • Offer proactive support - occasionally check in with game teams just to ask what they are working on, how they are considering feedback received, and whether they have questions or require advice. This can be at any time the teams gather for work sessions outside of labs.
  • Maintain effective and ongoing communication with instructors, game teams, and other TAs, as well as other duties as assigned by the instructor.
    • Provide game teams with verbal and written feedback and/or submission videos.
    • Report troubles, ideas, course improvements, student issues, and team updates on a regular basis, in meetings and in writing, to the Instructors and other TAs.
  • Meet with the instructor monthly for performance feedback and duty modification.

Qualifications/Competencies
  • Must have a solid foundation in concept art for environments, visual development sketches and early and rough color concept illustrations, lighting, and basic 3D art production.
  • Possess a high level of motivation and self-organization.
  • Possess a positive attitude toward learning and a willingness to help others excel.
  • Must be capable of evaluating team issues and articulating those core issues in a clear manner both back to the team and to the course instructors.
  • Must be willing and able to help students solve problems - not just identify problems
  • Strong communicator: Able to listen and communicate with art students effectively at their level of understanding. Effective and comfortable at discussing game art ideas and their creation process. Able to propose clear solution steps to students who are still learning the basics.
  • Be comfortable interacting with other students in game teams on an instructional level as a TA in production, technical, design, and/or artistic domains.
  • Should have the ability to work well remotely and in person
  • Accountable for tracking and reporting the amount of time worked

Experience
  • Ideal candidates will have created a 3D game in Unity/Unreal and can show a significant 3D art contribution in a team project. Can show applied knowledge of the fundamentals in creating art for a 3D game.
  • Have solid applied knowledge of painting software.

Working Conditions
  • Available to work up to 8 hours per week from Fall AND Spring
    • Vacations and illnesses can be accommodated within reason; please keep your instructor informed.
  • Timely attendance to your assigned hours with complete focus.
  • Available via Teams chat and/or voice for scheduled meetings and work sessions.
  • Being able to work outside of the two Junior labs every week is required.
  • Be able to meet with students and teams in off hours - scheduling these ahead of time or working with game teams whenever you are available works better than regular office hours.

Expected dates of employment: August 31, 2026 - April 23, 2027
Expected number of hours per week: 8
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$17.13 - 18.25 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed PRJ-3050 or PRJ-352 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.