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Entry Level 3D Weapon Artist Jobs (NOW HIRING)

... 3D targets, the re-locatable habitat unit (RHU), and the conversion of shipping containers to ... Artists (applying wounds), Cut Suit Subject Matter Experts (assist in Cut Suit operations), and ...

Mechanical Engineer

Huntsville, AL ยท On-site

$57K - $104K/yr

Leidos' Defense Systems is seeking a talented Entry Level Mechanical Engineer for its Hypersonics ... The CHGB is the Army's #1 priority for strategic weapons capability for long-range precision fires ...

Mechanical Engineer

Huntsville, AL ยท On-site

$57K - $104K/yr

Leidos' Defense Systems is seeking a talented Entry Level Mechanical Engineer for its Hypersonics ... The CHGB is the Army's #1 priority for strategic weapons capability for long-range precision fires ...

Creative Positions (Intern)

Fort Lauderdale, FL ยท On-site

$14.25 - $19/hr

They use their artistic and technical skills to bring characters and scenes to life through ... Animators work with a variety of software tools and technologies to create 2D and 3D animations.

Youth Worker

Lynchburg, VA ยท On-site

$39K/yr

Applicants must be at least 21 years of age. Entry level pay starting at $18.83/hr. This position ... weapons, and general condition of room Observes and documents adolescent behavior constantly to ...

$17.25 - $22/hr

... Arts and Sciences Department Name 627204 CORCORAN SCH-CENTRAL ADMINISTRATION Department Bio The ... Familiarity with fabrication hardware such as 3D printers is a plus. Will also be exposed to a heat ...

Produce 3D renderings * Pick up redlines in a documentation set * Assist with furniture ... Bachelor of Arts or Bachelor of Science in Interior Design or Architecture * Entry level to 3 years ...

Youth Worker

Lynchburg, VA ยท On-site

$39K/yr

Applicants must be at least 21 years of age. Entry level pay starting at $18.83/hr. This position ... for contraband, weapons, and general condition of room โ€ข Observes and documents adolescent ...

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Entry Level 3D Weapon Artist information

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$19

$39

$68

How much do entry level 3d weapon artist jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for entry level 3d weapon artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does an entry level 3D weapon artist do?

An Entry Level 3D Weapon Artist creates digital models of weapons for use in video games, movies, or simulations. They use 3D modeling software to design, texture, and render realistic or stylized weapons based on project requirements. Their work often involves collaborating with other artists and designers to ensure the weapons fit the overall visual style and technical needs of the project. This role is typically suited for those with a passion for both art and gaming, and it provides an opportunity to develop skills and build a portfolio in the entertainment industry.

What are the key skills and qualifications needed to thrive as an entry level 3D weapon artist?

To thrive as an Entry Level 3D Weapon Artist, you need a solid understanding of 3D modeling fundamentals, texturing, and digital sculpting, often supported by a degree or coursework in game art or a related field. Proficiency with industry-standard tools like Blender, Autodesk Maya, ZBrush, and Substance Painter is typically required, along with familiarity with game engines such as Unreal Engine or Unity. Strong attention to detail, creativity, and the ability to collaborate effectively with other artists and developers are valuable soft skills. These competencies ensure that assets are visually appealing, technically optimized, and fit seamlessly within the production pipeline.

What are some common challenges faced by entry level 3D weapon artists when collaborating with game designers and animators?

Entry level 3D weapon artists often encounter challenges such as adapting their designs to meet both the technical requirements and creative vision set by game designers and animators. They may need to balance aesthetic detail with polycount limits and ensure that models are compatible with animation rigs and game engines. Effective communication and openness to feedback are crucial, as revisions are common to achieve seamless integration of weapons into gameplay. Developing proficiency in industry-standard tools and understanding the full production pipeline can help overcome these challenges and foster successful collaboration.

What is the difference between Entry Level 3D Weapon Artist vs Entry Level Character Artist?

AspectEntry Level 3D Weapon ArtistEntry Level Character Artist
Required SkillsModeling, texturing, and optimizing weapon assetsModeling, texturing, and rigging character assets
Work EnvironmentGame studios, animation companies, VFX firmsGame studios, animation companies, VFX firms
Common Industry UsageCreating weapon models for games and filmsCreating character models for games and films
Typical CertificationsPortfolio, basic 3D software proficiencyPortfolio, basic 3D software proficiency

Both roles require foundational 3D modeling skills and industry experience, but the focus differs: weapon artists specialize in weapon assets, while character artists focus on character models. Understanding these distinctions helps candidates target their skills and job searches effectively.

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Infographic showing various Entry Level 3D Weapon Artist job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 89% Full Time, 7% Part Time, and 2% Contract. Highlights an 79% Physical, 4% Hybrid, and 17% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Cut Suit Actor

San Diego, CA โ€ข On-site

Strategic Operations, Inc.
Guided Missile and Space Vehicle Manufacturingย โ€ขย 51 - 200 employees

Part-time

Re-posted 22 days ago


Job description

About Strategic Operations, Inc.
Since 2002, Strategic Operations, Inc. (STOPS) has been providing training services and products for the military, law enforcement, first responders, and other organizations responsible for Homeland Security. STOPS is committed to excellence through state-of-the-art live action training support - employing "Hollywood" style special effects, role players, props of all kinds, 3D targets, the re-locatable habitat unit (RHU), and the conversion of shipping containers to create immersive training environments that are the most unique in the industry.
STOPS calls this type of immersion training - Hyper-Realisticยฎ and defines it as "such a high degree of fidelity in the replication of specific conditions in a training environment that participants so willingly suspend disbelief that they become totally immersed and eventually stress inoculated" - all their senses tell them, emotionally and intellectually, that the scenarios are real. It is the ultimate in Theater Immersion Training.
STOPS continues to introduce innovative solutions to overcome the challenges of limited budgets. We are adept at creating real-life training situations/environments or providing safe, sound, and reliable housing for disaster response.
Cut Suit Role Player (RP)
Part Time - San Diego, CA, U.S.
Summary
This person will wear the Human Worn Partial Task Surgical Simulator (Surgical Cut Suit) or the Tactical Combat Casualty Care Cut Suit (TCCC Cut Suit) during scenarios. The patented Cut Suitยฎ is the most realistic way to simulate the look, feel, and smell effects of severe traumatic events on a live human casualty while allowing first responders and physicians to safely perform real procedures - from the point of injury to treatment en route, and transition of care to surgical intervention.
Unique features of the Cut Suit:
- The system can be worn during intense physical scenarios
- The system weighs approximately 20 pounds
- The system allows human interaction during emergency assessment and treatment
A wide variety of injuries can be simulated with the Cut Suit. The following procedures can be performed:
- Extremity hemorrhage control/tourniquet application and wound void packing
- Cricothyroidotomy
- Bilateral Anterior and Axillary Chest Needle Thoracentesis
- Bilateral Chest-tube Thoracotomy
- Surgical and/or Stapling of the Skin
- Peripheral IV Access
- Sternal Intraosseous IV Access
Normal shifts are generally between eight (8) and twelve (12) hours (day and/or night). Individuals must be comfortable wearing the Cut Suit and willing to be "handled" and "touched" by Special Effects Make-up Artists (applying wounds), Cut Suit Subject Matter Experts (assist in Cut Suit operations), and members of the Training Audience (TA) (rendering aid). Cut Suit Role Players should be accustomed to working in adverse and austere conditions. Individuals should be professionals that pride themselves in doing what is necessary to ensure the TA is as prepared as possible for any contingency during a traumatic event or an operational deployment.
Job Duties
Specific duties will take place at the STOPS Tactical Training Laboratory (TTL) in San Diego, CA, but on occasion travel to a client's location (throughout the United States and possibly Internationally) will be required. Individuals must be able to follow the direction of the STOPS Project Manager (PM) during training scenarios - geared towards the accomplishment of the TA's mission - military, law enforcement, and first responder/medical provider personnel - and to portray a significantly injured person after a simulated traumatic event (explosion, vehicle accident, etc.).
ร˜ The Cut Suit RP will be able to assume the role assigned by the PM
ร˜ The Cut Suit RP may be in the vicinity of Special Effects Pyrotechnics - IEDs, RPGs, IDF
ร˜ The Cut Suit RP may be in the vicinity of blank firing & simulated round firing weapons
ร˜ The Cut Suit RP may be required to be interview/interrogated
ร˜ The Cut Suit RP will be proficient in acting out the type of wound assigned
ร˜ The Cut Suit RP will be required to have a tourniquet applied during scenarios
ร˜ The Cut Suit RP may be required to participate in tourniquet training
Knowledge, Skills, & Abilities Required
ร˜ Knowledge and experience of specific role
ร˜ Ability to wear the Cut Suit
ร˜ Knowledge of the Cut Suit capabilities
ร˜ To be able to learn detailed medical immediate action procedures
ร˜ Ability to act out specific roles as assigned
ร˜ Ability to have members of the TA perform (non-invasive) immediate action procedures on them during scenarios and other times of training
ร˜ Ability to respond to treatment administered by members of the TA based on the scenario
ร˜ Ability to work under stressful conditions - weapons, explosions, smoke, faux blood
ร˜ Must be able to tolerate tight spaces, the dark, and all-weather conditions
ร˜ Ability to stand, sit, lay in position for significant periods of time
ร˜ Ability to lift up to 20 pounds
ร˜ Must enjoy working with people and understand the importance of the position
Qualifications
ร˜ The ability to, read, write, and speak English is required
ร˜ Must have a REAL ID and/or a Passport
ร˜ Specific role player qualifications are dependent on the required role
ร˜ Prior role-playing experience with military, law enforcement, and first responders/medical providers is preferred, but not necessary