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Entry Level 3D Modeling Jobs in Colorado (NOW HIRING)

Architect

Denver, CO · On-site

$65K - $77K/yr

Create clear, accurate, and informative 3D building models and project information using Revit and ... As an entry-level Full-Time employee, you will enjoy a robust rewards package including enrollment ...

Showing results 41-60

Entry Level 3D Modeling information

See Colorado salary details

$31.5K

$72.9K

$124.1K

How much do entry level 3d modeling jobs pay per year?

As of Sep 9, 2026, the average yearly pay for entry level 3d modeling in Colorado is $72,935.00, according to ZipRecruiter salary data. Most workers in this role earn between $54,200.00 and $82,500.00 per year, depending on experience, location, and employer.

What is an entry level 3D modeler?

Entry level 3D modeling jobs are positions suitable for individuals who are just starting their careers in creating three-dimensional digital representations of objects, characters, or environments. These roles typically require basic proficiency with 3D modeling software such as Blender, Maya, or 3ds Max, and may involve tasks like creating simple models, textures, or assisting senior artists. Entry level 3D modelers often work in industries such as video games, animation, architecture, and product design, with opportunities to learn and grow as they gain experience.

What does an entry level 3D modeler do?

As an entry level 3D modeling artist, your day-to-day tasks often include creating basic 3D assets, refining models based on feedback, and ensuring assets meet technical specifications. You’ll frequently collaborate with senior artists, animators, and sometimes game designers or engineers to integrate your models into larger projects. Communication and teamwork are essential, as you’ll attend regular meetings, participate in review sessions, and often revise your work according to project needs or creative direction. This role offers a great opportunity to learn industry-standard tools and workflows while building your professional portfolio.

What skills and qualifications are needed to thrive as an entry level 3D modeler?

To thrive as an Entry Level 3D Modeler, you need a solid understanding of 3D modeling principles, basic art and design fundamentals, and proficiency with industry-standard 3D software, usually supported by a relevant degree or coursework. Familiarity with tools such as Blender, Autodesk Maya, or 3ds Max, and basic knowledge of rendering engines are typically required. Creative problem-solving, attention to detail, and good communication skills help you collaborate effectively and bring creative concepts to life. These skills ensure you can produce accurate, visually appealing models that meet project requirements and contribute to team goals.

What are the most commonly searched types of 3D Modeling jobs in Colorado?

The most popular types of 3D Modeling jobs in Colorado are:

What are popular job titles related to Entry Level 3D Modeling jobs in Colorado?

For Entry Level 3D Modeling jobs in Colorado, the most frequently searched job titles are:

What cities in Colorado are hiring for Entry Level 3D Modeling jobs?

Cities in Colorado with the most Entry Level 3D Modeling job openings:

Infographic showing various Entry Level 3D Modeling job openings in Colorado as of August 2026, with employment types broken down into 86% Full Time, 11% Part Time, 1% Temporary, and 2% Contract. Highlights an 82% Physical, 5% Hybrid, and 13% Remote job distribution, with an average salary of $72,935 per year, or $35.1 per hour.

Turbomachinery Engineer (Early Career)

Centennial, CO • On-site

Boom Supersonic
Aerospace Product and Parts Manufacturing • 51 - 200 employees

$87K - $117K/yr

Full-time

PTO

Posted 27 days ago


Key responsibilities

  • Own a defined piece of the propulsion system, including cycle performance, CFD modeling, or component design, with accountability for the outcome.

  • Work directly on the test stand and in the shop to turn propulsion concepts into operational hardware.

  • Analyze thermodynamic cycles, flow networks, and turbomachinery physics to determine operating limits and support engine testing operations.


Job description

Stall margin on a high-pressure-ratio compressor. Cooling a turbine blade running in a gas path above its own melting point. At Boom, you'll own problems like these in your first year.
We hire a small number of early-career engineers and give them more responsibility than their résumés justify. At most companies you'd spend a few years meshing geometry someone else defined and re-running cycle decks someone else scoped before you touch real hardware. Here, entry-level Turbomachinery Engineers get a piece of the machine - a combustor liner, a compressor stage match, the secondary air system that cools the turbine disks, a transient stability or fuel-air mixing problem nobody has solved yet - and are accountable for making it work on the test stand.
We're building two engines at once: Superpower, a 42 MW gas turbine for AI data centers, and Symphony, a medium-bypass turbofan designed for Mach 1.7 cruise. Neither is on a schedule that leaves room for waiting your turn. The propulsion problems we're solving don't have playbooks. You will help write them.
This job is demanding and rewarding.
This job isn't for everyone. You're the right person if:
  • You've done something extraordinary early - designed rocket injectors, led a competition team (e.g., Formula SAE, AIAA Design/Build/Fly) where you owned propulsion, aerothermal, or fluid networks, or done propulsion work in an internship that most engineers don't see for years.
  • You love building and want to work long, smart, and hard to create things that have real impact.
  • You want ownership, not a lane, on a team with other high performers.
  • You get more energized when a problem gets harder, not less.
  • You're uncomfortable waiting for someone else to find the answer.
  • GPU-accelerated CFD, the turbine blade flow bench, and engine test stands sound more interesting to you than a conference room.

What You'll Do
  • Own a defined piece of the propulsion system - from 1D cycle performance and 3D CFD modeling to fuel nozzle design, secondary air systems, rotordynamics, or variable guide vane geometry - with real accountability for the outcome.
  • Work directly on the test stand and in the shop with mechanical, materials, and controls teams to turn propulsion concepts into operational gas turbine hardware.
  • Analyze thermodynamic cycles, internal flow networks, and turbomachinery physics to set the operating limits for machines that go into service within the year.
  • Support engine testing operations in real time - evaluating raw data against expected performance models, troubleshooting anomalies, and driving hardware design revisions.
  • Partner with design and manufacturing engineers to ensure gas-path components are optimized for both extreme aerothermal loads and production manufacturability.

You Probably Have
  • A degree in Aerospace Engineering, Mechanical Engineering, or equivalent hands-on propulsion/thermal-fluids experience.
  • At least one internship, co-op, or equivalent experience where you analyzed, designed, or tested real-world propulsion, fluid, or thermal systems.
  • Hands-on modeling and analytical experience - proficiency with 1D/3D CFD tools (e.g., Ansys Fluent, STAR-CCM+, or OpenFOAM), thermodynamics/cycle analysis tools (e.g., NPSS, GasTurb, or pyCycle), and/or finite element analysis (FEA) tools (e.g., Abaqus, Ansys Mechanical, Nastran, or CalculiX).
  • A rock-solid grasp of core propulsion fundamentals - thermodynamics, compressible fluid mechanics, heat transfer, and combustion.
  • A track record of finishing hard things, inside school and outside of it.

Engineers who want to spend their first year doing work that actually matters should apply.
Work Location
Internships require 100% onsite at Boom's headquarters located at 6803 S Tucson Way, Centennial, CO 80112.
Compensation
The Base Salary Range for this position is $87,000 - $117,000 per year. Actual salaries will vary based on factors including but not limited to location, experience, and performance. The range listed is just one component of Boom's total rewards package for employees. Other rewards may include long-term incentives/equity, a flexible PTO policy, and many other progressive benefits. Additional perks include on-site meals and gym access.
ITAR Requirement
To conform to U.S. Government aerospace technology export regulations (ITAR and EAR), applicant must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. Due to the nature of this position, candidates must be eligible to access export-controlled information and technology as required by applicable U.S. export control laws. Learn more about ITAR here.