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Disney Manager Jobs in Quebec (NOW HIRING)

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Disney Manager information

See Quebec salary details

$17K

$60.1K

$149K

How much do disney manager jobs pay per year?

As of Aug 23, 2026, the average yearly pay for disney manager in Quebec is $60,084.00, according to ZipRecruiter salary data. Most workers in this role earn between $30,500.00 and $73,000.00 per year, depending on experience, location, and employer.

What does a Disney manager do?

A Disney Manager oversees operations and teams within the Walt Disney Company, which could include roles in theme parks, resorts, media, or corporate offices. Their responsibilities typically involve managing staff, ensuring exceptional guest experiences, meeting business goals, and upholding Disney's brand standards. Depending on the department, a Disney Manager may handle budgeting, scheduling, training, and strategic planning. They play a key role in fostering a positive work environment and driving operational efficiency. Strong leadership, communication, and organizational skills are essential for success in this role.

What skills and qualifications are needed to thrive as a Disney manager?

To thrive as a Disney Manager, you need strong leadership abilities, operational knowledge, and experience in hospitality or entertainment management, often backed by a relevant degree. Familiarity with Disney-specific systems such as MyMagic+, point-of-sale platforms, and scheduling software is essential. Exceptional communication, problem-solving, and interpersonal skills help you motivate teams and deliver outstanding guest experiences. These competencies ensure smooth operations, high guest satisfaction, and alignment with Disney’s renowned brand standards.

What are common challenges faced by Disney managers in leading diverse teams in a fast-paced environment?

Disney Managers often oversee teams composed of individuals from various backgrounds, departments, and experience levels. A key challenge is maintaining high morale and consistent guest service standards while adapting to constantly changing operational demands, such as peak seasons or new attraction launches. Effective communication and conflict resolution skills are essential for addressing team concerns and ensuring everyone is aligned with Disney’s core values. Managers must also balance administrative responsibilities with on-the-floor leadership to foster a collaborative and productive environment.

What is the difference between Disney Manager vs Theme Park Supervisor?

AspectDisney ManagerTheme Park Supervisor
Required CredentialsRelevant degree, leadership experience, Disney-specific trainingHigh school diploma or equivalent, supervisory experience, safety certifications
Work EnvironmentCorporate offices, Disney parks, cross-department collaborationTheme parks, ride operations, guest services, on-site supervision
Employer & Industry UsageDisney corporate and park operationsTheme park operations, entertainment industry

The Disney Manager typically holds a broader leadership role within Disney's corporate or park operations, often requiring specialized training and a relevant degree. In contrast, a Theme Park Supervisor focuses on overseeing daily park activities, ride safety, and guest experience on-site. Both roles are essential in the Disney ecosystem but differ mainly in scope, responsibilities, and work environment.

What are the most commonly searched types of Disney jobs in Quebec?

The most popular types of Disney jobs in Quebec are:

What job categories do people searching Disney Manager jobs in Quebec look for?

The top searched job categories for Disney Manager jobs in Quebec are:

Infographic showing various Disney Manager job openings in Quebec as of August 2026, with employment types broken down into 88% Full Time, 11% Part Time, and 1% Contract. Highlights an 81% Physical, 3% Hybrid, and 16% Remote job distribution, with an average salary of $60,084 per year, or $28.9 per hour.

Senior Systems Programmer - Dead By Daylight | Programmeureuse systemes seniore - Dead By Daylight

Behaviour Interactive

Montreal, QC • On-site

Full-time

Posted 16 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Senior Systems Programmer on Dead by Daylight, you will play a key role in shaping the technical foundation of one of the world's leading live multiplayer games. You'll provide technical expertise on complex systems, driving scalable, high-performance solutions that support both the development team and millions of players worldwide. 

Working closely with Technical Leads, programmers, and cross-disciplinary teams, you'll solve challenging technical problems, and use best practices that elevate the quality, performance, and maintainability of the game's systems. Your expertise will help ensure Dead by Daylight continues to evolve while remaining stable, performant, and ready for future growth.

In this role you will :
  • Design,develop, refactor, and optimize scalable C++ systems that power Dead by Daylight, ranging from engine improvements to platform-specific implementations and developer tools. 
  • Contribute to complex technical initiatives while profiling, identifying, and resolving performance, memory, and stability issues to ensure the game remains optimized as it continues to evolve. 
  • Investigate, troubleshoot, and resolve bugs introduced through ongoing feature development, helping maintain the quality and reliability of a large-scale live service game. 
  • Ensure new features, improvements, and fixes are delivered consistently across all supported platforms, from PC to current and previous-generation consoles. 
  • Collaborate with Technical Leads and cross-disciplinary teams to align technical solutions with the project's technical vision. 
What we're looking for:
  • 8+ years of experience in game development, with a proven track record of designing and delivering high-quality, scalable systems for shipped AA/AAA titles games. 
  • Proficiency in C++, with deep knowledge of performance optimization, multithreading, memory management, and debugging.  
  • 2+ years of recent experience working with Unreal Engine. 
  • A true generalist who is comfortable tackling a wide variety of technical challenges, leading complex initiatives, and driving programming excellence across multiple systems.  
  • Excellent collaboration and communication skills, and work effectively with cross-disciplinary teams.  
  • Multiplayer/live service game experience is a strong asset.  
Dans ce role tu devras :
  • Concevoir, developper, refactoriser et optimiser des systemes C++ evolutifs qui alimentent Dead by Daylight, allant des ameliorations du moteur aux implementations specifiques aux plateformes et aux outils destines aux developpeurs; 
  • Contribuer aux initiatives techniques complexes tout en effectuant le profilage, l'identification et la resolution de problemes de performance, de memoire et de stabilite afin de maintenir l'optimisation du jeu au fil de son evolution; 
  • Enqueter sur les bogues introduits lors du developpement continu de nouvelles fonctionnalites, les diagnostiquer et les corriger afin de maintenir la qualite et la fiabilite d'un jeu en service actif a grande echelle; 
  • Veiller a ce que les nouvelles fonctionnalites, ameliorations et corrections soient livrees de maniere coherente sur toutes les plateformes prises en charge, du PC aux consoles actuelles et des generations precedentes; 
  • Collaborer avec les Leads techniques et les equipes interdisciplinaires afin d'aligner les solutions techniques sur la vision technique du projet.
Ce que nous recherchons:
  • Minimum de 8 ans d'experience en developpement de jeux video, avec une experience eprouvee dans la conception et la livraison de systemes de haute qualite et evolutifs pour des jeux AA/AAA; 
  • Maitrise de C++, avec une connaissance approfondie de l'optimisation des performances, du multithreading, de la gestion de la memoire et du debogage; 
  • Minimum de 2 ans d'experience recente avec l'engin Unreal;  
  • Generaliste, a l'aise pour relever une grande variete de defis techniques, piloter des initiatives complexes et favoriser l'excellence en programmation a travers plusieurs systemes;  
  • Excellentes aptitudes en collaboration et en communication, avec la capacite de travailler efficacement avec des equipes interdisciplinaires;  
  • Une experience sur des jeux multijoueurs ou en service actif constitue un atout important.  

En tant que Programmeureuse seniore Systemes sur Dead by Daylight, tu joueras un role cle dans la conception de la fondation technique de l'un des plus grands jeux multijoueurs en service actif au monde. Tu mettras ton expertise technique au service de systemes complexes et developperas des solutions evolutives et performantes qui soutiennent a la fois l'equipe de developpement et des millions de joueurs a travers le monde.

En etroite collaboration avec les Leads techniques, les programmeurs et les equipes interdisciplinaires, tu resoudras des problematiques techniques complexes et appliqueras les meilleures pratiques afin d'ameliorer la qualite, la performance et la maintenabilite des systemes du jeu. Ton expertise contribuera a faire evoluer Dead by Daylight tout en assurant sa stabilite, ses performances et sa capacite a soutenir sa croissance future.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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