1

Day Shift Unity Vr Developer Jobs (NOW HIRING)

... using Unity or Unreal Engine * 3+ years of experience with various aspects of game design and ... programming languages such as Java or C# * 3+ years of experience with developing AR features for ...

THE JOB Unity Developer Prisms seeks a developer with professional experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will be to ...

Senior XR/Unity Developer Location: Austin TX || Onsite Interview: Virtual Senior XR/Unity ... Stay updated with the latest AR/VR technologies, trends, and industry standards. * Provide ...

Engineer, Unity

Winter Park, FL · On-site

$97K - $131K/yr

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and ...

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and ...

AR/VR Interaction Designer

Austin, TX · On-site

$132K - $181K/yr

We empower our team to push the boundaries of what is possible-while learning every day in a ... Unity/Unreal or XR prototyping tools to validate interactions quickly. * Partner with developers to ...

AR/VR Interaction Designer

Austin, TX · On-site +1

$132K - $181K/yr

We empower our team to push the boundaries of what is possible-while learning every day in a ... Unity/Unreal or XR prototyping tools to validate interactions quickly. * Partner with developers to ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Day-to-day tasks include but are not limited to: * Designing & creating characters, environments ...

Sound Designer (Remote)

San Francisco, CA · Remote

$21 - $25.50/hr

THE JOB Interactive Sound Designer Prisms seeks a developer with enterprise experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will ...

Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers ...

next page

Showing results 1-20

Day Shift Unity Vr Developer information

See salary details

$10

$59

$77

How much do day shift unity vr developer jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for day shift unity vr developer in the United States is $59.89, according to ZipRecruiter salary data. Most workers in this role earn between $54.57 and $67.31 per hour, depending on experience, location, and employer.

What are some common challenges faced by day shift Unity VR developers, and how can they be addressed?

Day Shift Unity VR Developers often encounter challenges such as optimizing performance for diverse hardware, managing motion sickness issues, and ensuring seamless user interactions. Working closely with designers and QA teams helps identify and resolve usability concerns early. Staying updated on Unity’s latest VR tools and best practices is essential for efficient problem-solving, and regular team stand-ups during the day shift facilitate collaboration and quick troubleshooting. Proactively seeking feedback and iterating on prototypes also helps address challenges before they impact the final product.

What does a day shift Unity VR developer do?

A Day Shift Unity VR Developer is responsible for designing, developing, and maintaining virtual reality (VR) applications using the Unity game engine during standard daytime working hours. Their tasks typically include writing code, creating interactive VR experiences, optimizing performance, and collaborating with artists and designers to bring immersive environments to life. They also test and debug applications to ensure a smooth user experience and may work on projects ranging from games to training simulations and educational tools.

What are the key skills and qualifications needed to thrive as a day shift Unity VR developer, and why are they important?

To thrive as a Day Shift Unity VR Developer, you need strong proficiency in Unity 3D, C# programming, and experience with VR platforms, often supported by a degree in computer science or a related field. Familiarity with tools such as Unity Editor, VR SDKs (like Oculus or SteamVR), source control systems, and agile development methodologies is typically required. Creativity, problem-solving, and effective communication are essential soft skills to excel in collaborative, fast-paced environments. These competencies enable the development of high-quality, immersive VR experiences while meeting project deadlines and working efficiently with cross-functional teams.
More about Day Shift Unity Vr Developer jobs
What cities are hiring for Day Shift Unity Vr Developer jobs? Cities with the most Day Shift Unity Vr Developer job openings:
What states have the most Day Shift Unity Vr Developer jobs? States with the most job openings for Day Shift Unity Vr Developer jobs include:
Infographic showing various Day Shift Unity Vr Developer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 69% Full Time, 25% Part Time, and 5% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $124,567 per year, or $59.9 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA • On-site

Contractor

Re-posted 19 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.