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Day Shift Unity Vr Developer Jobs (NOW HIRING)

Senior XR/Unity Developer Location: Austin TX || Onsite Interview: Virtual Senior XR/Unity ... Stay updated with the latest AR/VR technologies, trends, and industry standards. * Provide ...

Unity Developer

San Antonio, TX · On-site

$55.30K - $126K/yr

You'll work alongside artists, designers, and experienced engineers to build VR and interactive ... This posting will close within 90 days from the Posting Date. Identity Statement As part of the ...

VR Software Engineer

Culver City, CA · On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

VR Software Engineer

Culver City, CA · On-site +1

$120K - $130K/yr

This role is ideal for a mid-level unity programmer/developer who enjoys tackling technical ... Design, develop, and maintain VR/AR applications, backend services, and supporting tools. * Write ...

Engineer, Unity

Winter Park, FL · On-site

$97.70K - $131.50K/yr

Job Summary: We're looking for a mid-level Unity Developer who is eager to learn, and explore the ... In addition, integration of peripherals like Vive VR headset, Microsoft Azure Kinect, Meta VR and ...

Senior Unity Engineer

Wooster, OH · On-site

$91.10K - $125.10K/yr

Wooster Games is the studio behind Animal Company, a free-to-play VR co-op adventure game. Within a ... Keep dependency management, versioning, and package structure clean and developer-friendly.AI ...

AR/VR application developer (Unity Engine + AOSP + Firmware) Location: Redmond EXP : 3 TO 10 Years ... Experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python Onsite/ Remote: Day 1 ...

Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a major plus * Computer Science Degree and an MS Degree preferred Qualifications * Developers ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA · On-site +1

$139.40K - $183.80K/yr

Unity is a nice to have, but not a necessity * Passion for interactive experiences, games, and VR ... Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive and ...

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Day Shift Unity Vr Developer information

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How much do day shift unity vr developer jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for day shift unity vr developer in the United States is $59.89, according to ZipRecruiter salary data. Most workers in this role earn between $54.57 and $67.31 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Day Shift Unity VR Developer, and why are they important?

To thrive as a Day Shift Unity VR Developer, you need strong proficiency in Unity 3D, C# programming, and experience with VR platforms, often supported by a degree in computer science or a related field. Familiarity with tools such as Unity Editor, VR SDKs (like Oculus or SteamVR), source control systems, and agile development methodologies is typically required. Creativity, problem-solving, and effective communication are essential soft skills to excel in collaborative, fast-paced environments. These competencies enable the development of high-quality, immersive VR experiences while meeting project deadlines and working efficiently with cross-functional teams.

What are some common challenges faced by Day Shift Unity VR Developers, and how can they be addressed?

Day Shift Unity VR Developers often encounter challenges such as optimizing performance for diverse hardware, managing motion sickness issues, and ensuring seamless user interactions. Working closely with designers and QA teams helps identify and resolve usability concerns early. Staying updated on Unity’s latest VR tools and best practices is essential for efficient problem-solving, and regular team stand-ups during the day shift facilitate collaboration and quick troubleshooting. Proactively seeking feedback and iterating on prototypes also helps address challenges before they impact the final product.

What does a Day Shift Unity VR Developer do?

A Day Shift Unity VR Developer is responsible for designing, developing, and maintaining virtual reality (VR) applications using the Unity game engine during standard daytime working hours. Their tasks typically include writing code, creating interactive VR experiences, optimizing performance, and collaborating with artists and designers to bring immersive environments to life. They also test and debug applications to ensure a smooth user experience and may work on projects ranging from games to training simulations and educational tools.
More about Day Shift Unity Vr Developer jobs
What cities are hiring for Day Shift Unity Vr Developer jobs? Cities with the most Day Shift Unity Vr Developer job openings:
What states have the most Day Shift Unity Vr Developer jobs? States with the most job openings for Day Shift Unity Vr Developer jobs include:
Infographic showing various Day Shift Unity Vr Developer job openings in the United States as of May 2026, with employment types broken down into 3% Locum Tenens, 1% Full Time, 84% Part Time, 1% Temporary, 10% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $124,567 per year, or $59.9 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA • On-site

Contractor

Posted 10 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.